[0.9.2] Robots not using frames
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[0.9.2] Robots not using frames
The logistics/construction robots aren't using the Flying robot frames and are only using the circuit.
Re: [0.9.2] Robots not using frames
Looking at recipe.lua this seems to apply to just logistic robots, not construction robots?
Re: [0.9.2] Robots not using frames
know its cheap but time to make some more logistics robots
Re: [0.9.2] Robots not using frames
Yes, this slipped here, fixed for 0.9.3
Re: [0.9.2] Robots not using frames
Can we fix it editing a lua file?kovarex wrote:Yes, this slipped here, fixed for 0.9.3
Re: [0.9.2] Robots not using frames
Yes. It's in data/base/prototypes/recipe/recipe.luaEstebanLB wrote:Can we fix it editing a lua file?kovarex wrote:Yes, this slipped here, fixed for 0.9.3
Code: Select all
{
type = "recipe",
name = "logistic-robot",
enabled = "false",
ingredients =
{
{"advanced-circuit", 2}
},
result = "logistic-robot"
},
{
type = "recipe",
name = "construction-robot",
enabled = "false",
ingredients =
{
{"flying-robot-frame", 1},
{"electronic-circuit", 2}
},
result = "construction-robot"
},
Re: [0.9.2] Robots not using frames
Is there a console command that refreshes recipes? I edited the lua, but one save isn't taking notice.
Re: [0.9.2] Robots not using frames
Yes there is one:
Code: Select all
recipies:
game.player.force.resetrecipes()
technologies:
game.player.force.resettechnologies()