I know we can already import/export blueprints via the blueprint string mod, but it would be great for the game to have an interface to store cross-game contents. Basically, a kind of chest that have a permanent backing for anything that is stored in it.
Come to think of it, we might be able to just mod that with the ability to read from the script-output directory. Something to compliment make_file() and remove_path().
Blueprint "vault"
Moderator: ickputzdirwech
Re: Blueprint "vault"
I'm relative sure, this is already planned.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Blueprint "vault"
I managed to do something this here: https://forums.factorio.com/forum/vie ... 20&t=14243johanwanderer wrote:Come to think of it, we might be able to just mod that with the ability to read from the script-output directory. Something to compliment make_file() and remove_path().
It exports all into script-output, to load you have to copy it into the mod folder and reload the save. I tried making the file in the mod folder a symlink to the one in script-output and it worked.
But yeah, sth like this in vanilla would be nice