The Hydra Dilemma - A Coop Factorio Playthrough!

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JoshLittle
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

Hmm? What could be spoiling?
JoshLittle wrote:(And nearly everything of it happens from 15 min on.. :roll: sorry, but that was funny :lol: )
So there is nothing left that could be a todo-help-spoiler for other players

The only
unsolved problems
are:
Protection (but that seems to not have a high priority in the hydra anyway) and Train signals (but I guess that Alex will solve it after that obvious visual clue from Xterminator at the end - if not you will let it out and fish has to do it :D )
So you only know that something with
(only for you:) trains
was going on, but not where, how it happened and what has to be done next.
If your belt feels too long, your wall is just too short :mrgreen:

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DerivePi
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by DerivePi »

No worries about messing up the rail signals. Even this experienced player messed it up. Just check out his video at https://www.youtube.com/watch?v=6vQ6frD ... 6&index=37 .

The fun starts at 23:20

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FishSandwich »

^lol, mean!

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by HeilTec »

DerivePi wrote:No worries about messing up the rail signals. Even this experienced player messed it up. Just check out his video at https://www.youtube.com/watch?v=6vQ6frD ... 6&index=37 .

The fun starts at 23:20
That was indeed an entertaining episode.
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Junion »

Squish buggy squish!
No copper no!
Yeah..I was wondering if you would notice...and how you'd react...about par for the course :P.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by _aD »

Dayamn. Boy kicked some ass!

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by DerivePi »

From that episode, we all now know not to drive in Australia. Those poor kangaroos :D

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FKODgaming »

Episode 69 (hehe) is up here: https://www.youtube.com/watch?v=ZU4BUCn6nLk


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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Junion »

Oh wow, so I come home to two episodes..I feel like its Christmas already! O.O

So lets get started.

FKOD (which fish can read yay)
Good work on fixing the train...glad you had played more with trains elsewhere and got it figured out. It's a bit slow as you now have 3 trains waiting their turn..and one train has a long wait. But it'll work for now. Plus you got the roboport up too, so very good :).
Fishsammich (which FKOD can't read...also yay :P)
Got long

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by PharAway »

The next episode is live! Check it out! I try and deal with some of the shortages we're getting in copper and iron. Plus some more stuff...

https://www.youtube.com/watch?v=h8exffs ... wNCB4D3SVi
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Also, my twitter handle is @PharAway05

Check us out on face book at Phar Away Gaming

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by n9103 »

In this thread: No one that uses hotkeys :p (Seriously, everyone goes to click the hotbar.)
Good job with the copper PharAway.
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by ssilk »

Hehe... nice.
About the trains
And what every player knows: There are always some ores left in reach of the base. That should be mined first, before making another ore train. ;)
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Jace_Macleod »

ssilk wrote:And what every player knows: There are always some ores left in reach of the base. That should be mined first, before making another ore train. ;)
Your suggestion is too sensible. There is never such a thing as too many trains.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by ssilk »

No, it is.

Trains/railway like currently implemented have two stages of complexity.

Level 1 is to built simple lines. Like now: Some loading station, and one target station. Or perhaps two. A relatively simple setup, trains have no reason to go into other parts of the railway network.

Level 2 of complexity is, when there are more and more trains come in. At some point you need to cross other lines and then it is only a small step to drive at the same rails, as another line. And that's the point with more trains, too. Current setup doesn't allow to have more than 3 trains. If you add more trains (like you want here), you need to switch (with this current map) from complexity level 1 to level 2.
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Jace_Macleod »

I was joking. You're correct on all counts, of course. ;)

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by PharAway »

Jace_Macleod wrote:I was joking. You're correct on all counts, of course. ;)
Guys get out of here with all your "logic" and "common sense". ;)
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FishSandwich »

MRW I see a serious comment on a joke series.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

Yeah post 500 :mrgreen:
Serious question: Does anyone know where to find a good "walkthrough" of making yt-videos? yt itself seems a bit shitty about explaining how to do it and that it's possible with a whole bunch of adobe programs is clear, but how does it the ordinary factorio ytber? I'm not going to open a new million-sub-channel, but sometimes a short video could explain more then multiple pictures. But how?
If your belt feels too long, your wall is just too short :mrgreen:

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