[MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Topics and discussion about specific mods
Post Reply
Zetsubo
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sat Sep 27, 2014 12:39 pm
Contact:

[MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by Zetsubo »

Hello guys i decided to make an "extended version" of underground belts.
Well basically just look at pictures and you will se what this mod does ... :)
I just simply made made new tech tree added some broccoli in it and then it was finished.
I actually found that this concept was already here but unfortunately it was after i finished the "mod".
Mod is tested with DyTechMOD but should work fine with vanilla as well..

Changelog:
Mod updated for v 0.11.X by Vlczero thank you :)

So there are few images just for your imagination.

Thech Tree
Recipes
Vanilla vs +
Download
Last edited by Zetsubo on Wed Nov 26, 2014 4:54 pm, edited 14 times in total.

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: [MOD 0.10.12] UndergroundBeltsExtended aka Belts+

Post by n9103 »

You need to use the BBCode (or forum) format when hotlinking/embedding images.

In the meantime, everyone else can open the placeholders in a new tab and get the images that way.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

Zetsubo
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sat Sep 27, 2014 12:39 pm
Contact:

Re: [MOD 0.10.12] UndergroundBeltsExtended aka Belts+

Post by Zetsubo »

Images should be fixed now..

User avatar
CreeperDaReeper
Fast Inserter
Fast Inserter
Posts: 228
Joined: Fri May 23, 2014 8:59 pm
Contact:

Re: [MOD 0.10.12] UndergroundBeltsExtended aka Belts+

Post by CreeperDaReeper »

I would strongly recommend changing the .rar to a .zip, since thats what the game prefers. Makes it so that players can just download and drop it into the mods folder.

dunpealhunter
Inserter
Inserter
Posts: 24
Joined: Sat Nov 01, 2014 10:16 am
Contact:

Re: [MOD 0.10.12] UndergroundBeltsExtended aka Belts+

Post by dunpealhunter »

Any change you could update this mod to 11.1? I really liked it a lot and it made my life in factorio just a little bit easier... :)

vlczero
Inserter
Inserter
Posts: 47
Joined: Sun Oct 05, 2014 1:51 pm
Contact:

Re: [MOD 0.10.12] UndergroundBeltsExtended aka Belts+

Post by vlczero »

I have updated the mod for personal use but i have messaged the mod author first before posting it here. So stay tuned.

Zetsubo
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sat Sep 27, 2014 12:39 pm
Contact:

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by Zetsubo »

Download link was updated with latest version :) thank you vlczero.

rorror
Fast Inserter
Fast Inserter
Posts: 241
Joined: Fri Nov 21, 2014 9:02 pm
Contact:

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by rorror »

I have installed this mod, i like it. But i also use dytech. There are faster belts in dytech?

feature request. if dytech is installed, add some extra long belts for the faster tracks from dytech?
This would be cool to if that would be possible.

User avatar
BLuehasia
Long Handed Inserter
Long Handed Inserter
Posts: 80
Joined: Tue Dec 30, 2014 2:13 am
Contact:

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by BLuehasia »

tried using this on game version 11.21 and get an error on start up
Attachments
Screenshot_91.jpg
Screenshot_91.jpg (29.64 KiB) Viewed 29546 times

User avatar
matpmag
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Sun Apr 19, 2015 12:05 pm
Contact:

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by matpmag »

BLuehasia wrote:tried using this on game version 11.21 and get an error on start up
Looks like your file is zipped twice - it appears to be Belts+_0.0.2.zip.zip

you can try redownloading the mod or use this attatchment if it suits better:
Belts+_0.0.2.zip
Belts+ Mod 0.0.2
(23.81 KiB) Downloaded 460 times
copy it as is into your "/AppData/Roaming/Factorio/mods" folder :)

Arminius
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu May 21, 2015 12:32 pm
Contact:

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by Arminius »

My main issue with this mod is the resource cost - It costs 5 transport belts to make a pair (2x) of vanilla underground belt items, so making a pair of your new underground belt items costs 15 transport belts (since your recipe asks for three pairs of vanilla underground belts).
Somehow, you're getting double the amount of transport belt out of thin air.

Apart from that, this is a good idea, I don't get why vanilla has such a low limit on underground belts, although 30 is a bit extreme in my opinion.

alcan
Burner Inserter
Burner Inserter
Posts: 15
Joined: Mon Jun 08, 2015 8:09 pm
Contact:

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by alcan »

Image

Blob
Burner Inserter
Burner Inserter
Posts: 9
Joined: Fri Jun 05, 2015 4:27 pm
Contact:

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by Blob »


alcan
Burner Inserter
Burner Inserter
Posts: 15
Joined: Mon Jun 08, 2015 8:09 pm
Contact:

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by alcan »

Blob wrote:
alcan wrote:
What about this
https://forums.factorio.com/forum/vie ... php?t=3607
I love you

kwstoudt
Burner Inserter
Burner Inserter
Posts: 14
Joined: Tue May 26, 2015 2:12 am
Contact:

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by kwstoudt »

Anyone know if this mod works with 0.12?

cncr04s
Inserter
Inserter
Posts: 27
Joined: Wed Aug 19, 2015 3:58 pm
Contact:

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by cncr04s »

This does indeed work on 0.12.35 Probably all of 0.12

Neomore
Inserter
Inserter
Posts: 47
Joined: Sun Jun 21, 2015 5:42 pm
Contact:

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Post by Neomore »

For anyone looking for a newer version of this mod for Factorio 0.13.X, I have updated a mod similar to this one (Upgrade), which is now called Advanced Logistics

This mod adds 2 new varieties of underground belts for each belt variety (30 and 50 distances), as well as chancing the base underground belts to have a max distance of 10 instead of 5.

The nod can be found on the portal at the following link: https://mods.factorio.com/mods/Neomore/ ... -Logistics
Author of Advanced Factorio, a set of mods that add small bits of Advanced functionality to your gameplay

Check it out here: https://mods.factorio.com/user/neomore

Post Reply

Return to “Mods”