joined into this thread -- ssilk
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It would be nice if logistic storage chests could be filtered for input items.
Storage chest with filter would act exactly the same as regular storage chest except for accepting only the items from the filter list.
Benefit: would allow to create localized storages of desired resources without mixing them with the rest of the stuff in the "active provider" network
New logistic chest Type / Filtered logistic storage chests ☸
Moderator: ickputzdirwech
Suggestionsummary
User-story: As player I want to set a filter for a storage chest
Storage chest with filter would act exactly the same as regular storage chest except for accepting only the items from the filter list.
Game-value: high. It would enable a lot of new strategies.
Acceptance criterias:
- if it is possible to set more than one filter, the number of items in the chest are split. 2 items mean: 50% of the stacks for type 1, the other for type 2.
- a balancing between storage chests requesting the same item-type: all filtered storage chests should contain nearly equal amounts per logistic network; if more filters per chest is possible, this balancing should be accorded to the number of maximum stacks per item per chest.
- filtered storage chests have a preference over "unfiltered" storage chests.
- Items in unfiltered storage chests are automatically moved to filtered, only if there is no place it's moved into "unfiltered" storage chest.
Edit: This is a test of the idea from here https://forums.factorio.com/forum/vie ... f=5&t=4924
I took some random post and try to figure out the remaining stuff.
Edit: "%summary%" doesn't work, not well searchable with inbuilt search, finds too much (seems like % is replaced cause SQL escaping). Trying "#summary#" instead.
Storage chest with filter would act exactly the same as regular storage chest except for accepting only the items from the filter list.
Game-value: high. It would enable a lot of new strategies.
Acceptance criterias:
- if it is possible to set more than one filter, the number of items in the chest are split. 2 items mean: 50% of the stacks for type 1, the other for type 2.
- a balancing between storage chests requesting the same item-type: all filtered storage chests should contain nearly equal amounts per logistic network; if more filters per chest is possible, this balancing should be accorded to the number of maximum stacks per item per chest.
- filtered storage chests have a preference over "unfiltered" storage chests.
- Items in unfiltered storage chests are automatically moved to filtered, only if there is no place it's moved into "unfiltered" storage chest.
Edit: This is a test of the idea from here https://forums.factorio.com/forum/vie ... f=5&t=4924
I took some random post and try to figure out the remaining stuff.
Edit: "%summary%" doesn't work, not well searchable with inbuilt search, finds too much (seems like % is replaced cause SQL escaping). Trying "#summary#" instead.
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Re: New logistic chest Type / Filtered logistic storage ches
Just make it like in wagons. Set filter on each chest slot and bots will put in that slot only that items. Plus add ability to copy filters setup from chest to chest.
Re: New logistic chest Type / Filtered logistic storage ches
I thought to that of course, it makes no sense to set 48 times a stack filter. Wagons differ from chests in number of stacks.
All in all that is an implementation detail and not needed to be described.
All in all that is an implementation detail and not needed to be described.
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Re: Filtered logistic storage chests
Are you sure ssilk? This thread was originally for passive provider chests, which have been implemented. Filtered storage chests should probably have a different suggestion thread.
Re: New logistic chest Type / Filtered logistic storage chests ☸
This thread is so vague and open.
It says in my eyes just: We need a fifth type of chest and when we are on it, let's add filter for the chests slots too and so, that the filter setting is more easy and not all slots have to be set explicitly.
It says in my eyes just: We need a fifth type of chest and when we are on it, let's add filter for the chests slots too and so, that the filter setting is more easy and not all slots have to be set explicitly.
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
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I still like small signatures...