Roboport domains.

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Locked
ofca
Long Handed Inserter
Long Handed Inserter
Posts: 69
Joined: Sat Feb 21, 2015 1:49 pm
Contact:

Roboport domains.

Post by ofca »

I would like to split logistics network into smaller zones, in such a way that drones don't transport goods between this and other zones. Example would be a remote mine with train station, where drones transport the ore between mining boxes and train boxes. I would like the mine to be served by drone network (as in - drones not put explicitly in some isolated roboport). Seems easy enough, since game already supports isolated logistics networks - this would merely be a way to force a network to be isolated.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Roboport domains.

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

ofca
Long Handed Inserter
Long Handed Inserter
Posts: 69
Joined: Sat Feb 21, 2015 1:49 pm
Contact:

Re: Roboport domains.

Post by ofca »

Ideas in that thread seem overly complicated for my taste. Adding one string for a domain name (like train station name) solves the problem. One can add as little or as many ports to a domain by simply entering the same name on multiple ports, and they don't even have to be close to each other (no need for them being neighbors). One can also achieve inter-domain routing by building two roboports on overlapping areas - in such case there would need to be some selection box on logistics chest to determine which domain that chest belongs to (to keep things clear -- only listing domains available in chest area); it's extremely easy to not use this feature (by not entering any name for a domain, which puts chests/ports in main domain), and then you can create a domain called 'steel mine' and put five ports in it. No need to concern yourself with additionally marking territories. There are cherry-on-top features I can think of, like marking non-default domains on a map :)

Should domain not be a good name, zone comes to mind also.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Roboport domains.

Post by ssilk »

What is the difference between choosing a name or choosing a color?
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

ofca
Long Handed Inserter
Long Handed Inserter
Posts: 69
Joined: Sat Feb 21, 2015 1:49 pm
Contact:

Re: Roboport domains.

Post by ofca »

Really? Seriously?

Choose one:
Orange
Green
Brown
Yellow

Choose one:
AAAAAA
AAAAAB
AAAAAC
AAAAAD
AAAAAE
AAAAAF
Steel Mine South-West
Coal Mine
Minor Store
Orange
Green
Brown
Yellow

See the difference? ;)
But hey, the added color option would be nice for a map area marker :)

PS. Obviously I mean iron mine whenever I write steel mine. I'm always confusing the two even in my native language. Doh. :)

Koub
Global Moderator
Global Moderator
Posts: 7203
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Roboport domains.

Post by Koub »

ssilk wrote:What is the difference between choosing a name or choosing a color?
Two main differences :
- There are more color blind people than name blind people playing Factorio (I think) :mrgreen:
- Two people playing MP chatting :
"The light-green one"
"Ho the one between the prune one and the orange-ish yellow one ?"
"No the light-but-not-that-lignt green between dark teal and dark green"

Moreover, even people who are not color blind percieve and name intermediate colors differently, whereas names have high chance of being read the same way.
Koub - Please consider English is not my native language.

User avatar
SHiRKiT
Filter Inserter
Filter Inserter
Posts: 706
Joined: Mon Jul 14, 2014 11:52 pm
Contact:

Re: Roboport domains.

Post by SHiRKiT »

I've been smashing asking for colored logistics for quite a while. The solution I found was to create a modded version of a roboport that has a smaller radius,

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Roboport domains.

Post by ssilk »

I will make an own suggestion for that.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Marconos
Filter Inserter
Filter Inserter
Posts: 301
Joined: Mon Jun 02, 2014 10:46 pm
Contact:

Re: Roboport domains.

Post by Marconos »

Named networks make SOOOO much sense.

Drop a robotport ... assign it to a network.
Drop a chest ... assign it to a network.
Place bots in the roboport aqnd they are assigned to that ports network.

OR ... option 2
Drop a robot and state what networks it works on (can be assigned to as many or as few networks as desired.
Chests can be assigned to only one network.
Place bots in the roboport, select what network the bots are working on.

Simple, clean efficient and allows you to setup bots working for specific purposes. Some great things you get, assigning 20 bots who's only purpose is to move plastic around. You want 1000 bots to move the iron ore, assign them to that network. You want a group bots to do whatever in your network assign them to the default network.

I would LOVE to see something like this. Colors sound good but they don't give you true fine grained control. Think of things like tesseracts in minecraft when you have different channels that things work on. Something along those lines.

User avatar
nfcc08
Burner Inserter
Burner Inserter
Posts: 17
Joined: Tue Feb 24, 2015 3:12 pm
Contact:

Re: Roboport domains.

Post by nfcc08 »

I like the smaller roboport domain idea.

I see flaws/pros to both using colors and names.

Colors:
Pros- Easier to use you either click on a set color and can easily see the area difference between roboports on the map
Cons - Color difference on monitors, by the I refer to a multiplayer game whereas there is a "red" color network on your monitor, but the other players monitor may have different settings thus making the color come up as more of a orange-red

Names:
Pros - Easier to determine in multiplayer, more variety on name/more specific
Cons - harder to see roboports zone when hovered over if overlapping with another, takes longer to type in name

User avatar
SHiRKiT
Filter Inserter
Filter Inserter
Posts: 706
Joined: Mon Jul 14, 2014 11:52 pm
Contact:

Re: Roboport domains.

Post by SHiRKiT »

Small robotports doesn't solve, it's just a trick to solve the issue.

katyal
Fast Inserter
Fast Inserter
Posts: 208
Joined: Wed Nov 12, 2014 8:42 pm
Contact:

Re: Roboport domains.

Post by katyal »

Names vs Color is a meaningless distinction. Have named networks and allow players to set a color to represent that network end of story. As for the area of effect of roboports, my dream solution would be a slider that allows the player to resize the area it affects.

User avatar
SHiRKiT
Filter Inserter
Filter Inserter
Posts: 706
Joined: Mon Jul 14, 2014 11:52 pm
Contact:

Re: Roboport domains.

Post by SHiRKiT »

katyal wrote:Names vs Color is a meaningless distinction. Have named networks and allow players to set a color to represent that network end of story.
And here's someone with reason =] Finally!

Marconos
Filter Inserter
Filter Inserter
Posts: 301
Joined: Mon Jun 02, 2014 10:46 pm
Contact:

Re: Roboport domains.

Post by Marconos »

Yeah I don't distinguish between name and color, they are that same thing, labels. I just want to be able to assign robots and chests to certain ones.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Roboport domains.

Post by bobingabout »

name vs colour, why is this even an issue? that isn't the point of the topic.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

ofca
Long Handed Inserter
Long Handed Inserter
Posts: 69
Joined: Sat Feb 21, 2015 1:49 pm
Contact:

Re: Roboport domains.

Post by ofca »

name vs. color was (I hope!) never an issue. It would seem that my original suggestion was misunderstood, as in that the networks couldn't overlap, which wasn't my intention even for a millisecond :)

katyal
Fast Inserter
Fast Inserter
Posts: 208
Joined: Wed Nov 12, 2014 8:42 pm
Contact:

Re: Roboport domains.

Post by katyal »

Maybe this thread should also be closed with a link to Overlapping Logistic Network II in the final post since they are both utimately about the same thing.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Roboport domains.

Post by ssilk »

I think it's ok, to do this in this case without asking the thread-owner. If not: PM button is right. :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Locked

Return to “Ideas and Suggestions”