Factorio 0.10.11 has just been released, we consider this a stable candidate again.
- Bugfixes:
- Fixed that number keys and enter were sometimes randomly not working (https://forums.factorio.com/forum/vie ... php?t=5767).
- Fixed that the pipe to ground was missing the health bar (https://forums.factorio.com/forum/vie ... php?t=5768).
- Fixed crash on mouse over ghost of rail signal that was connected to rail destroyed afterwards (https://forums.factorio.com/forum/vie ... f=7&t=5766).
- Fixed that the blueprint preview could go outside the window in some cases (https://forums.factorio.com/forum/vie ... php?t=5753).
- Fixed the crash when the selection window of filter slots of cargo wagon is opened while the cargo wagon gets away (or id destroyed) and the filter is selected. Now the crash doesn't occur and the window is closed automatically (https://forums.factorio.com/forum/vie ... php?t=5787).
- Show the logistic network areas when the deconstruction tool is in hand (https://forums.factorio.com/forum/vie ... php?t=5779).
- Fixed that the long entity names permanently enlarged the sidebar (https://forums.factorio.com/forum/vie ... php?t=5786).
- Fixed that downgrading container containing enough items to not fit into the inventory resulted in both the new and old container on the same spot (https://forums.factorio.com/forum/vie ... php?t=5800).
- Fixed that wire connection isn't cleared when the wire is put away in godmode (https://forums.factorio.com/forum/vie ... php?t=5801&).
- Fixed that cursor for wire placing was inconsistent sometimes (https://forums.factorio.com/forum/pos ... ply&t=5802).