[Done] 5Dim's Trains
Re: [Done] 5Dim's Trains
Now only thing we need is native support for roboport wagon and turret wagon so we don't need fake objects placed around
Re: [Done] 5Dim's Trains
Wow, that looks amazing! You are an artistYuokiTani wrote:i have use the wagons ingame - but i see some improvments ^^
so i made it ...
standard-cargo, robo-wagon, laser-wagon
sheets *.zips
Standard Robo Laser
also i love the wagons too much, so i render a bigger image to make a wallpaper for me.
here is a clean variant, so you can make your wallpaper (click for big)
how i make this pics is shown in a video.
I will include in next release
Hahahahahaorzelek wrote:Now only thing we need is native support for roboport wagon and turret wagon so we don't need fake objects placed around
I hope factorio include it soon...
Re: [Done] 5Dim's Trains
i have a question ^^
because ingame-locomotives runs on coal - and i don't like the original locomotive i attempt to make a new one. would you include this locomotive in your mod ?
(i also plan a adequate diesel- and electro- locomotive - but more older and american style )
rusty and clean looks like
test-pics different angle and rust ^^ - size is correct
because ingame-locomotives runs on coal - and i don't like the original locomotive i attempt to make a new one. would you include this locomotive in your mod ?
(i also plan a adequate diesel- and electro- locomotive - but more older and american style )
rusty and clean looks like
test-pics different angle and rust ^^ - size is correct
Re: [Done] 5Dim's Trains
Looks so awesome, you are my hero!!YuokiTani wrote:i have a question ^^
because ingame-locomotives runs on coal - and i don't like the original locomotive i attempt to make a new one. would you include this locomotive in your mod ?
(i also plan a adequate diesel- and electro- locomotive - but more older and american style )
rusty and clean looks likepicstest-pics different angle and rust ^^ - size is correctpics
But I have a question about wheels, how wheels work when locomotive is moving?
Re: [Done] 5Dim's Trains
i can make them move, but i'm not sure if factorio allow this. but maybe its like the tank-tracks or gun-turrets.McGuten wrote: But I have a question about wheels, how wheels work when locomotive is moving?
if it's not working this way i would cover half of the wheels and make a more streamline-look like the mallard.
the original-locomotive has 256 directions i would go with 128 or 64 ... and possible are 8 frames per line = 8 sheets at 64 directions ^^.
what do you think ?
Last edited by YuokiTani on Tue Aug 04, 2015 8:15 pm, edited 2 times in total.
Re: [Done] 5Dim's Trains
Factorio dont allow it, And yes, when you give me images i use http://draeton.github.io/stitches/ for make 8 spritesheet 4x4 = 128 imagesYuokiTani wrote:i can make them move, but i'm not sure if factorio allow this. but maybe its like the tank-tracks or gun-turrets.McGuten wrote: But I have a question about wheels, how wheels work when locomotive is moving?
if it's not working this way i would cover half of the wheels and make a more streamline-look like the mallard.
the original-locomotive has 256 directions i would go with 128 or 64 ... and possible are 8 frames per line = 8 sheets at 64 directions ^^.
what do you think ?
And the locomotive is sooo cool, i like it, i add on my mod, for sure ^^
Re: [Done] 5Dim's Trains
8 frame sample - its a bit rough and not correct but works
which one like you more rusty or clean ? - or some color-variant ?
which one like you more rusty or clean ? - or some color-variant ?
Re: [Done] 5Dim's Trains
But i cant add on factorio :/YuokiTani wrote:8 frame sample - its a bit rough and not correct but works
which one like you more rusty or clean ? - or some color-variant ?
I think is better cover half wheels and a i need both locomotive, rusty for coal locomotive and clean for electric locomotive.
Anyway that looks so good!
Re: [Done] 5Dim's Trains
i have a better electric locomotive in my opinion, but still need some work.McGuten wrote:I think is better cover half wheels and a i need both locomotive, rusty for coal locomotive and clean for electric locomotive.
but steam is usable
zipped frames
Re: [Done] 5Dim's Trains
YuokiTani wrote:8 frame sample - its a bit rough and not correct but works
which one like you more rusty or clean ? - or some color-variant ?
I'm no expert (as will be made clear ), but I've wanted to model the steam piston wheel assembly from old locomotives for some time. Some things that I think will help your model:
- The eccentric rod should only have one pivot other than it's attachment to the wheel and should be attached to the wheel at 90 degrees from the piston attachment - correction: my sketch oversimplified this - http://trumpetb.net/loco/rodsr.html - its still attached at 90 degrees (and phased at 90 degrees, not 180) but the eccentric rod needs to account for the vertical translation to the valve box - nevermind, carry on
- the tie rod should be connected directly to the piston wheel attachment (no reason to transfer all that stress through the first wheel)
- the piston assembly should have a guide. Otherwise, the cylinder would need to keep the piston rod from shifting vertically at it's first pivot which would cause a huge maintenance issue.
I don't have anything for the reversing rod or shifting mechanism, but those are detail items that would be hard to see at this scale anyhow.
I think rusty is predominant for Factorio.
Thank you for the great graphics!
- Attachments
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- STEAM TRAIN PISTON.tiff (117.24 KiB) Viewed 37009 times
Re: [Done] 5Dim's Trains
this piston, tie rod etc - graphics only to fill the space. the animation i made in around 40 min, and i had take the points i had to make it easy.DerivePi wrote:I'm no expert (as will be made clear ), but I've wanted to model the steam piston wheel assembly from old locomotives for some time. Some things that I think will help your model:
- The eccentric rod should only have one pivot other than it's attachment to the wheel and should be attached to the wheel at 90 degrees from the piston attachment - correction: my sketch oversimplified this - http://trumpetb.net/loco/rodsr.html - its still attached at 90 degrees (and phased at 90 degrees, not 180) but the eccentric rod needs to account for the vertical translation to the valve box - nevermind, carry on
- the tie rod should be connected directly to the piston wheel attachment (no reason to transfer all that stress through the first wheel)
- the piston assembly should have a guide. Otherwise, the cylinder would need to keep the piston rod from shifting vertically at it's first pivot which would cause a huge maintenance issue.
I don't have anything for the reversing rod or shifting mechanism, but those are detail items that would be hard to see at this scale anyhow.
if i had planed to animate from begin i had set/modell some things complete different.
after i had rendered this animation i delete this by mistake - so i need to make a new one, if needed. and this time i promise i make it correct and fixing all the floating points.
if have somewhere on my harddrive a better/correct animation of cylinders. if i found i post a sample
Re: [Done] 5Dim's Trains
Wow, looks so great! i will add in next releaseYuokiTani wrote:i have a better electric locomotive in my opinion, but still need some work.McGuten wrote:I think is better cover half wheels and a i need both locomotive, rusty for coal locomotive and clean for electric locomotive.
but steam is usable
zipped frames
Re: [Done] 5Dim's Trains
Wow that looks so cool! i will include on next release ^^
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Re: [Done] 5Dim's Trains
I can't seem to find a download for 0.13 nor 0.12 anyone able to help me please?