Version 0.11.15

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SuperSandro2000
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Re: Version 0.11.15

Post by SuperSandro2000 »

kovarex wrote:
Marconos wrote:Game is getting quite stable. I feel a release version SOONtm
End of February is possible.
We need the endgame features! Before they are not done nothing is releasing! And better modding is also needed.
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SuperSandro2000
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Re: Version 0.11.15

Post by SuperSandro2000 »

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Klonan
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Re: Version 0.11.15

Post by Klonan »

Having some crashing when trying to join multiplayer games
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SuperSandro2000
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Re: Version 0.11.15

Post by SuperSandro2000 »

Klonan wrote:Having some crashing when trying to join multiplayer games
post in the bug reports section
Or for that bug here: https://forums.factorio.com/forum/vie ... f=7&t=8462
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Re: Version 0.11.15

Post by hoho »

Is this something I should make a bugreport for or is it a known problem? First time I see this happening.

It happened both with a save from a game I started in 0.11.14 and new one from 0.11.15. With the .15 version I was able to play for about half an hour before that message popped after autosave.

[edit]

It might be a mod-related thingy but unfortunately I don't have time to investigate for now. I'll try to get a proper bugreport up some time tomorrow :(
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kovarex
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Re: Version 0.11.15

Post by kovarex »

Yes, I encountered and fixed this problem for 0.11.16.


Although it is related to wrong mod logic, that will cause desyncs if used, I believe it was the LaneSplitter in my case.
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Re: Version 0.11.15

Post by Marconos »

SuperSandro2000 wrote:
kovarex wrote:
Marconos wrote:Game is getting quite stable. I feel a release version SOONtm
End of February is possible.
We need the endgame features! Before they are not done nothing is releasing! And better modding is also needed.
I was referring to the 0.11.x stable release and moving on to 0.12 and new features ;)
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Re: Version 0.11.15

Post by paul42 »

kovarex wrote:
  • Features
    • Disabled the LuaPlayer::cursorposition and zoom as they were not deterministic.
I'm not familiar with this, does this mean there is possibility (in later versions) to display another player's cursor in Multiplayer? That'd be pretty cool on lower-latency networks, like LAN.
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Re: Version 0.11.15

Post by Talon »

kovarex wrote:
[*]Fixed (hopefully) the win xp compatibility.
(google translate)

This problem: https://forums.factorio.com/forum/vie ... =11&t=8443 (entry point)
Factorio starts again.

Your hope has been fulfilled. :D
Nice work and so fast.

Thank You!
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Re: Version 0.11.15

Post by Mur »

Game crashes when joining multiplayer game
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SuperSandro2000
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Re: Version 0.11.15

Post by SuperSandro2000 »

Marconos wrote:
SuperSandro2000 wrote:
kovarex wrote:
Marconos wrote:Game is getting quite stable. I feel a release version SOONtm
End of February is possible.
We need the endgame features! Before they are not done nothing is releasing! And better modding is also needed.
I was referring to the 0.11.x stable release and moving on to 0.12 and new features ;)
Sounds better to me.
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SuperSandro2000
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Re: Version 0.11.15

Post by SuperSandro2000 »

Mur wrote:Game crashes when joining multiplayer game
Don't post bugs here!
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Re: Version 0.11.15

Post by rorror »

kovarex wrote:[*]Changes
  • When using the deconstruction planner, the logistic network is not drawn if the mouse if over a GUI element(https://forums.factorio.com/forum/vie ... f=7&t=8341)
  • Blueprint, deconstruction and cancel deconstruction selection boxes will not get un-selected when hovering over GUI elements, but they will not activate if the mouse is released under a GUI element.
Thnx for the great changes, and the other fixes ofcourse. The Deconstruction planner, it works great and interact so mutch beter with the interface now!
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Re: Version 0.11.15

Post by Mur »

SuperSandro2000 wrote:
Mur wrote:Game crashes when joining multiplayer game
Don't post bugs here!
Not really a bug post than a statement.
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Re: Version 0.11.15

Post by Liono2010 »

Mur wrote:
SuperSandro2000 wrote:
Mur wrote:Game crashes when joining multiplayer game
Don't post bugs here!
Not really a bug post than a statement.
I appreciate a statement for release related bugs be posted here (like Mur did), and the complete bug details in the place where they should be posted. It would help other players to think if they should install the new release or it would break their game while playing.
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Re: Version 0.11.15

Post by Hugorm »

damm upgrade from 0.11.14 Linux to 0.11.15 now it whot start up and just shotdown.
damm bug. :cry: :cry: :cry: :cry: :cry:
is there a way to see what kill the startup of the game to menu.
i tryd a fresh install from 0.11.3 to 0.11.15 same proplem.
and ofcose i forgot to backup 0.11.14 :/ and my save game wont run on 0.11.3
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Re: Version 0.11.15

Post by sillyfly »

Could be related to - https://forums.factorio.com/forum/vie ... f=7&t=8469
If not - I guess you should file a bug report.

And you can always download 0.11.14 directly from the site...
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Re: Version 0.11.15

Post by cube »

I'm 90% sure its the same problem.
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Re: Version 0.11.15

Post by Hugorm »

Thanks. i well go there and wine to :)
thanks fogot the downloading opsion.
tryd donload a clean 0.11.15 same proplem.
so back to V14

I am runing Linux mint 64bit
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Re: Version 0.11.15

Post by gr0mpel »

the progress you guys are making is just incredible!
currently i'm building a HUGE factory and the performance issues started to ruin it for me. 15fps is just no fun at all.
then i noticed that i was still playing on 11.8 and updated to the current version. i have to say: i'm impressed!
constantly over 30 fps!! depending on the zoom level it goes up to 60!! thats amazing! now my motivation is all up again.

keep the awesome work going guys! i still love the game. started playing it while the kickstarter campaign was on and have spend hundreds of hours. the progression this game has recieved is mindblowing!
AND BIG BIG RESPECT TO ALBERT!!! the graphic style is much much better than in the early versions - i really like it
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