[0.10.3] OSX machines are flickering

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Xecutor
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[0.10.3] OSX machines are flickering

Post by Xecutor »

I just noticed that wave of flickering is periodically runs thru my factory.
With some luck I can catch this wave when I press escape and then some machines might be missing.
Here top middle is missing:
Screen Shot 2014-07-16 at 15.12.06.png
Screen Shot 2014-07-16 at 15.12.06.png (111.32 KiB) Viewed 7213 times
And here (the same place) two at bottom are missing:
Screen Shot 2014-07-16 at 15.12.18.png
Screen Shot 2014-07-16 at 15.12.18.png (137.81 KiB) Viewed 7213 times
I'm on Mac Mini with Mac OS X 10.9.4
Processor 2,3 GHz Intel Core i7
Memory 16 GB 1600 MHz DDR3
Graphics Intel HD Graphics 4000

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Re: [0.10.3] OSX machines are flickering

Post by Xecutor »

I restarted the game and the flickering gone, but this time wires were totally missing. All the time.
But their shadows were in place.
I restarted once again, and this time everything seems to be fine...

My guess is - sometimes the game fails to load an image. When this image is a frame of an animation, then flickering happens.
And since wires aren't animated, they were missing completely.

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Re: [0.10.3] OSX machines are flickering

Post by ssilk »

Tried lowres-option?
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...

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Re: [0.10.3] OSX machines are flickering

Post by Xecutor »

Now I tried. At first everything seemed fine.
But then big biters appeared and they were flickering.
Unstable nature of this problem makes it quite hard to diagnose.
Once I had first frame of assembly machine missing, so when I tried to place it there was nothing at cursor.
But if something is missing, it is missing till restart.

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Re: [0.10.3] OSX machines are flickering

Post by MF- »

Intel?

Are the flickering machines in the same "phase" when they briefly disappear?
If so, some animation frames might be missing?

But that should be rectified in 0.10.4 where a code detecting such corruptions was deployed.
(see my longstanding bug https://forums.factorio.com/forum/vie ... 91&p=39478 )

If 10.4 still causes issue, try experimenting with the "max-texture-size" mentioned on a post on the linked page?
Maybe.

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