[0.12.22] Biters atacking ghost player

Bugs that are actually features.
DevilXD
Fast Inserter
Fast Inserter
Posts: 213
Joined: Tue Aug 12, 2014 10:47 am
Contact:

[0.12.22] Biters atacking ghost player

Post by DevilXD »

So I was playing normally and then biters attacked something, so I checked the icon at the bottom of my screen and I saw this...:
http://i.imgur.com/6oatD3D.jpg
...and I thought I should take a screenshot and post it here.

EDIT: I waited couple of minutes for sun to raise, here's a better screenshot: http://imgur.com/e4xOc9B
They let me get close: http://imgur.com/iQa7ouI
Last edited by DevilXD on Thu Feb 18, 2016 12:36 pm, edited 1 time in total.
Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [0.12.22] Biters atacking ghost player

Post by Oxyd »

Are you using the advanced-logistics-system mod?
DevilXD
Fast Inserter
Fast Inserter
Posts: 213
Joined: Tue Aug 12, 2014 10:47 am
Contact:

Re: [0.12.22] Biters atacking ghost player

Post by DevilXD »

Yes, it's because of it ?
Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [0.12.22] Biters atacking ghost player

Post by Oxyd »

Most likely, yes. Advanced-logistics-system creates an invisible character and makes sure it never dies by healing it to full health every tick – that's what they are attacking.

Since this is a mod issue, moving to not a bug.
DevilXD
Fast Inserter
Fast Inserter
Posts: 213
Joined: Tue Aug 12, 2014 10:47 am
Contact:

Re: [0.12.22] Biters atacking ghost player

Post by DevilXD »

Ohh, that's why... Well, now I'm considering removing it from my mods. Thank you for help.
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.22] Biters atacking ghost player

Post by kovarex »

The mod should simply mark the character as not-destructible

Code: Select all

...destructible = false
That way aliens won't even attack him as it is not possible, can someone tell him? :)
Supercheese
Filter Inserter
Filter Inserter
Posts: 841
Joined: Mon Sep 14, 2015 7:40 am
Contact:

Re: [0.12.22] Biters atacking ghost player

Post by Supercheese »

Or alternatively you could give the invisible character a Max Health of 0, which should achieve the same effect of not being destructible.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14252
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.12.22] Biters atacking ghost player

Post by Rseding91 »

kovarex wrote:The mod should simply mark the character as not-destructible

Code: Select all

...destructible = false
That way aliens won't even attack him as it is not possible, can someone tell him? :)
I looked at the mod and it's not cleaning up the invisible character it's making to do "remote view" so it's a multi-part issue with the mod.
If you want to get ahold of me I'm almost always on Discord.
Outsider
Fast Inserter
Fast Inserter
Posts: 115
Joined: Sat Jan 10, 2015 12:23 am
Contact:

Re: [0.12.22] Biters atacking ghost player

Post by Outsider »

Thank you guys for pointing these issues out, i just update the mod to Version 0.2.11, using the "destructible" attribute and also setting the health/health recovery to 0.

I also added proper removal of the ghost entities when a player returns from remote view - thx Rseding91 for pointing that one out ;)
Advanced Logistics System - Provides a detailed view of your logistics network and the items within it
DevilXD
Fast Inserter
Fast Inserter
Posts: 213
Joined: Tue Aug 12, 2014 10:47 am
Contact:

Re: [0.12.22] Biters atacking ghost player

Post by DevilXD »

Well, I'm glad that I helped you get that worked out :)
Post Reply

Return to “Not a bug”