power drain for testing power plant setups?

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British_Petroleum
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power drain for testing power plant setups?

Post by British_Petroleum »

Is there an existing mod that adds an entity that will use a specified amount of power? for testing power plant setups.

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Re: power drain for testing power plant setups?

Post by quyxkh »

Code: Select all

/c game.player.insert{name="electric-energy-interface"}

British_Petroleum
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Re: power drain for testing power plant setups?

Post by British_Petroleum »

thanks !

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bobingabout
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Re: power drain for testing power plant setups?

Post by bobingabout »

when I was testing my mod, (in 0.14) I simply charged an (array of) accumulator(s).

but the reason why I was doing this was to see how much electricity a specific setup generated from a piece of coal (To make sure I didn't get more than 100% of that value out)

it helped me figure out the math.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Mooncat
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Re: power drain for testing power plant setups?

Post by Mooncat »

[Shameless advertisement]
Or use Creative Mode! There are 5 energy entities you can play with, including the electric energy interface, plus 2 energy transfer entities. :)

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