[0.11.x] Logistic mod

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elmi
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[0.11.x] Logistic mod

Post by elmi »

hi

This is my first mod ;)
check it out :D

translated with google translate
mod content

NEW
0.2.9
added super underground belt, max. distance 30 tiles ;)
added super splitter

0.3.0
sound removed for the inserter



all need research ;)

inserter and super belt in action -> http://youtu.be/2gZSIBr68_o


Have fun
Attachments
Logistic_0.3.0.zip
(923.03 KiB) Downloaded 2560 times
Logistic_0.2.9.zip
(923.04 KiB) Downloaded 366 times
Logistic_0.2.8.zip
(380.24 KiB) Downloaded 346 times
Last edited by elmi on Fri Dec 19, 2014 10:27 am, edited 31 times in total.
Google translater ftw ^^

Logistic mod
Better electric pole mod

katyal
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Re: [0.11.3] construction and logistic robots

Post by katyal »

Maybe you could tell us what makes mk2 robots different from regular robots?

elmi
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Re: [0.11.3] construction and logistic robots

Post by elmi »

its faster, have more healt and more max. energy, thats it :D
Google translater ftw ^^

Logistic mod
Better electric pole mod

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bobingabout
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Re: [0.11.3] construction and logistic robots

Post by bobingabout »

Faster is good
increasing max energy only changed the ammount of time it can be in the air, it will also take longer to recharge.
A better solution would be to reduce the running costs so that it can stay in the air longer, but take the same time to recharge.
or perhaps a bit of both.

other changes you could also make would be to carry more items at a time.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

elmi
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Re: [0.11.3] construction and logistic robots

Post by elmi »

done ^^

and more items added :)
Google translater ftw ^^

Logistic mod
Better electric pole mod

elmi
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Re: [0.11.3] Logistic mod

Post by elmi »

update :D
Google translater ftw ^^

Logistic mod
Better electric pole mod

oktabyte
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Re: [0.11.3] Logistic mod

Post by oktabyte »

add a item-blocker
- block items on a conveyor belt

add 90 degree fast left and right inserter
add 90 degree fast close left and right inserter
add 90 degree fast long handed left and right inserter
add 90 degree fast long handed close left and right inserter
Nice, thats what i call useful

elmi
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Re: [0.11.3] Logistic mod

Post by elmi »

update :)

new:
add 90 degree smart left and right inserter
icon rearranged in the inventory
Google translater ftw ^^

Logistic mod
Better electric pole mod

elmi
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Re: [0.11.x] Logistic mod

Post by elmi »

update 0.2.4 ;)

Robo charger - can charge the logistics and construction robot
names of items is displayed correctly
and new youtube video
Google translater ftw ^^

Logistic mod
Better electric pole mod

kyranzor
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Re: [0.11.x] Logistic mod

Post by kyranzor »

Hey elmi, good work on the mod. I have downloaded it and will try it soon.

Keep up the good work modding, these are nice ideas that really should be in the game, even if just for convenience sake.

elmi
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Re: [0.11.x] Logistic mod

Post by elmi »

thanks kyranzor

i hope you like it ;)
Google translater ftw ^^

Logistic mod
Better electric pole mod

elmi
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Re: [0.11.x] Logistic mod

Post by elmi »

update :)

added roboport, larger logistics and construction reach, but requires more energy than the original
Item- Group available, see image
Google translater ftw ^^

Logistic mod
Better electric pole mod

kyranzor
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Re: [0.11.5] Logistic mod

Post by kyranzor »

can you explain what the strange little "item blocker" is?!?

elmi
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Re: [0.11.5] Logistic mod

Post by elmi »

Blocks items on the conveyor belt
Look my video ;)

http://youtu.be/nkGqDb2sO_I
Google translater ftw ^^

Logistic mod
Better electric pole mod

kyranzor
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Re: [0.11.5] Logistic mod

Post by kyranzor »

elmi wrote:Blocks items on the conveyor belt
Look my video ;)

http://youtu.be/nkGqDb2sO_I
wow, cool!

elmi
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Re: [0.11.x] Logistic mod

Post by elmi »

update 0.2.6

added fast close inserter
added 90 degree very fast left and right inserter
Google translater ftw ^^

Logistic mod
Better electric pole mod

elmi
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Re: [0.11.x] Logistic mod

Post by elmi »

update 0.2.7

Error in assignID is fixed
Google translater ftw ^^

Logistic mod
Better electric pole mod

elmi
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Re: [0.11.x] Logistic mod

Post by elmi »

update 0.2.8 :D

added super transport belt, thats really fast ;)
research cost changed
Google translater ftw ^^

Logistic mod
Better electric pole mod

elmi
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Re: [0.11.x] Logistic mod

Post by elmi »

update ;)
0.2.9
added super underground belt, max. distance 30 tiles ;)
added super splitter

new video
inserter and super belt in action
Google translater ftw ^^

Logistic mod
Better electric pole mod

Oragepoilu@gmail.com
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Re: [0.11.x] Logistic mod

Post by Oragepoilu@gmail.com »

Hello,
When i use you mod, i get a weird sound sometime when I'm near a 90d inserter (whatever type it is).

t's like a "greek" (well an human can't do this sound anyway) witch is saturated or something like this.

I'v already used them before, and didn't hear anything; but now it alway happen...

I assume the problem is from me, but i don't know why.

It's not a big deal, but it if someone have an idea or know how I could avoid to play a sound when they work, i would really appreciate the help :)

Hu, nothing to with the problem but i miss the long range "not close" inserter here witch could be great to get along the other ;)


ps : using 11.6, last version of the mod, problem still here when playing with only the mod in the mod folder and the computer was restarted. First time for years that i found a problem like this in a game, and I play a lot of modded games :)
Last edited by Oragepoilu@gmail.com on Fri Dec 19, 2014 9:47 am, edited 1 time in total.

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