I wonder what do you mean by outpost then.ssilk wrote:The problem just is, that it takes there ages to build that outpost, even if you have some wagons full of the needed stuff with you.
Character inventory is large enough to contain factory large enough to build a rocket defense.
Also, isn't the remoteness of such outpost and resulting logistic stress something you should face for going so far?
As for original theme, I've been playing quite a long game recently and after building up tenth mining outpost I've come to appreciate some of the op arguments.
The need to more or less manually adapt drill layout to a shape of specific ore field is indeed a bit of a hassle. Thought this can be solved by using drills with larger coverage area. There was a couple of mods that adds those.
As for power connections, if the outpost is really far guess it's time to build it it's own powersource. With the use of effectivity modules the excavation site can be supplied with rather modest amount of solars.
As for manual combat I could recommend Mocombat mod. It provides both the robots to fight for you as well as some more appropriate means of manual biter eradication later on.