Event alert filters?

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

DaveKap
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Sun Mar 16, 2014 5:33 am
Contact:

Event alert filters?

Post by DaveKap »

Now that I've reached a pretty late portion of endgame, I'm noticing I get alerts that my lasers are firing and taking damage (and they are ALWAYS going to take damage now that spitters exist) pretty much every 30-60 seconds. I want to keep all other alerts EXCEPT the ones that are super common. I want to know when stuff explodes and when my robots need repair kits but I'd rather not constantly be told "hey you're under attack, again, for the third time this minute" with blaring sirens. Is there currently some way to do this that I don't know of (or couldn't find) or does this need to be added?

User avatar
Gandalf
Filter Inserter
Filter Inserter
Posts: 294
Joined: Fri Dec 19, 2014 10:15 pm
Contact:

Re: Event alert filters?

Post by Gandalf »

As far as I know there's no filtering as of yet, but it has been mentioned many times and it definitely needs to be added.
OS: Linux Mint 19 x64 | desktop: Awesome 4.2  |  Intel Core i5 8600k  |  16GB DDR4  |  NVidia GTX 1050 Ti (driver version: 410.104)    (2019-03)

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Event alert filters?

Post by ssilk »

Indeed.

Most similar: https://forums.factorio.com/forum/vie ... f=6&t=5453

More stuff:
https://forums.factorio.com/forum/vie ... ilit=alert
https://forums.factorio.com/forum/vie ... ilit=alert
https://forums.factorio.com/forum/vie ... ilit=alert
And some more...

Or so: There are many issues about alerts. I'm nearly sure, they will be fixed in one turn anytime after 0.12...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “Ideas and Suggestions”