http://www.factorio.com/faqZeblote wrote:Will the steam version remain DRM-free? Can existing purchases be transferred to steam and also the other way around, registering an account here with a steam purchase?
that's got you covered
http://www.factorio.com/faqZeblote wrote:Will the steam version remain DRM-free? Can existing purchases be transferred to steam and also the other way around, registering an account here with a steam purchase?
I mean, that it could be used in some factory machinery in the future.jerrycheng wrote:@kovarex The new beam effect is great! By the way, I am wondering what is the meaning of "give us a lot of freedom if we want to use on other places in the game"? It is better if you could provide some example. Thank you very much:D
I mean, that it could be used in some factory machinery in the future.jerrycheng wrote:@kovarex The new beam effect is great! By the way, I am wondering what is the meaning of "give us a lot of freedom if we want to use on other places in the game"? It is better if you could provide some example. Thank you very much:D
Awwwwww yissssssssss!kovarex wrote:I mean, that it could be used in some factory machinery in the future.jerrycheng wrote:@kovarex The new beam effect is great! By the way, I am wondering what is the meaning of "give us a lot of freedom if we want to use on other places in the game"? It is better if you could provide some example. Thank you very much:D
I don't ignore The exact list of conditions is here:MF- wrote:@kovarex
How did you deal with accumulators that reside in more networks at once?
Do you "merge" only those in the same networks & same charge?
Or do you simply ignore them for generally not being worth it?
My feeling was "uh? but we need the opposite...?"instead of group of 20 big biters, 3 behemoths can be sent
I like the idea.ssilk wrote:Waves of up to 500 enemies, cause otherwise this whole afford would be useless.
500? Yes, why not?
Choumiko wrote:It's a wonder how good the game is, if you consider how bad they are with the FFF numberssillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer
Remember that tesla coil turret mod you were so excited about? That, pleasekovarex wrote:I mean, that it could be used in some factory machinery in the future.jerrycheng wrote:@kovarex The new beam effect is great! By the way, I am wondering what is the meaning of "give us a lot of freedom if we want to use on other places in the game"? It is better if you could provide some example. Thank you very much:D
I agree with this ... of course, I'm not adverse to the idea of 100+ of the big ones coming at one time. That could be interesting.Ojelle wrote:Tbh I prefer large groups of enemys too. A few big ones looks kinda silly. (looks silly in my mind when thinking about it)
Absolutely true for me, too.Weresmilodon wrote:...
I, for one, also would like for the focus of the game to not be forgotten. This isn't "Alien Shooting Game 2102", or "Tower Defence Game 1762". This is Factorio, Listen to that name. Taste it. FACT-TO-RI-O.
...
I assume you mean this peace mod? I've looked at it myself, but i feel like it goes a bit too far. Wyrm had a good suggestion though; having the aliens spawn on top of the Unobtanium ore, so you have to kick them off if you want it.Kokelvogel wrote:I stumbled across factorio via worth a buy and was fascinated by the complexity of the building mechanics. After playing some time without mods, I have finally given in and implemented peace mod, since I've found that I want to have a chance to just go lego.
Yeah, that's why i responded this time. I don't want Factorio to turn into Yet Another Alien Shooter. And the way it sounded in the thread, it felt like it might be a good idea to remind people that there is more to the game. That it has another focus.Kokelvogel wrote:This doesn't mean that I feel that the fighting aspect of the game is not relevant to other people who have a different approach and I am certainly not trying to tell anyone what to do or how they should play. But seeing how vocal those are who want more biters/different biters and stuff, I think it is time to remind everybody that some of us couldn't care less and would rather have more of the cool factory stuff
That's the one As for going too far, that again is a question of how you want to play. Sure, the original game forces you to balance your gameplay, even putting you under a certain amount of pressure time-wise. So obviously, the developers meant it to be that way. And I am aware that one might justifiably argue that peace mod is ... a bit cheating?Weresmilodon wrote: I assume you mean this peace mod? I've looked at it myself, but i feel like it goes a bit too far.
Don't get me wrong, this is not about being an in-your-face pacifist or holier-than-thou-moralist. But I sincerely dislike fighting if I attack something under the circumstances as described above. I can go with the self-denfense aspect of the early game (I crashed, I need to put up some stuff to get rescued, I accept the consequences) but like you I am somewhat disturbed by having to go after aliens just to harvest their artifacts. I could go with a scenario where you have two factions of aliens and you ally with one of them and fight the others.Weresmilodon wrote:Wyrm had a good suggestion though; having the aliens spawn on top of the Unobtanium ore, so you have to kick them off if you want it.
See, i don't mind the combat itself. I mind that it's forced on us. In the beginning it's reasonable. You're polluting the environment, and irritating the inhabitants, so they strike back. Or you're expanding into their territory, so they defend it. This i don't mind.
It's the latter part that i don't like. The "Oh, i need 50 Artifact, best go attack every gathering of aliens i can find, and rip them out of their rotting corpses." part. It feels forced. Unnecessary.
This is my point of view (and need not apply to anybody else): That doesn't really change the moral dilemma. If slaughtering the aliens for sitting on the artifacts feels wrong, slaughtering them for sitting on the ore would feel just as wrong. So that solution wouldn't do a thing for me.Weresmilodon wrote:This is why i like the idea Wyrm had. Let the artifacts be mined and processed like other ores, but make them attractive to the inhabitants. Let the aliens build their bases on those ore patches, and force the conflict that way instead. It would feel much more natural then the arbitrary "best slaughter a few dozen gatherings/villages/cities for their goodies until i have at least this many".
In a nutshell: YupWeresmilodon wrote: Yeah, that's why i responded this time. I don't want Factorio to turn into Yet Another Alien Shooter. And the way it sounded in the thread, it felt like it might be a good idea to remind people that there is more to the game. That it has another focus.
No, I guess they wouldn't fundamentally change the gameplay just because of a couple of comments If it were that "easy" we would have to make very, very sure the "let's have pink ponies faction" never gets a toehold -.-Weresmilodon wrote: Now, i don't really think the Devs would actually change the gameplay focus all that much over a few comments. They have shown good judgement before when it comes to these kind of things. But when all you hear is the same thing repeated all the time, even if just from a tiny portion of the playerbase, and no one ever bother to protest, or say something else? Well, what are you supposed to think?