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Version 0.12.18

Posted: Mon Nov 23, 2015 1:30 pm
by FactorioBot
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.12.18

Posted: Mon Nov 23, 2015 1:39 pm
by Klonan
Very nice, Lets hope there are no major bugs!

Re: Version 0.12.18

Posted: Mon Nov 23, 2015 2:05 pm
by AnarCon
already found a bug, for some reason after doubleclicking the 12.18.exe my doubleclick no longer works
ive checked mouse settings and it works jsut fine there, but not in explorer or anything requires doubleclick to open/execute i now gotta rclick first to open/execute and i gotta reboot puter to make it go away
oh and the factorio game never launches either (im using compressed version)
UPDATE: starting new explorer seems to reset it so it works again only until i try n run the exe
UPDATE2: to make sure i tried the installer version, it installs fine, until it wants to run the exe, then it just goes into thinking mode, nothing launches and the mouse displayes the thinkingglass as long as its overing over the background
FINAL UPDATE: and the sinner ladies and gents, my AVG;) time to add it to exceptions list

Re: Version 0.12.18

Posted: Mon Nov 23, 2015 3:10 pm
by 0x000FF4
So my replay forever and ever lost?(Fixed crash when trying to load replay from save that doesn't contain level-init.dat )

Re: Version 0.12.18

Posted: Mon Nov 23, 2015 3:32 pm
by Greg40
Thanks for the hard work.
So sorry that "Modules in blueprints" has been delayed for 0.13 branch but anyway the game is ok :)

Re: Version 0.12.18

Posted: Mon Nov 23, 2015 3:59 pm
by Henkdohm
deleted

Re: Version 0.12.18

Posted: Mon Nov 23, 2015 6:41 pm
by Behemothy
Well trying to load my rso save and bam unexpected error ... This is like the xthe patch that screws up save games ...

Re: Version 0.12.18

Posted: Mon Nov 23, 2015 7:27 pm
by safan
my heavily modded game just loaded fine ...

Re: Version 0.12.18

Posted: Mon Nov 23, 2015 9:42 pm
by jorgenRe
:o !
Api documentation, and i that have a history test in 2 days and black friday is this week so lots of work what to do :roll:?
Oh well i guess il have to wait until next week to finally return to modding :ugeek:!

Re: Version 0.12.18

Posted: Mon Nov 23, 2015 9:45 pm
by jorgenRe
safan wrote:my heavily modded game just loaded fine ...
Thanks for removing the burden on my shoulders ^_^!
Look at this and be hypnotized:
offtopicstuff
Hopefully there will be no more huge mod breaking updates, unless theres a good reason behind it :)!

Re: Version 0.12.18

Posted: Mon Nov 23, 2015 11:38 pm
by Behemothy
safan wrote:my heavily modded game just loaded fine ...
Some friends of mine both loaded the save on both linux and windows and they both crashed. Although it did take a bit longer than 5 sec at their end.

Anyway I'll take another look tomorrow. Just hate it when updates break save games. Changing your basic API is one thing, screwing it over every other update is just too much ... Prolly revert back to .17.

Re: Version 0.12.18

Posted: Tue Nov 24, 2015 5:39 am
by Bonzai
Changing your basic API is one thing, screwing it over every other update is just too much ...
Why are you complaining? Disable experimental updates and your world an life is fine... ;)

Re: Version 0.12.18

Posted: Tue Nov 24, 2015 6:06 am
by Vile
No issues here. Running Win 10 64-bit with 3 small mods. I really like the change to the construction bot issue with the trees now being cleared before building stuff. This was driving me nuts!

Re: Version 0.12.18

Posted: Tue Nov 24, 2015 11:07 am
by Tev
Bonzai wrote:
Changing your basic API is one thing, screwing it over every other update is just too much ...
Why are you complaining? Disable experimental updates and your world an life is fine... ;)
Or just wait couple days with updating like I do.

People running new games don't risk much when anything happens to their save, but when you have 100+ hours factory you should be a bit more cautious.

Re: Version 0.12.18

Posted: Tue Nov 24, 2015 7:23 pm
by y.petremann
Having api documentation is great, but we don't have any prototype documentation.

Re: Version 0.12.18

Posted: Tue Nov 24, 2015 7:57 pm
by Oxyd
y.petremann wrote:Having api documentation is great, but we don't have any prototype documentation.
I know. Prototype documentation is going to be another big task and it's going to take quite a bit of time. It's definitely something I want to do, though.

Re: Version 0.12.18

Posted: Wed Nov 25, 2015 10:06 am
by bobingabout
Oxyd wrote:
y.petremann wrote:Having api documentation is great, but we don't have any prototype documentation.
I know. Prototype documentation is going to be another big task and it's going to take quite a bit of time. It's definitely something I want to do, though.
Until then, it's all guesswork and experimentation. fun times.