Ctrl-Click on machine with modules replaces current modules

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Enigmatica
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Ctrl-Click on machine with modules replaces current modules

Post by Enigmatica »

The title is confusing, I know, so I will provide an example.

You have an Electric Furnace and it has two Efficiency I modules. You now have a factory producing Efficiency II modules, and you want to upgrade the modules in your Electric Furnaces. Currently, you have to open the machines GUI, take out the modules, and shift-click the new modules in. With my suggestion, Ctrl-Clicking on a machine with modules in your hand will replace the already-existing modules inside the machine. Think of it in a similar fashion to upgrading conveyor belts; you don't need to pick up the old belt to place down a new one.
ratchetfreak
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Re: Ctrl-Click on machine with modules replaces current modules

Post by ratchetfreak »

Enigmatica wrote:The title is confusing, I know, so I will provide an example.

You have an Electric Furnace and it has two Efficiency I modules. You now have a factory producing Efficiency II modules, and you want to upgrade the modules in your Electric Furnaces. Currently, you have to open the machines GUI, take out the modules, and shift-click the new modules in. With my suggestion, Ctrl-Clicking on a machine with modules in your hand will replace the already-existing modules inside the machine. Think of it in a similar fashion to upgrading conveyor belts; you don't need to pick up the old belt to place down a new one.
Some people use a mix of modules, especially in assemblers don't forget to factor that in
Enigmatica
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Re: Ctrl-Click on machine with modules replaces current modules

Post by Enigmatica »

ratchetfreak wrote:
Enigmatica wrote:The title is confusing, I know, so I will provide an example.

You have an Electric Furnace and it has two Efficiency I modules. You now have a factory producing Efficiency II modules, and you want to upgrade the modules in your Electric Furnaces. Currently, you have to open the machines GUI, take out the modules, and shift-click the new modules in. With my suggestion, Ctrl-Clicking on a machine with modules in your hand will replace the already-existing modules inside the machine. Think of it in a similar fashion to upgrading conveyor belts; you don't need to pick up the old belt to place down a new one.
Some people use a mix of modules, especially in assemblers don't forget to factor that in
Ah, yes, this feature should work intelligently with Ctrl-RightClick. i.e. if you currently have Efficiency I and Speed I, Ctrl-RightClicking on that machine with a Speed II will replace the current Speed I.
Koub
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Re: Ctrl-Click on machine with modules replaces current modules

Post by Koub »

Maybe you want to have a look at previous strictly identical or similar suggestions ? :

https://forums.factorio.com/forum/vie ... f=6&t=2160
https://forums.factorio.com/forum/vie ... f=6&t=4888
https://forums.factorio.com/forum/vie ... f=6&t=7904
https://forums.factorio.com/forum/vie ... f=6&t=8175

I'm sure there are more, but I got bored at this point :)
Koub - Please consider English is not my native language.
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