[0.10.9]island hoping map (0.3.0)

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Lee_newsum
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[0.10.9]island hoping map (0.3.0)

Post by Lee_newsum »

this is 10x10 Islands :D

updated 0.3.0

Image

you will come a cross
Image
and find
Image
what is in the boxes find them if you can :?:
Image
Fixed 0.3.0
Biters are your Enemies (99%)
oil was reseat to work the way I planed
The map https://www.dropbox.com/s/0pmuiqgg909uw ... ping_2.zip
Last edited by Lee_newsum on Thu Sep 04, 2014 8:32 pm, edited 6 times in total.

jeroon
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Re: [0.9.4]island hoping map

Post by jeroon »

looks like fun, feel like a n00b, but where do i place the folder?
If i put it in scenarios, it creates a new random world, not the one you created.
If i load it as a save game, i get The Island I map, an old savegame with loads of machinery

Lee_newsum
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Re: [0.9.4]island hoping map

Post by Lee_newsum »

jeroon wrote:looks like fun, feel like a n00b, but where do i place the folder?
If i put it in scenarios, it creates a new random world, not the one you created.
If i load it as a save game, i get The Island I map, an old savegame with loads of machinery

OOPss rone link https://www.dropbox.com/s/0pmuiqgg909uw ... ping_2.zip update

put them in the scenarios folder.
then run game, play, custom scenario, click on 'ialand_hoping_2' then create and fave fun.
i have some bugs to fix.

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Reygan
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Re: [0.9.4]island hoping map

Post by Reygan »

Ok, cool. By the way, where is oil?
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Re: [0.9.4]island hoping map

Post by jeroon »

Ok, it works now :) Don't have much time to play, but i found the first chest ;)

There's oil in the starting area, under the trees, and a bit further on as well.

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Dysoch
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Re: [0.9.4]island hoping map

Post by Dysoch »

tried it, and looks nice.

a small problem though:
when playing your map, together with my mod, there is no sand (or lava in v2) anywhere. this can easily be fixed
make the map with my mod (or any mod that adds resources) and upload that. the mod is not needed, so if the game doesnt detect the mod, all entities are deleted from the world and the player would be none the wiser. this gives players, who work with resource based mods, the ability to use those resources
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Active since Factorio 0.6

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Reygan
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Re: [0.9.4]island hoping map

Post by Reygan »

Dysoch wrote:tried it, and looks nice.

a small problem though:
...
This is not a problem, just use in your initial migration script

Code: Select all

game.regenerateentity("crude-oil") --example
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Re: [0.9.4]island hoping map

Post by slay_mithos »

With the map's resources generated like that, you might not want to "regenerate" a resource.

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Reygan
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Re: [0.9.4]island hoping map

Post by Reygan »

slay_mithos wrote:With the map's resources generated like that, you might not want to "regenerate" a resource.
Obviously. But it is useful anyway. Better then searching through ugenerated parts of map to find mod resources :)
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Reygan
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Re: [0.9.4]island hoping map

Post by Reygan »

Lee_newsum wrote:this is 10x10 Islands :D
...
Why you dont put stuff on starting point in chest or so?
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Re: [0.9.4]island hoping map

Post by Lee_newsum »

Reygan wrote:
Lee_newsum wrote:this is 10x10 Islands :D
...
Why you dont put stuff on starting point in chest or so?
a free chest no
the free-bes are there so you donot have to pick at Stone with your pole.

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Reygan
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Re: [0.9.4]island hoping map

Post by Reygan »

Lee_newsum wrote: a free chest no
the free-bes are there so you donot have to pick at Stone with your pole.
May be wooden chest? It is already near free :)
Or unminable ship part.
Items scattered on ground looks just roughly.
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Re: [0.9.4]island hoping map

Post by jeroon »

I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases..

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Re: [0.9.4]island hoping map

Post by Lee_newsum »

jeroon wrote:
I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases..
no you can kill them if that friendly so you have a bug :?:

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Reygan
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Re: [0.9.4]island hoping map

Post by Reygan »

Lee_newsum wrote:
jeroon wrote:
I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases..
no you can kill them if that friendly so you have a bug :?:
He forgot about "C" key :)
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Re: [0.9.4]island hoping map

Post by Lee_newsum »

update 0.2.0

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Re: [0.9.4]island hoping map

Post by nepp95 »

Lee_newsum wrote:
jeroon wrote:
I don't know if this is intended, but the biters are friendly, can't shoot them, or the bases..
no you can kill them if that friendly so you have a bug :?:
Even without mods when shooting them with the c key they only get "hurt" by 1 hp in a few seconds. You spill a whole mag on 1 hp of a medium biter?
Also the biters don't chase you when you run away from them, only when you get close. They don't even attack the industries, only my walls.

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Re: [0.9.4]island hoping map (0.2.0)

Post by Grunex »

Any chance to repair the friendly biters ?
They are destroying my oil industry and my turrets are ignoring that fact. :(

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Re: [0.9.4]island hoping map (0.2.0)

Post by fregate84 »

Grunex wrote:Any chance to repair the friendly biters ?
They are destroying my oil industry and my turrets are ignoring that fact. :(
too !

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Re: [0.9.4]island hoping map (0.2.0)

Post by Lee_newsum »

play it in 0.10.9 seams to work for me.

if you have the map open it in 0.10.9 editor save it as a new file and then play it.

update 3 is up

10h in to a game on this map it works ok

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