[discontinued][0.11.x - TreeFarm - Addon] AlienPlant

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SuperSandro2000
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[discontinued][0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 »

I liked the mod in the beginning of my factorio experience. I didn't liked combat and was really bad at it but now combat is fun for me and I really enjoy it. I won't update this mod anymore. If you want an update you can look here:
https://forums.factorio.com/forum/vie ... 20&t=13940
or here:
https://github.com/Blu3wolf/Treefarm-Al ... t/releases
---------------------------------------------------------------------


Thanks for over 1300 downloads!*
*download link clicks

Adds an Alien Plant to the game. It can be used to make Alien Artifacts without killing biter spawner. To get the seeds you must kill first a few biterspawners and build a Alien Plant Foresty. In the Forestry you can make your first Alien Plant Seeds and convert Raw Alien Wood into Alien Artifacts and new Seeds.

Note:
-Alien Plants are growing very slow.
-You can't place manuall alien seeds so you need at least the Farm MK1.

Screenshot:
Screenshot1.PNG
Screenshot1.PNG (479.81 KiB) Viewed 40567 times
Changelog:

Code: Select all

0.1.2:
- added uk & de translation
0.1.1:
- update to new treefarm system
0.1.0:
- 0.11.x update
0.0.2
- fixed zip file
0.0.1:
- initial release
Installation:
-install the TreeFarm-Lite Mod
-place the zip file in your mods directory

Downloads:
0.1.2 (for Factorio 0.11.13 and Treefarm Lite): http://goo.gl/uJp7ue
0.1.0 (for Factorio 0.11.X and TreeFarm Mod 1.2.7): http://goo.gl/HXRFuP
For older Versions please visit my GitHub: http://goo.gl/1UAVg5 or my Dropbox Folder: http://goo.gl/mgJqZc

Bugs & Suggestions:
Post Bugs & Suggestions on my GitHub otherwise I will ignore them: http://goo.gl/HZtge0
Last edited by SuperSandro2000 on Sat May 26, 2018 7:43 am, edited 20 times in total.

DRBLN
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Re: [TreeFarm - Addon] AlienPlant

Post by DRBLN »

Nice!

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Re: [TreeFarm - Addon] AlienPlant

Post by drs9999 »

That looks nice ;)

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Re: [TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 »

Thanks a lot guys for over 300 downloads! You are all fantastic!

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Re: [TreeFarm - Addon] AlienPlant

Post by L0771 »

If you work with small alien artifact (from F-mod), in low proportion, maybe is more balanced, with low probability of get a small alien artifact, or maybe probability of lose some aliens artifacts...

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Re: [TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 »

L0771 wrote:If you work with small alien artifact (from F-mod), in low proportion, maybe is more balanced, with low probability of get a small alien artifact, or maybe probability of lose some aliens artifacts...
I don't want to add F-Mod things and I think the mod is good how it is now. But when you realy want it I can do it.

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 »

Updated to Factorio 0.11.X.
I didn't tested it but when drs hasn't change anything it should work.
When anyone has a suggestion feel free to post it and I think about it.

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 »

Thank you for over 700 downloads! This is amazing!

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by AlphaRaptor »

Is it MP compatible ?
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

Lov'in it.

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 »

I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by AlphaRaptor »

SuperSandro2000 wrote:I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.
Sure , i can test it with my Friend in MP. :mrgreen:

I'll give you a Report, when i tried it.
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 »

AlphaRaptor wrote:
SuperSandro2000 wrote:I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.
Sure , i can test it with my Friend in MP. :mrgreen:

I'll give you a Report, when i tried it.
I would realy appreciate it.

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by berni1212 »

SuperSandro2000 wrote:I don't know. I can't test it because I have no friend who ahs factorio and can't host myself a game. You can try it and I think maybe it works but I guarantee nothing.

You can use Evolve to play Factorio with MP :)
Sorry for my bad English ! i will not remove it !
WIP Test MODS
RailTanker [MP WIP]

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 »

I have unfortunately no admin rights. :(

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 »

I tested the mod a bit in mp with n9103 and it works fine.

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by judos »

Hello there,

I love the idea and the mod. I just found out one thing: Mature alien trees are not cut down by construction robots automatically, can you fix that? It would be really nice.
These are the mods I use currently

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 »

Can you post a picture with your Treefarm and hover over the tree that is not cut down?

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by AlphaRaptor »

judos wrote:Hello there,

I love the idea and the mod. I just found out one thing: Mature alien trees are not cut down by construction robots automatically, can you fix that? It would be really nice.
These are the mods I use currently
Hello , i dont have the Problem and i use these Mods too.

But i'm not using Logistic Roboters for it , i'm using the Normal tree farms for it.
Pictures
Simple and Helpful :mrgreen:
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by SuperSandro2000 »

I did't changed the code for the growing since the first realease. Maybe drs can help us.
Thanks AlphaRaptor for using the mod. I don't used it in my last world but in my next world.

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Re: [0.11.x - TreeFarm - Addon] AlienPlant

Post by drs9999 »

For now I can only ask for more details ;)

Which factorio version are you using?
Does the normal farm work normally for alien trees?
Are the standard trees growing normally (mk1 & mk2 farm)?

Could it be that you turned of the mk2 by accident (click in the farm with any item attached to your cursor)?
Also a screenshot might help.

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