That is exactly what is meant by "color" above.Zequez wrote:There could be an option on the roboport screen to create/select logistic networks. The difference would be that the robots inside such network don't search for items on the other network.
Well, the usage is in my eyes only, when your base factory gets bigger than about 500 tiles in diameter. That happens not in all games, but especially, when you play with low resources.However, the only situation where I thought this would be useful, was when I was trying to turrent-creep to biters bases close to my base. So it's not really something I would use. Besides I found it's easier to just shotgun their nests from the car and then kite them to my base for the turrets to kill the biters left.
Let me explain the logical steps, which brings you to this idea:
Assumed the base factory is in the center of your logistic network. Then expanding means, that a bot must drive in the worst case from the border to the center, pick up something and back to the border to place that.
This worst time should be low, I would say the worst time is about one minute.
So calculation is:
Form the border to the center and back = 500 tiles
Speed is 3 tiles/sec * speed bonus. Let's say at this time you have a speed bonus of 3-4, so the speed is between 6 and 7.5 (rounded).
So time is in the best case about 66 seconds and in the worst about 83 seconds.
Edit: I looked up the wrong bot, logistic basic speed is 3, but construction bot is 3.6 tiles/sec! Anyway the calculation with about 1 minute in max shouldn't change that much.
Much longer makes no sense. You cannot built things fluidly, if it takes longer.
So, logically, if you go beyond that size you need to change the strategy. One is to have logistic networks every 800-1000 tiles.
The logical consequence is: how could the item then be interchanged between the networks? There are the three options belts, train or logistic network. But this last is currently extremely complicated and not useable without the usage of the two others. So the next logical idea is to overlap the networks, but how to distinct them now?
Well, and so the idea of colored logistic networks (or areas) comes up as logical consequence. They have already colors, we just need to add some more.