Friday Facts #64 - The plans

Regular reports on Factorio development.
drs9999
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Re: Friday Facts #63 The plans

Post by drs9999 »

spazza360 wrote:
Darthlawsuit wrote:Well we have natives, train cars, walls, and furnaces. I am sure the right Austrian could use these devices to prepare the world for human colonization.
That's dark, man...
Not only is that rather racist and insensitive, I don't even understand how you managed to associate Factorio with Nazi Germany's Jewish genocide campaign...
Wait, I thought he was refering to Arnold Schwarzenegger...

And while I'm thinking about it, Factorio's backgroungstory is that you land on unknown terrain and start to kill the natives and exploit the resources. So it's much more like the Colonization of America/Africa
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Re: Friday Facts #64 The plans

Post by MeinAccount »

Once he is ready, he will start the ship. The ship will have to survive the trip on itself, it will have to contain small factory setup to process the energy and materials found on the way.
And while flying the badly designed ship, you crash on an other planet with even more aliens and the game restarts :D
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Re: Friday Facts #64 The plans

Post by ray4ever »

I like the general idea to build a space ship and to ship goods with it. But I have to admit that I'm a bit on the line if I like the "get rich" aspect or not. On the one hand it's a very logical aim for a human beeing, but you as a player wouldn't have much from it. So the "money" need to have so use for the gamer in a sense that he can upgrade his base (maybe his palace or something?) to reflect his success in the game itself.

A nice feature for "end game" would be a automatic spawn option for the assemblers. Image producing ai controlled en mass which are rolling against the enemy! This way your area of influence would be directly proportional to your production and you would be able to directly "see" your success in the amount of area and tanks you are controlling.
(I mean the ai is already used for the biters, how hard could it be to implement something like this for your own produced tanks/bots)
Boogieman14
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Re: Friday Facts #63 The plans

Post by Boogieman14 »

-root wrote:lots of words
I find myself mostly in agreement with -root.

I would change one detail about his proposal though:
- Settlers land and game ends.
into

- Settlers land and demand even more stuff. After all, we've already ruined our own lands, now we'll ruin theirs as well (bonus point for whoever gets that paraphrased reference)

:twisted:


And someone just rickrolled that twitter thread :lol:
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Xterminator
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Re: Friday Facts #64 The plans

Post by Xterminator »

Oh man I'm so excited! The high resolution renders look amazing, would be epic to have all the stuff look like that. Very good idea to make it an optional mod pack. :D

As for end game, that sounds a heck of a lot better than it currently is, but I also would hope it goes a bit further or more in-depth than that. :p

Can't wait though either way! :D
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Re: Friday Facts #64 The plans

Post by Dispaminite »

I also like the idea of continuing the story of preparing the planet for colonization. Where the end game is to build a colony for the colonists to land. Complete with Power Requirements, Landing Pads, buildings, ect.
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Re: Friday Facts #64 The plans

Post by pCountNullMem »

I'd like to see the story continue as well. HD Mod is looking great, btw.
Now it's just that the game saves have grown a LOT since 11.5, so it's great that work put on reducing the save size.
My 11.5 save went from 6.35 MiB to 35.8 MiB in 11.6.
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Re: Friday Facts #64 The plans

Post by GewaltSam »

The spaceship idea is a very, very good one, you really should keep that (and I like the general idea of a galaxy market, too). Maybe becoming a rich bastard should simply be a step on the road to greater goals; you need that credits to get everything ready for whatever-you-guys-will-think-about. -roots ideas point in the right direction, and I think the whole thing about more or less being the "bad guy" (ruthless colonization and strip mining) should span the whole game.
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Re: Friday Facts #64 The plans

Post by torham »


Don't ever let players dictate your objectives. It tends to end very badly. The players often don't know what they want themselves. Also, everyone has got a different idea on how the game should work. You cannot possibly satisfy all people. Just make plans for yourself, and if you give us something cool, majority will like it. I seem to remember that there was a major uprising against the transfer from binary to decimal item stacks, and now most of the people seem perfectly fine with it.
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Re: Friday Facts #64 The plans

Post by lancar »

Spaceship building is cool.
To be perfectly honest, I don't really see anything wrong with the becoming-a-rich-bastard ending, what with the whole exploitation of the alien world thing going on.

I'd like the rocket building to be able to launch satellites as well. Of the rain-fiery-death-upon-those-who-oppose-you kind. Or orbital building placement. That'd be so awesome :).
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Re: Friday Facts #64 The plans

Post by Nova »

There's a basic problem with your understanding of the whole thing, torham: There are two ways things can work out if people complain about something: Either they recognize how good an idea is, or they give up and just accept an inferior idea. You can't distinguish both ways. You will never know what way is the right if you don't ask the people. Just listening for complains is not enough.

I didn't complain about the new stack size, but someone else will maybe think different.


Too be honest, the whole "rich bastard" idea sounds like a joke, not like an actual idea for the endgame. But well, I don't know if I would complain. ^^
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Re: Friday Facts #64 The plans

Post by internetrush »

I was hoping the development would go more like :


Conquer first planet set of aliens (easier type), gather enough resources to get to second planet

Second planet has harder type of aliens, must reestablish your base(refine your designs). Once you rebuild your starship (due to unforseen damage) you go to planet 3 and so on...

Rince repeat, a score for enemies killed (with multiplier for their difficulty) gets created and the goal will be to get highest score.

I feel this model has more play-ability than a finite ending. Also opens up possibilities like more advanced weaponry and the like, nukes would be fun to mess around with and aerial bombardments :).

Just a thought...
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Re: Friday Facts #64 The plans

Post by ssilk »

Factorio is about automation. It will never happen, that you need to go planet by planet. This is why this game is so addictive, cause you don't repeat.
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Re: Friday Facts #64 The plans

Post by MF- »

Where did all those militant people come from anyway?
Did they just keep quiet till "now", or they joined "recently"?
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Re: Friday Facts #64 The plans

Post by Tardan »

i like the idea with a space ship.

1. build special production buildings for different ship parts.
2. make with a blueprint a ship with small factory setup
3. have the possibility to produce more ships from the blueprint

i dont like to trade with the ship. i like more the idea to bring settlers and special ressources. so you must build homes, food production....

the win conditions are:
- build a army that is big enough to kill the aliens.
- or pay x ressources every game tick to the aliens depends of the factory size
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cpy
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Re: Friday Facts #64 The plans

Post by cpy »

With space ships, one thing comes to my mind.
Starbound approach. New planet -> new ore -> new tech -> harder enemies. You can have like tier 0 planet (spawn) and tier 1,2,3 each with harsher environment and more and tougher enemies. WIth new material you could build better turrets/weapons/ammo/tanks and walls.

You know, when you get spaceship, there's nothing to stop progress there. If authors won't make it like that, i bet there will be some mods that will do that. Want better assembler? Well maybe you'd need some titanium that will be harder to process (Bobs mods).

Maybe higher tier planet's won't have iron or copper or stone and you'll have to plan logistics space deliveries (think of space trains!).

Automate universe! Now the whole planetary system is your big factory! I bet that will be harder to beat than current rocket defense.
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Re: Friday Facts #64 The plans

Post by MeinAccount »

cpy wrote:With space ships, one thing comes to my mind.
Starbound approach. New planet -> new ore -> new tech -> harder enemies. You can have like tier 0 planet (spawn) and tier 1,2,3 each with harsher environment and more and tougher enemies. WIth new material you could build better turrets/weapons/ammo/tanks and walls.

You know, when you get spaceship, there's nothing to stop progress there. If authors won't make it like that, i bet there will be some mods that will do that. Want better assembler? Well maybe you'd need some titanium that will be harder to process (Bobs mods).

Maybe higher tier planet's won't have iron or copper or stone and you'll have to plan logistics space deliveries (think of space trains!).

Automate universe! Now the whole planetary system is your big factory! I bet that will be harder to beat than current rocket defense.
This is the best idea I've heared so far! :D
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Re: Friday Facts #64 The plans

Post by Architekt »

Guys, don't forget that the game begins with your crash on some unknown planet. And you are trying to build rocker defense so someone can come and save you. Ending should expand this basic idea. Maybe nobody can find you and you have to build a spaceship a save yourself. But any kind of ending where you stay on the planet and/or nearby space does not make much sense.
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Re: Friday Facts #64 The plans

Post by cpy »

Architekt wrote:Guys, don't forget that the game begins with your crash on some unknown planet. And you are trying to build rocker defense so someone can come and save you. Ending should expand this basic idea. Maybe nobody can find you and you have to build a spaceship a save yourself. But any kind of ending where you stay on the planet and/or nearby space does not make much sense.
Who needs reason? I'm here to mine stuff, pollute the hell out of planet and kill aliens. Might as well launch a rocket to kill more aliens on different planet. Oh and I like trains.
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