[0.10.9]island hoping map (0.3.0)
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[0.10.9]island hoping map (0.3.0)
this is 10x10 Islands
updated 0.3.0
you will come a cross
and find
what is in the boxes find them if you can
Fixed 0.3.0
Biters are your Enemies (99%)
oil was reseat to work the way I planed
The map https://www.dropbox.com/s/0pmuiqgg909uw ... ping_2.zip
updated 0.3.0
you will come a cross
and find
what is in the boxes find them if you can
Fixed 0.3.0
Biters are your Enemies (99%)
oil was reseat to work the way I planed
The map https://www.dropbox.com/s/0pmuiqgg909uw ... ping_2.zip
Last edited by Lee_newsum on Thu Sep 04, 2014 8:32 pm, edited 6 times in total.
Re: [0.9.4]island hoping map
looks like fun, feel like a n00b, but where do i place the folder?
If i put it in scenarios, it creates a new random world, not the one you created.
If i load it as a save game, i get The Island I map, an old savegame with loads of machinery
If i put it in scenarios, it creates a new random world, not the one you created.
If i load it as a save game, i get The Island I map, an old savegame with loads of machinery
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Re: [0.9.4]island hoping map
jeroon wrote:looks like fun, feel like a n00b, but where do i place the folder?
If i put it in scenarios, it creates a new random world, not the one you created.
If i load it as a save game, i get The Island I map, an old savegame with loads of machinery
OOPss rone link https://www.dropbox.com/s/0pmuiqgg909uw ... ping_2.zip update
put them in the scenarios folder.
then run game, play, custom scenario, click on 'ialand_hoping_2' then create and fave fun.
i have some bugs to fix.
Re: [0.9.4]island hoping map
Ok, it works now Don't have much time to play, but i found the first chest
There's oil in the starting area, under the trees, and a bit further on as well.
There's oil in the starting area, under the trees, and a bit further on as well.
Re: [0.9.4]island hoping map
tried it, and looks nice.
a small problem though:
when playing your map, together with my mod, there is no sand (or lava in v2) anywhere. this can easily be fixed
make the map with my mod (or any mod that adds resources) and upload that. the mod is not needed, so if the game doesnt detect the mod, all entities are deleted from the world and the player would be none the wiser. this gives players, who work with resource based mods, the ability to use those resources
a small problem though:
when playing your map, together with my mod, there is no sand (or lava in v2) anywhere. this can easily be fixed
make the map with my mod (or any mod that adds resources) and upload that. the mod is not needed, so if the game doesnt detect the mod, all entities are deleted from the world and the player would be none the wiser. this gives players, who work with resource based mods, the ability to use those resources
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: [0.9.4]island hoping map
This is not a problem, just use in your initial migration scriptDysoch wrote:tried it, and looks nice.
a small problem though:
...
Code: Select all
game.regenerateentity("crude-oil") --example
Daniel V. Lenskiy
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Re: [0.9.4]island hoping map
With the map's resources generated like that, you might not want to "regenerate" a resource.
Re: [0.9.4]island hoping map
Obviously. But it is useful anyway. Better then searching through ugenerated parts of map to find mod resourcesslay_mithos wrote:With the map's resources generated like that, you might not want to "regenerate" a resource.
Daniel V. Lenskiy
Re: [0.9.4]island hoping map
Why you dont put stuff on starting point in chest or so?Lee_newsum wrote:this is 10x10 Islands
...
Daniel V. Lenskiy
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Re: [0.9.4]island hoping map
a free chest noReygan wrote:Why you dont put stuff on starting point in chest or so?Lee_newsum wrote:this is 10x10 Islands
...
the free-bes are there so you donot have to pick at Stone with your pole.
Re: [0.9.4]island hoping map
May be wooden chest? It is already near freeLee_newsum wrote: a free chest no
the free-bes are there so you donot have to pick at Stone with your pole.
Or unminable ship part.
Items scattered on ground looks just roughly.
Daniel V. Lenskiy
Re: [0.9.4]island hoping map
I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases..
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Re: [0.9.4]island hoping map
no you can kill them if that friendly so you have a bugjeroon wrote:I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases..
Re: [0.9.4]island hoping map
He forgot about "C" keyLee_newsum wrote:no you can kill them if that friendly so you have a bugjeroon wrote:I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases..
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Re: [0.9.4]island hoping map
update 0.2.0
Re: [0.9.4]island hoping map
Even without mods when shooting them with the c key they only get "hurt" by 1 hp in a few seconds. You spill a whole mag on 1 hp of a medium biter?Lee_newsum wrote:no you can kill them if that friendly so you have a bugjeroon wrote:I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases..
Also the biters don't chase you when you run away from them, only when you get close. They don't even attack the industries, only my walls.
Re: [0.9.4]island hoping map (0.2.0)
Any chance to repair the friendly biters ?
They are destroying my oil industry and my turrets are ignoring that fact.
They are destroying my oil industry and my turrets are ignoring that fact.
Re: [0.9.4]island hoping map (0.2.0)
too !Grunex wrote:Any chance to repair the friendly biters ?
They are destroying my oil industry and my turrets are ignoring that fact.
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Re: [0.9.4]island hoping map (0.2.0)
play it in 0.10.9 seams to work for me.
if you have the map open it in 0.10.9 editor save it as a new file and then play it.
update 3 is up
10h in to a game on this map it works ok
if you have the map open it in 0.10.9 editor save it as a new file and then play it.
update 3 is up
10h in to a game on this map it works ok