[0.9.x] Landfill (1.1)

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DataReaper
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Re: [0.9.x] Landfill (1.1)

Post by DataReaper »

could someone post the temp fix or PM Me with it, i cant seem to get it to work and i would really like to have this work with my game
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ThaPear
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Re: [0.9.x] Landfill (1.1)

Post by ThaPear »

Here you go:
Landfill.zip
(15.31 KiB) Downloaded 285 times
Last edited by ThaPear on Wed Jul 09, 2014 7:33 am, edited 2 times in total.
DataReaper
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Re: [0.9.x] Landfill (1.1)

Post by DataReaper »

omg thanks
Rseding91
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Re: [0.9.x] Landfill (1.1)

Post by Rseding91 »

I updated Landfill to 0.10.2:

Fixed: crashing when mousing landfills over walls
Added: Bigger landfill
Added: Water-be-gone

The Bigger landfill is 4 times the size of the standard landfill and crafts with 4 of the standard landfills.

The Water-be-gone will attempt to flood-fill a body of water it's placed in using landfills or bigger landfills from your inventory. If you don't have enough landfills it will tell you how many you need to fill what you're trying to place it in.


Forum link:
Latest version: 1.4 (fixed not refunding items if placed in invalid spots)
Landfill.zip
Last edited by Rseding91 on Sat Jul 19, 2014 5:50 am, edited 2 times in total.
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Re: [0.9.x] Landfill (1.1)

Post by Slan »

Still missing half the mod. Oky you can fill water, but when would it be possible to dig for water ? In fact that's the thing i miss the most. I know this break the game, but would be really nice, maybe you can make it cost a lot ?
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Re: [0.9.x] Landfill (1.1)

Post by Rseding91 »

Slan wrote:Still missing half the mod. Oky you can fill water, but when would it be possible to dig for water ? In fact that's the thing i miss the most. I know this break the game, but would be really nice, maybe you can make it cost a lot ?
I could make a separate mod that lets you dig out land for those who want it. Any ideas on what it should it cost to make?
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Re: [0.9.x] Landfill (1.1)

Post by BurnHard »

Rseding91 wrote:Any ideas on what it should it cost to make?
Steel Pickaxes :)
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CreeperDaReeper
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Re: [0.9.x] Landfill (1.1)

Post by CreeperDaReeper »

BurnHard wrote:
Rseding91 wrote:Any ideas on what it should it cost to make?
Steel Pickaxes :)
And explosives.
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Re: [0.9.x] Landfill (1.1)

Post by Turtle »

Water-be-gone doesn't update the minimap when filled:
water-be-gone.jpg
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Re: [0.9.x] Landfill (1.1)

Post by Rahjital »

That's supposed to happen automatically when tiles are changed, so this must be a Factorio bug.
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Re: [0.9.x] Landfill (1.1)

Post by Airat9000 »

new version avialable? in water place?
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Re: [0.9.x] Landfill (1.1)

Post by Turtle »

Rahjital wrote:That's supposed to happen automatically when tiles are changed, so this must be a Factorio bug.
Oh well, at least it's fixed if you scan with radar... so I just put a couple and let them scan the "new land."
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Re: [0.9.x] Landfill (1.1)

Post by Rseding91 »

Turtle wrote:
Rahjital wrote:That's supposed to happen automatically when tiles are changed, so this must be a Factorio bug.
Oh well, at least it's fixed if you scan with radar... so I just put a couple and let them scan the "new land."
You can also just place and mine anything to update the minimap.
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Re: [0.9.x] Landfill (1.1)

Post by Airat9000 »

Rseding91 wrote:I updated Landfill to 0.10.2:

Fixed: crashing when mousing landfills over walls
Added: Bigger landfill
Added: Water-be-gone

The Bigger landfill is 4 times the size of the standard landfill and crafts with 4 of the standard landfills.

The Water-be-gone will attempt to flood-fill a body of water it's placed in using landfills or bigger landfills from your inventory. If you don't have enough landfills it will tell you how many you need to fill what you're trying to place it in.


Forum link:
Landfill.zip

the idea,
and why for the production of the land could be used from the sand and stone .. Dytech

and another option to open technology, terraforming,
creation and discovery of water is just convenient for protection :)
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Re: [0.9.x] Landfill (1.1)

Post by nmid »

Hi,

I'm going to be trying out this mod, but I have found a minor bug in the Landfill\prototypes\entities.lua, that causes the game to crash during the load process ...

The games gives an error message as the mod sound links are to incorrect file formats.
Both links are to a wav file instead of an ogg file.

Changing the default to
repair_sound = { filename = "__base__/sound/manual-repair-simple.ogg" },
mined_sound = { filename = "__base__/sound/deconstruct-bricks.ogg" },
makes the game load properly again.

Edit - I see it was addressed unofficially 2 pages ago. Hmm.
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Ranakastrasz
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Re: [0.9.x] Landfill (1.1)

Post by Ranakastrasz »

Download seems to be broken. Possible to be temporary.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Rseding91
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Re: [0.9.x] Landfill (1.1)

Post by Rseding91 »

Ranakastrasz wrote:Download seems to be broken. Possible to be temporary.
You can use the one I updated here: https://forums.factorio.com/forum/vie ... =30#p36160
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Rseding91
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Re: [0.9.x] Landfill (1.1)

Post by Rseding91 »

I updated the version I posted a little while ago and fixed it so it refunds the items if you place them in an invalid spot.
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Re: [0.9.x] Landfill (1.1)

Post by GotLag »

Sorry for the sudden disappearance, I got busy.

Please, feel free to use, re-use, adapt, discard, mock, or otherwise find entertainment in my code. If you want to credit me that's up to you but to be honest I'm not bothered.
I'm just happy if someone finds it useful.
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Re: [0.9.x] Landfill (1.1)

Post by Airat9000 »

GotLag wrote:Sorry for the sudden disappearance, I got busy.

Please, feel free to use, re-use, adapt, discard, mock, or otherwise find entertainment in my code. If you want to credit me that's up to you but to be honest I'm not bothered.
I'm just happy if someone finds it useful.
Still waiting on you further versions so that already dofiksili under 0.10.3 and with the ability to put the water .. thanks for the mod ..
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