[MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack

Topics and discussion about specific mods
keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

Re: [0.11.22] WaiTex 0.6.0: A HD Texture Pack

Post by keyboardhack »

Peter34 wrote:
SuicidalKid wrote:I would rather drop assembler 1, because once you get 2 or 3 you'll hardly ever go back.
I disagree. Assembler 1 can and will be used in cases where speed isn't overly important.

Or where speed is irrelevant. The Landfill mod takes 20 Stone to make 1 unit of Landfill in 0.5 seconds, so there's no reason to use a machine faster than Assembler 1 since you still won't be able to move the Stone into the machine fast enough to take advantage of any increased crafting speed (barring absurd setups with something like 9 Fast Inserters all shovelling Stone into the machine).

Assembler 3, on the other hand, is only very rarely used. In almost all cases, it's better to just use 2 or 3 Assembler 2 machines.
It's all about preference. I only use assembling machines 3 because i am too lazy to use different versions of the same machine. Lots of people only use one version and lots of people use different versions, thus it's about preference/lazyness/priorities.
Waste of bytes : P
keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

Re: [0.12] WaiTex 0.7.0: A HD Texture Pack

Post by keyboardhack »

Took a while and i had to temporarily disable some textures to get this version out of the door but here it is. Hopefully i didn't screw anything up :D

New version
Factorio version: 0.12
Version 0.7.0
-- Added new small lamp
-- Added new combinators
-- Added new storage tank
-- Added new chain signal
-- Added new destoryer robot
-- Added new distractor robot
-- Added new defence robot
-- Added new rocket silo
-- Added new rocket silo rocket
-- Removed trees
-- Removed gun turret
-- Removed laser turret
Full version: https://dl.orangedox.com/e9z7AUoTyIFqAV ... _0.7.0.zip
1GB version: https://dl.orangedox.com/T1RxwmcI4FDlRn ... _0.7.0.zip
1GB VERSION DISABLED TEXTURES
Waste of bytes : P
gr0mpel
Fast Inserter
Fast Inserter
Posts: 110
Joined: Fri May 03, 2013 6:23 pm
Contact:

Re: [0.12] WaiTex 0.7.0: A HD Texture Pack

Post by gr0mpel »

something is wrong with the 'horizontal pipe connection thing'

http://postimg.org/image/53t1irat9/

was waiting for your release - love the mod :D
FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: [0.12] WaiTex 0.7.0: A HD Texture Pack

Post by FishSandwich »

Thanks keyboardhack for the hard work. :)
FalcoGer
Long Handed Inserter
Long Handed Inserter
Posts: 78
Joined: Fri Sep 05, 2014 3:11 pm
Contact:

Re: [0.12] WaiTex 0.7.0: A HD Texture Pack

Post by FalcoGer »

When the active my menu background which is usually grey is getting 100% transparent, leaving only the white text on the buttons. Check boxes and text input fields in the options menu, world generation and save menu and so on are all invisible. When the game started, everything was black and I couldn't see anything except for my mouse, some numbers in my quickbar (also black, besides the numbers) and some green bars and numbers in the weapon/tool/ammo bar.
Maybe I'm doing something wrong?


Using the 1gb version now, seems to work fine.
Last edited by FalcoGer on Wed Jul 22, 2015 2:39 pm, edited 1 time in total.
FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: [0.12] WaiTex 0.7.0: A HD Texture Pack

Post by FishSandwich »

FalcoGer wrote:When the active my menu background which is usually grey is getting 100% transparent, leaving only the white text on the buttons. Check boxes and text input fields in the options menu, world generation and save menu and so on are all invisible. When the game started, everything was black and I couldn't see anything except for my mouse, some numbers in my quickbar (also black, besides the numbers) and some green bars and numbers in the weapon/tool/ammo bar.
Maybe I'm doing something wrong?
That's a problem with not having enough video ram. Have you tried the 1GB version?
WoodyDaOcas
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Wed Apr 02, 2014 9:06 am
Contact:

Re: [0.12] WaiTex 0.7.0: A HD Texture Pack

Post by WoodyDaOcas »

gr0mpel wrote:something is wrong with the 'horizontal pipe connection thing'

http://postimg.org/image/53t1irat9/

was waiting for your release - love the mod :D
yeah, I noticed that yesterday, too :) Not such a big problem, but something is off there, sure :)
Thanks for this pack!
User avatar
Dev-iL
Filter Inserter
Filter Inserter
Posts: 304
Joined: Thu Jul 02, 2015 2:48 pm
Contact:

Re: [0.12] WaiTex 0.7.0: A HD Texture Pack

Post by Dev-iL »

Any idea why the game says that this mod requires sync? Doesn't it only changes some visuals sans any game-state effects?
Leading Hebrew translator of Factorio.
keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

Re: [0.12] WaiTex 0.7.0: A HD Texture Pack

Post by keyboardhack »

gr0mpel wrote: something is wrong with the 'horizontal pipe connection thing'

http://postimg.org/image/53t1irat9/

was waiting for your release - love the mod :D
I will get right on it!
FishSandwich wrote: Thanks keyboardhack for the hard work. :)
Thanks for the kind words :)
Dev-iL wrote: Any idea why the game says that this mod requires sync? Doesn't it only changes some visuals sans any game-state effects?
Yes basicly if a mod contains a control.lua or any of the three data.lua variations then the game think the mods changes the game state. I need a data.lua to change textures so the game thinks my mod changes the game state even though it doesn't.
Waste of bytes : P
User avatar
StanFear
Fast Inserter
Fast Inserter
Posts: 236
Joined: Sun Dec 15, 2013 2:49 pm
Contact:

Re: [0.12] WaiTex 0.7.0: A HD Texture Pack

Post by StanFear »

keyboardhack wrote:
gr0mpel wrote: something is wrong with the 'horizontal pipe connection thing'

http://postimg.org/image/53t1irat9/

was waiting for your release - love the mod :D
I will get right on it!
I actually think this is a factorio bug currently happenning,
I have the same bug and don't use the pack (yet)
keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

Re: [0.12] WaiTex 0.7.0: A HD Texture Pack

Post by keyboardhack »

StanFear wrote:
keyboardhack wrote:
gr0mpel wrote: something is wrong with the 'horizontal pipe connection thing'

http://postimg.org/image/53t1irat9/

was waiting for your release - love the mod :D
I will get right on it!
I actually think this is a factorio bug currently happenning,
I have the same bug and don't use the pack (yet)
Well either way i fixed it for WaiTex in the next version :)
Waste of bytes : P
keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

Re: [0.12.x] WaiTex 0.7.1: A HD Texture Pack

Post by keyboardhack »

Added license, CC BY-NC 4.0, and github page (https://github.com/TheAIBot/WaiTex)

Version 0.7.1
-- Fixed pipe artifact
-- Fixed storage tank artifact
Full version: https://dl.orangedox.com/h7JXWYpaPdyPkc ... _0.7.1.zip
1GB version: https://dl.orangedox.com/yzI7pJDtmchYhK ... _0.7.1.zip
Last edited by keyboardhack on Fri Aug 21, 2015 4:56 am, edited 1 time in total.
Waste of bytes : P
FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: [0.12.x] WaiTex 0.7.1: A HD Texture Pack

Post by FishSandwich »

Eagerly awaiting more updates.. :)
keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

Re: [0.12.x] WaiTex 0.7.1: A HD Texture Pack

Post by keyboardhack »

FishSandwich wrote:Eagerly awaiting more updates.. :)
Currently working on it but it takes some time. Apparently turrets don't like me so they are probably not gonna be in the next update. Instead i am working on making Waitex compatible with other mods that uses base textures!.

In the mean time i actually fixed trees in Waitex 0.7.1 and you can actually enable them if you want to in AllowedTextureChanges.lua. I didn't enable them because i am can't decide if they are good enough to be enabled by default. If you have any feedback about the new trees then i will be very happy to hear it :)
Waste of bytes : P
MrJonathanNZ
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon Jun 02, 2014 4:02 am
Contact:

Re: [0.12.x] WaiTex 0.7.1: A HD Texture Pack

Post by MrJonathanNZ »

Excuse my ignorance but I keep getting a info.jason can't be found.
All other mods (bobs) work but this one crashes the game instantly.
Just a bad download and I need to re download it or am I missing a step.
Perhaps instructions for those new to factorio would be helpful.
keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

Re: [0.12.x] WaiTex 0.7.1: A HD Texture Pack

Post by keyboardhack »

MrJonathanNZ wrote:Excuse my ignorance but I keep getting a info.jason can't be found.
All other mods (bobs) work but this one crashes the game instantly.
Just a bad download and I need to re download it or am I missing a step.
Perhaps instructions for those new to factorio would be helpful.
Yep sounds like a faulty download. You already have bobs mods added. WaiTex is added the same way, by putting WaiTex into the mods folder.
Waste of bytes : P
ToxicTiger
Inserter
Inserter
Posts: 28
Joined: Sat Aug 29, 2015 11:43 pm
Contact:

Re: [MOD 0.12.x] WaiTex 0.7.1: A HD Texture Pack

Post by ToxicTiger »

Works good i have 1792 mb of vram very weird number dont know why. Good anyway thanks for da great mod
I like trains.
User avatar
StoneLegion
Filter Inserter
Filter Inserter
Posts: 687
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: [MOD 0.12.x] WaiTex 0.7.1: A HD Texture Pack

Post by StoneLegion »

I have no clue how this thread has no replies since aug but I assume it's because people are enjoying it a lot. There is some really well programmed mods out there etc. But this has to be me most fav mod.
keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

Re: [MOD 0.12.x] WaiTex 0.7.1: A HD Texture Pack

Post by keyboardhack »

ToxicTiger wrote:Works good i have 1792 mb of vram very weird number dont know why. Good anyway thanks for da great mod
Kane wrote:I have no clue how this thread has no replies since aug but I assume it's because people are enjoying it a lot. There is some really well programmed mods out there etc. But this has to be me most fav mod.
Yep that's hopefully what's happening. Most mod threads out there are bumped by either great discussions or bug reports. WaiTex has neither.
Currently working on the next update which should allow WaiTex better compatebillity with other mods and add additional textures such as transport belts.

Anyway i am glad you all like it and wish you all a nice day :)

Picture of different transport belt qualities(WaiTex will use x2) http://imgur.com/V12MXXB
Waste of bytes : P
User avatar
StoneLegion
Filter Inserter
Filter Inserter
Posts: 687
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: [MOD 0.12.x] WaiTex 0.7.1: A HD Texture Pack

Post by StoneLegion »

0.12.8 for now just open the zip and go to AllowedTectureChanges.lua and false steel furnace line 74.
Post Reply

Return to “Mods”