Well hey, don't complain too much. The game is still in development
In the meantime, use this! (Maybe) Making use of the expansion settings found in map_settings, I've made the biters spawn new bases a little more often, based on current pollution levels. Hopefully this will keep things a little more interesting, and also encourage static defenses in ALL of your bases.
As a disclaimer, I have not heavily tested quite how the balance works with this mod. You are welcome to edit the mod or give your thoughts on how this affects things.
Questions/Comments/Concerns are of course welcome
Changelog:
1.0.0 Release!
1.1.0 Decreased the amount of evolution factor that was reduced after an expansion period