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This is a page designed as a quick stop to make finding and downloading my mods a little easier.
This page is for the 0.12 version only.
Please direct any general talk about the 0.12 version of my mods here https://forums.factorio.com/forum/vie ... 51&t=13716
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Library:
This mod adds a lot of new functions to the game. They are used by many of my mods, and can easilly be used by other mods too.
Requirements: none.
Recomendations: none.
Forum topic
Latest: V0.12.5 - 26th June 2016
Dropbox Latest
Archive
Ores:
This mod adds new types of ore on map generation, used by my mods, and some others such as DyTech and F-Mod.
Requirements: Library.
Forum topic
Latest: V0.12.8 - 26th June 2016
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Archive
Mining:
This mod adds new mining drills, pumpjacks and mining axes.
Requirements: Library.
Recomendations: Ores and MCI.
Forum topic
Latest: V0.12.4 - 26th June 2016
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Archive
Metals, Chemicals and Intermediates (MCI/plates):
This is my main mod, which holds the research and facilities to use the ores from the Ores mod, as well as adding a lot of things to use with the new materials.
Requirements: Library.
Recomendations: Tech and Ores (This mod is pointless without a mod that adds the ores)
Forum topic
Latest: V0.12.12 - 26th June 2016
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Archive
Electronics:
This mod adds a whole new Electronics manufacturing process, and all the intermediates required, Including a 4th tier of electroincs.
This mod is a direct replacement for Electroincs Overide mod, but can also be used independant of MCI.
Requirements: Library.
Recomendations: MCI.
Forum topic
Latest: V0.12.6 - 7th November 2015
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Archive
Assembly Machines:
This mod specifically adds Assembly machines. Redefining MK3, and adding up to MK6. The main reason why this is not part of Metals Chemicals and Intermediates is because it can be used and useful even if you're not using the rest of my mods.
Requirements: Library.
Recomendations: MCI.
Forum topic
Latest: V0.12.10 - 26th June 2016
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Archive
Modules:
Inspired by the modules within DyTech, I changed the entire modules tree, and expanded upon it, including reballancing, modules that effect polution, and advanced versions without side effects.
Requirements: Library.
Recomendations: MCI, Assembly Machines and Electronics.
Forum topic
Latest: V0.12.10 - 26th June 2016
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Archive
Power:
This mod was designed to primarilly add higher tier of solar panels, but by the time I released it, also included Accumulators and Steam engines. It could possibly include more power related things in the future.
Requirements: Library.
Recomendations: MCI.
Forum topic
Latest: V0.12.8 - 26th June 2016
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Archive
Logistics:
This mod adds a lot of new logistic based things. Faster belts, logistic robots, inserters, trains, roboports and cut down versions too. It also adds a few new upgrade researchs for Toolbelt and Player Logistic Slots.
Requirements: Library.
Recomendations: MCI.
Forum topic
Latest: V0.12.10 - 26th June 2016
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Archive
Warfare:
This mod adds the necasary tools to defend yourself, and attack the enemy.
Requirements: MCI, Library.
Recomendations: Tech.
Forum topic
Latest: V0.12.11 - 26th June 2016
Dropbox Latest
Archive
Enemies:
This mod adds a few new enemies to the game, including spawners.
Requirements: None.
Recomendations: Warfare.
Forum topic
Latest: V0.12.7 - 3rd May 2016
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Archive
Tech:
This mod adds an advanced research lab, and science pack 4 for use by my other mods. It also adds an Alien Science lab if Enemies is detected.
Requirements: Library.
Forum topic
Latest: V0.12.4 - 7th November 2015
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Archive
Research Progress Saver:
This mod adds a script to back up progress of any technology research in progress, so if it is changed, the research is saved, and can continue from this point when you switch back.
Requirements: Nothing.
Latest: V0.12.2 - 8th May 2016
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Archive
Clock:
This mod adds a clock to the top left corner of the screen to display the ingame time of day. Originally written by a friend of mine, I tweaked it and updated it to work with 0.12.
Requirements: None.
Forum topic - coming soon
Latest: V0.12.1 - 17th October 2015
Dropbox Latest
Archive
Config:
This mod allows you to change the configuration of most of my mods.
Requirements: None.
Forum topic
Latest: V0.12.4 - 26th June 2016
Dropbox Latest
Archive
Greenhouse:
This mod adds a greenhouse with seedling and fertiliser recipe to grow wood.
Requirements: Library.
Recomendations: MCI.
Forum topic
Dropbox Latest: V0.12.1 - 1st June 2016
Revamp:
This mod tries to intergrate my mods into the base game more. Currently all it does is split up and reorganise the oil processing research tree.
Requirements: Library.
Recomendations: MCI.
Forum topic - coming soon
Dropbox Latest: V0.12.0 - 26th June 2016
Locale:
This mod is a 3rd party maintaned translation for my mods. If you want to play in a language other than english, You'll need this. Currently German and Russian only.
Requirements: None.
Forum topic
Downloads
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[0.12.x]Bob's mods: Downloads
Some mods, made by Bob. Basically streaks every Factroio-area.
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