Basic idea - for variety in gameplay (and in second, meaningless place, realism), inserters can't interact with powdery substances, items made of many small particles - coal, ore, stone, sulphur etc. Instead, the substances are simply transported by belts to their target destination and poured in.
Might sound a bit harsh, but hear me out. This might change the overall gameplay a bit in the same vein as oil processing did, with some of the same benefits. Miners already don't require inserters to put ores on the belts, similarly they wouldn't need any to put them in furnaces, removing the need for burner inserters for earlygame automation. You could simply connect the belt to the furnace - "but dude", you might say, "how is this better than inserters?" Furnaces are too slow to process all items from a single belt. Well, we can use bucket wheel elevators, essentially inserters with an added con of them picking up anything that happens to be on the belt at the time a bucket shovels through, not just the items needed for the furnace, and consuming 100% energy all the time. For snatching coal from the farther belt, bucket chain. Sounds eh we're not done yet.
A huge benefit would be that you could load and unload trains practically instantly.
Loading hopper cars would take a while, but to unload they'd simply dump all cargo into a dumping pit underneath the track. From there, the items would get loaded onto belts (each 2x2 tile of the dumping pit would have it's automated output, similar to miners)(alternatively, bucket wheels). Considering 90% of trains get used for transporting raw resources, this would speed the process up a fair bit and render fast inserter snatching obsolete (creeps me out to this day).
^this is the original application, I got the idea that there should be hopper cars loaded and unloaded this way first
To separate solid items and dry bulk, there'd be grate splitters, neatly filtering powdery substances to the side by violently smashing everything that goes through them against an integrated grate (I'm incredibly sorry). This would ensure that nothing but dry bulk gets caught in the bucket wheels.
Well you get the idea. Kinda like you can move large quantities of raw materials more easily (using bucket wheels for moving them around would be super fast relative to inserters since more buckets can be filled per wheel), but still, no inserters.
No bulk material handling for inserters
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Re: No bulk material handling for inserters
Maybe interacting with powdery substances should still be possible, just much slower. So it would be more efficient to create spliters and belts for furnaces than inserters.
I think this could be accomplished by adding input/output ports to furnaces and maybe tweaking the input/output ratios so that you need higher flow rates of ore. A good side effect of this would be that ore would be the primary candidate for faster belts which would make efficient long-distance belting very expensive.
One issue is that furnaces are currently very small (2x2) and it would be difficult to fit all the splitters and belts around them. It would make sense for furnaces to be larger than assembly machines. Or maybe they could keep the current 2x2 small furnace which requires insertion and add separate 4x4 "automated furnaces" with input belts.
I think this could be accomplished by adding input/output ports to furnaces and maybe tweaking the input/output ratios so that you need higher flow rates of ore. A good side effect of this would be that ore would be the primary candidate for faster belts which would make efficient long-distance belting very expensive.
One issue is that furnaces are currently very small (2x2) and it would be difficult to fit all the splitters and belts around them. It would make sense for furnaces to be larger than assembly machines. Or maybe they could keep the current 2x2 small furnace which requires insertion and add separate 4x4 "automated furnaces" with input belts.
Re: No bulk material handling for inserters
Yep, ran into the same issue.
Wanted to suggest really large (6x6? 10x10?) furnaces as per real life, but that wouldn't fit the design philosophy of Factorio, that being building factories on a micro scale. 10x10 furnaces would be quite a bit macro.
Even though it fits the idea perfectly. You pour large amounts of items in and get large amounts back.
Wanted to suggest really large (6x6? 10x10?) furnaces as per real life, but that wouldn't fit the design philosophy of Factorio, that being building factories on a micro scale. 10x10 furnaces would be quite a bit macro.
Even though it fits the idea perfectly. You pour large amounts of items in and get large amounts back.
Re: No bulk material handling for inserters
Did you read all the previous talk about hoppers?
Re: No bulk material handling for inserters
To be honest no I haven't. Only searched for bulk materials/grates.
Re: No bulk material handling for inserters
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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Re: No bulk material handling for inserters
None of the things I suggested seem to have ever been suggested before nonetheless.
Re: No bulk material handling for inserters
Well, of course, but it is important to say it and make those links, so that others (especially the devs) can look around easily, because what we want is a game, where hopefully your suggestion is included. But not only yours, others too.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...
Have you used the Advanced Search today?
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I still like small signatures...
Re: No bulk material handling for inserters
That's true, aimed that mostly at the other guy.