I started developpment few days ago of a new mod : subsurface
and as stated in the mod thread (and by the presence of this post in this subforum), I need help with graphics.
for those who don't want to go on the mod hread to understand what my mod does : it basically add subsurfaces to every surfaces in the game, allowing to build under the factory to gain space ! it also obviously allows the player to go to the subsurface of the base and move items there with items elevators.
so, ... now with the list of art I need :
- tiles
- [DONE] (thanks to y.petremann) cave wall tiles - should basically look like some kind of dirt seen from the top, kinda like in pokemon when you enter a cave and have the unaccessible part. (depending on the next one, might be ok to just have a black tile.) only need the 1x1 tile variant
- [DONE] (thanks to y.petremann) cave ground (and transitions to cave walls) - a texture for the ground of the ground of the cavern, so ... some kind of dark dirt, I need it in the same format as the concrete, with transitions like outer corners, inner-crners, etc. the transitions should be the visible part of the walls. something like this :
except it would be the oposite, with the top part transparant and the bottom with the ground tiles
(list of all transitions : inner-corners, outer-corners, o, u, sides)
oh, and the transitions must be transparent on the far end of the transition because factorio sometimes fuse an outer corner and an inner one if it needs to
- entities
- a Huge top-down mining drill with animation where the drill gores up and down (I initially thought of it as a giant drill, but something more fancy would probably look better (why not with lasers ?), I just don't want something that looks like it could be mobile) it should be 5x5 tiles in width and be made to open a hole for the next item (the hole can only be 3x3 -- depending on the next item) !
the animation should be able to loop - [UPDATE]The elevator : this one is actually several entities (all with 2 to 3 parts): a top surface entity (with up and down transport belts), a middle surface entity (with belts going up and down, in both directions), and a bottom surface entity (with belts going up and down from the above surface)
the differents part are for the item elevator part (with the belts), the ground (so it can be walked over without the player disapearing) and an elevator part : some kind of closed cage the player will enter in like in a vehicle, and that part would be great with animation of going up and down (to animate the elevator going underground)
The belts can be placed anywhere on the sides except in the corners
The size of these entities must be the same, I no longer have requirements for a size, as long as the belts inputs and ouputs match the game grid !
It should have wires connections on all surfaces (copper green and red) !
here is my initial thought of what it could look like :
- [DONE] (thanks to YuokiTani) active air vent : basicaly a huge (well ... 2x2 tiles) motorized air vent like you would find on roofs of big buildings
- [DONE] (thanks to YuokiTani) passive air vent : a 1x1 tiles air vent without motor, nor blades, just a hole with iron bars or something to allow the player to walk on it
- intersurface fluid tank : something that would look like a fluid tank with one part in the subsurface and the other on the surface ideally something like a water heating ballon with a 1x1 tile size and 4 input-output on each surface parts.
- [UPDATE] items elevator : something like the belt-to-ground thing but bigger (2x2 tiles since factorio does not handle non squares entities yet) and that give an impression of more advanced machinery OR something that realy looks like an item elevator like : (obviously, I need a sprite with animation for both the surface and subsurface and going in both ways)
there are two belts for each item elevator, the belts are set up like this, for the top side
and like this for the subsurface side
- [NEW] Stairs : pretty straight forward, some stairs, made out of stone, with gfx for the top side and underground side,
the size is not yet decided !
the player will be using these to move up and down a single surface, they will activate by walking towards it in the defined direction
so I need 4 directions for the top surface entity, and 4 for the bottom part
- a Huge top-down mining drill with animation where the drill gores up and down (I initially thought of it as a giant drill, but something more fancy would probably look better (why not with lasers ?), I just don't want something that looks like it could be mobile) it should be 5x5 tiles in width and be made to open a hole for the next item (the hole can only be 3x3 -- depending on the next item) !
- icons
- an icon for the huge mining drill
- [DONE] an icon each for the active an passive air vents
- [UPDATE] 1 icon for the fluid elevator
- [UPDATE] 1 icon for the item elevator
- Technologies icons
- an icon for the technology of drilling the ground
- an icon for the technology of intersurface logistics (the tech will unlock item and fluid elevator)
I think this is all for now,
maybe at some point I'll need more gfx (for unplanned features), at that point I'll edit this post !
and in advance, thanks to all who will spend time to do these gfx !