These 3 new item types where added in 0.13.0 without much on how to use them:
https://wiki.factorio.com/index.php?tit ... mWithLabel
https://wiki.factorio.com/index.php?tit ... ectionTool
https://wiki.factorio.com/index.php?tit ... hInventory
Additionally the item-with-label and item-with-inventory can have several things modified on them runtime through the API: http://lua-api.factorio.com/0.13.8/LuaItemStack.html
[0.13] New item types prototype formats
[0.13] New item types prototype formats
If you want to get ahold of me I'm almost always on Discord.
Re: [0.13] New item types prototype formats
WOAAAAAH, Awesome !
Finaly, a bunch of bottomless bag mods will pop up on the mod portal !
And the Selection tool will prove very usefull for my subsurface Mod !
Finaly, a bunch of bottomless bag mods will pop up on the mod portal !
And the Selection tool will prove very usefull for my subsurface Mod !
Re: [0.13] New item types prototype formats
Question - that inventory expanding property will only work for player armors or it can be used to extend chest size for example?
(I'm thinking about resource specialized storage space since it can be filtered).
(I'm thinking about resource specialized storage space since it can be filtered).
Re: [0.13] New item types prototype formats
@orzelek, From what I saw in the wiki, it should work with any inventory (I wonder if they can be nested ....)
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Re: [0.13] New item types prototype formats
The extension yes, but not the filters? SO making an iron ore silo for example with this is not possible, but an iron ore bag you can carry around is? I imagine putting inventory expanding things into a chest, which become a warehouse...StanFear wrote:@orzelek, From what I saw in the wiki, it should work with any inventory (I wonder if they can be nested ....)
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"