новая исправленная версия, минимальная версия игры 0.12.15
исправил более 70 строк кода под новую версию
с разрешения автора, обновил до 0.6.9
Спасибо за помощь еще 2 людям
ENG
new coorect version min version game
fixed more than 70 lines of code to the new version
with permission, I updated to 0.6.9
Thank you for helping another 2 people
prg (https://forums.factorio.com/forum/mem ... ile&u=5691)
daniel34 (https://forums.factorio.com/forum/mem ... ile&u=5208)
[MOD 0.12.X] Galactic Trade
Re: [MOD 0.12.X] Galactic Trade
- Attachments
-
- GalacticTrade_0.6.9.rar
- (151.43 KiB) Downloaded 2160 times
Re: [MOD 0.12.X] Galactic Trade
Thank you for the update but it don´t work in 0.12.19 for me.
It don´t appear in the mod list.
It don´t appear in the mod list.
Re: [MOD 0.12.X] Galactic Trade
what is problem please screenps666 wrote:Thank you for the update but it don´t work in 0.12.19 for me.
It don´t appear in the mod list.
Re: [MOD 0.12.X] Galactic Trade
Had same problem, but then realized you uploaded a .rar file. Factorio mods must be folder or .zip form. Simply download, extract rar->folder, then either re-zip or just move the folder into \mods.
Currently: \mods\[Galtrade.rar]\[galtrade folder]\[graphics+locale+prototype folders]
Needs to be
\mods\[Galtrade.ZIP]\[galtrade folder]\[graphics+locale+prototype folders]
OR
\mods\[galtrade folder]\[graphics+locale+prototype folders]
That said, although it does load properly the automatically generated values are very messed up for mods like Bob's. All Modules only cost ~5k, higher assemblers end up cheaper than weaker ones, gemstones cost 1k for highest, less than 100 for the lesser grades.
Overall I'm a fan of the mod, and I'm glad you're keeping it updated, I just wish the ability to buy items was limited by research to prevent it being overpowered.
Currently: \mods\[Galtrade.rar]\[galtrade folder]\[graphics+locale+prototype folders]
Needs to be
\mods\[Galtrade.ZIP]\[galtrade folder]\[graphics+locale+prototype folders]
OR
\mods\[galtrade folder]\[graphics+locale+prototype folders]
That said, although it does load properly the automatically generated values are very messed up for mods like Bob's. All Modules only cost ~5k, higher assemblers end up cheaper than weaker ones, gemstones cost 1k for highest, less than 100 for the lesser grades.
Overall I'm a fan of the mod, and I'm glad you're keeping it updated, I just wish the ability to buy items was limited by research to prevent it being overpowered.
Re: [MOD 0.12.X] Galactic Trade
hi i new starter to this mod, i download this mod and got this error. those red circle make me error when i clicked them .
i attached the control.lua which i download from https://forums.factorio.com/forum/vie ... 60#p116736. i tried to use the main page version. if i download from main page, it give me plenty error, like bootstrap couln't contain makefile and some 'game' error.
any idea about this?
i attached the control.lua which i download from https://forums.factorio.com/forum/vie ... 60#p116736. i tried to use the main page version. if i download from main page, it give me plenty error, like bootstrap couln't contain makefile and some 'game' error.
any idea about this?
- Attachments
-
- control.lua
- here is control lua if need
- (59.7 KiB) Downloaded 589 times
Re: [MOD 0.12.X] Galactic Trade
yes i knowalvin992 wrote:hi i new starter to this mod, i download this mod and got this error. those red circle make me error when i clicked them .
i attached the control.lua which i download from https://forums.factorio.com/forum/vie ... 60#p116736. i tried to use the main page version. if i download from main page, it give me plenty error, like bootstrap couln't contain makefile and some 'game' error.
any idea about this?
We are looking for a solution to this problem. 0.6.9 also the same bug.
https://forums.factorio.com/forum/vie ... 25&t=17695
-
- Inserter
- Posts: 33
- Joined: Tue Jan 26, 2016 4:07 am
- Contact:
Re: [MOD 0.12.X] Galactic Trade
Would anyone happen to be able to update this for 0.12.20? Or happen to have a working version already made that works in a 0.12 version of Factorio that I can download? I'd really like to use this mod, but I don't quite want to downgrade to 0.11.x if I don't have to.
Re: [MOD 0.12.X] Galactic Trade
Ninjadude501 wrote:Would anyone happen to be able to update this for 0.12.20? Or happen to have a working version already made that works in a 0.12 version of Factorio that I can download? I'd really like to use this mod, but I don't quite want to downgrade to 0.11.x if I don't have to.
We are looking for a solution to this problem. 0.6.9 also the same bug.
please post and help all
0.6/9 work in 0.12/x to 0.12.12 version
https://forums.factorio.com/forum/vie ... 25&t=17695
-
- Manual Inserter
- Posts: 1
- Joined: Sat Feb 06, 2016 3:45 pm
- Contact:
Re: [MOD 0.12.X] Galactic Trade
I downloaded GalacticCraft for factorio 0.12.22 and when I tried to load my world it had an error : __GalacticTrade__/control.lua:2: __GalacticTrade__/prototypes/scripts/trading-chest.lua:29: attempt to index global 'game' (a nil value)
Please help it looks like a fun mod but i cant play it
(I have multiple Mods installed as well)
Please help it looks like a fun mod but i cant play it
(I have multiple Mods installed as well)
Re: [MOD 0.12.X] Galactic Trade
There is an unofficial update for 0.12.20+, try that one: [MOD 0.12.20] GalacticTrade [Unofficial Updated Mods / Unofficial Patches]clarkie912 wrote:I downloaded GalacticCraft for factorio 0.12.22 and when I tried to load my world it had an error : __GalacticTrade__/control.lua:2: __GalacticTrade__/prototypes/scripts/trading-chest.lua:29: attempt to index global 'game' (a nil value)
Please help it looks like a fun mod but i cant play it
(I have multiple Mods installed as well)
Also, please don't make the same post in more than one thread/forum.