graphics trouble?

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Dysoch
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graphics trouble?

Post by Dysoch »

i know about the limit of 2048px for graphics, but i think cube said there was a way around that with stripes.
the only problem is, they are already stripes and wont work xD

here is the code i want to work: (most preferably without changing the graphics sheet into smaller parts of just smaller. That is so much work, and i kinda suck at it :P)

Code: Select all

{
    type = "unit",
    name = "king-biter",
    icon = "__base__/graphics/icons/creeper.png",
    flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"},
    max_health = 15000,
	order = "b-b-f",
	resistances = 
    {
      {
        type = "physical",
        percent = 75,
		decrease = 5,
      },
	  {
        type = "fire",
        percent = 75,
		decrease = 5,
      },
	  {
        type = "laser",
        percent = 75,
		decrease = 5,
      },
      {
        type = "explosion",
        percent = 75,
		decrease = 5,
      },
    },
    healing_per_tick = 0.12,
    collision_box = {{-0.8, -0.8}, {0.8, 0.8}},
    selection_box = {{-1.4, -3.0}, {1.4, 0.6}},
    sticker_box = {{-1.2, -1.6}, {1.2, 0}},
    attack_parameters =
    {
      range = 1.5,
      cooldown = 35,
      ammo_category = "melee",
      ammo_type = make_unit_melee_ammo_type(150),
      animation =
      {
        frame_width = 558,
        frame_height = 368,
        frame_count = 11,
        direction_count = 16,
        axially_symmetrical = false,
        shift = {1.74609, -0.644531},
        stripes =
        {
          {
            filename = "__DyTech-Graphics__/graphics/entity/biter-king/king-biter-attack-1.png",
            width_in_frames = 6,
            height_in_frames = 8
          },
          {
            filename = "__DyTech-Graphics__/graphics/entity/biter-king/king-biter-attack-2.png",
            width_in_frames = 5,
            height_in_frames = 8
          },
          {
            filename = "__DyTech-Graphics__/graphics/entity/biter-king/king-biter-attack-3.png",
            width_in_frames = 6,
            height_in_frames = 8
          },
          {
            filename = "__DyTech-Graphics__/graphics/entity/biter-king/king-biter-attack-4.png",
            width_in_frames = 5,
            height_in_frames = 8
          }
        },
      },
    },
	vision_distance = 30,
    movement_speed = 0.03,
    distance_per_frame = 0.2,
    pollution_to_join_attack = 5000,
	distraction_cooldown = 300,
    corpse = "king-biter-corpse",
    dying_sound =
    {
      {
        filename = "__base__/sound/creeper-death-1.wav",
        volume = 0.7
      },
      {
        filename = "__base__/sound/creeper-death-2.wav",
        volume = 0.7
      },
      {
        filename = "__base__/sound/creeper-death-3.wav",
        volume = 0.7
      },
      {
        filename = "__base__/sound/creeper-death-4.wav",
        volume = 0.7
      }
    },
    run_animation =
    {
      still_frame = 4,
      frame_width = 338,
      frame_height = 234,
      frame_count = 16,
      direction_count = 16,
      axially_symmetrical = false,
      shift = {0.714844, -0.304688},
      stripes =
      {
        {
          filename = "__DyTech-Graphics__/graphics/entity/biter-king/king-biter-run-1.png",
          width_in_frames = 8,
          height_in_frames = 16
        },
        {
          filename = "__DyTech-Graphics__/graphics/entity/biter-king/king-biter-run-2.png",
          width_in_frames = 8,
          height_in_frames = 16
        }
      },
    }
  },
btw, the sheets are now between 2400px x 2400px and 3800px x 3800px
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
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