[0.12.5][posila] Corrupted save?

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JMark1
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[0.12.5][posila] Corrupted save?

Post by JMark1 »

Hey guys,

Trying to load my save i keep getting this Notice:

Code: Select all

Deserialisation error, target with id 729 doesn't exist
I think my save file is corrupted. I did mess around with -root and maintenance modes on the FARL the day before, which might be related.

Yesterday:
My problems started yesterday, still on 0.12.4, but then it wasn't a notice, it actually crashed the game providing a lengthy log.. which in retrospect i should have saved :?
The autosaves would also crash the game, but the other saves worked fine

Today:
After updating to 0.12.5, that save now shows that notice. Other saves work fine.

I'm sending you the log below, and well as my save and mods folder
Hope you can help me :)

https://www.dropbox.com/sh/b4dlg9z48jyy ... 0FFoa?dl=0

Code: Select all

0.001 2015-08-30 10:34:46; Factorio 0.12.5 (Build 16594, win64)
   0.001 Operating system: Windows 8.1 
   0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: C:/Users/Jorge/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.050 Initialised Direct3D: Intel(R) HD Graphics; driver: igdumd64.dll 8.15.10.2900
   0.051  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.106 Desktop composition is active.
   0.107 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 85%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Screen: 255]
   0.271 Loading mod core 0.0.0 (data.lua)
   0.274 Loading mod base 0.12.5 (data.lua)
   0.362 Loading mod EvoGUI 0.3.3 (data.lua)
   0.431 Loading mod FARL 0.4.0 (data.lua)
   0.511 Loading mod Larger Inventory 1.0.0 (data.lua)
   0.576 Loading mod RailTanker 1.0.1 (data.lua)
   0.652 Loading mod Resource-Monitor-Mod 0.5.4 (data.lua)
   0.738 Loading mod upgrade-planner 1.1.6 (data.lua)
   0.807 Loading mod base 0.12.5 (data-updates.lua)
   0.883 Loading mod FARL 0.4.0 (data-updates.lua)
   0.973 Loading mod rso-mod 1.2.9 (data-updates.lua)
   1.820 Initial atlas bitmap size is 8192
   1.834 Created atlas bitmap 8192x8191
   1.835 Created atlas bitmap 8192x2426
  34.903 Factorio initialised
  80.957 Loading map C:/Users\Jorge\AppData\Roaming\Factorio\saves\MEGA012.zip
  81.046 Info Scenario.cpp:160: Map version 0.12.4-3
 943.340 Goodbye

posila
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Re: [0.12.5][posila] Corrupted save?

Post by posila »

Hi, thanks for the report. This is basically duplicate of https://forums.factorio.com/forum/vie ... =7&t=15180 but we still have not figured out what is causing this problem. So far I have 3 saves corrupted this way. Corruption is in rail network and all saves use FARL, so I am getting suspicious about that mod ;). However, no mod should be able to corrupt save file (unless the mod tried really really hard, maybe), so there is some bug in Factorio clearly.

For now here is your fixed save https://www.dropbox.com/s/v1ldv84i1nj1r ... d.zip?dl=0

JMark1
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Re: [0.12.5][posila] Corrupted save?

Post by JMark1 »

Thank you so much. Gonna get back to it :D with more backups this time :D

Hope you can fix it on your side ;)

Choumiko
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Re: [0.12.5][posila] Corrupted save?

Post by Choumiko »

posila wrote:Hi, thanks for the report. This is basically duplicate of https://forums.factorio.com/forum/vie ... =7&t=15180 but we still have not figured out what is causing this problem. So far I have 3 saves corrupted this way. Corruption is in rail network and all saves use FARL, so I am getting suspicious about that mod ;). However, no mod should be able to corrupt save file (unless the mod tried really really hard, maybe), so there is some bug in Factorio clearly.
i bet all saves have the base mod enabled :lol:
More serious though: let me know if you find any clue of what FARL might do wrong, i'm not aware of anything bad. I have been loading saves with the player inside a active FARL without problems so far. As soon as a player leaves a FARL all rail references get deleted from global.
I'm guessing "dangerous" events are on_init, on_load and on_save?

posila
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Re: [0.12.5][posila] Corrupted save?

Post by posila »

"Luckily" ColonelWill, who streams Factorio on Twich had this issue too and we were able to find in VODs the event that caused it. It is when FARL in maintenance mode tries to destroy rail under another train. That throws an error, but game state is broken. So I am happy to announce the issue is fixed for the next release. It will still result in a error, but won't break the game state :D
(There was internal discussion what the behavior should be - should it throw an error, or destroy the rail and also the train standing on it ... so the behavior could change in the future)

Duplicates:
https://forums.factorio.com/forum/vie ... =7&t=15180

dylloop
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Re: [0.12.5][posila] Corrupted save?

Post by dylloop »

I just had this bug corupt both my youtube and stream save. is there a way to recover the save or is it lost? was messing with -root mode in 12.6 and it threw an error now it wont load. heres the save. https://www.dropbox.com/s/nf24b5ocvlzog ... m.zip?dl=0

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Re: [0.12.5][posila] Corrupted save?

Post by posila »

Hey dylloop, here is your recovered save: https://www.dropbox.com/s/0q5ivfi19g37l ... d.zip?dl=0
Until 12.7 is released be careful with FARL -root and maintenance modes :)

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Re: [0.12.5][posila] Corrupted save?

Post by dylloop »

posila wrote:Hey dylloop, here is your recovered save: https://www.dropbox.com/s/0q5ivfi19g37l ... d.zip?dl=0
Until 12.7 is released be careful with FARL -root and maintenance modes :)
thank you so much I owe you one big time!

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Re: [0.12.5][posila] Corrupted save?

Post by ginganinja »

Hi,

Will the new version fix old saves? My save attached became corrupted after using the FARL mod for the first time so I believe that it's related to this. 35 hours into my first bobsmod map and would be a bit disappointed to have to start again :(

Thanks.
Attachments
save10_bobsmods.zip
(7.1 MiB) Downloaded 190 times

posila
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Re: [0.12.5][posila] Corrupted save?

Post by posila »

No, new version won't fix old saves. Your recovered save is attached. I couldn't find quickly "clock mod", so it is resaved without it ... hopefully it wasn't essential :)
Attachments
save10_bobsmods-recovered.zip
(7.08 MiB) Downloaded 171 times

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Re: [0.12.5][posila] Corrupted save?

Post by ginganinja »

Thanks, you're a legend. I will be more careful in the future when trying new mods. Clock mod isn't essential, it just adds what time of the game day it is.

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