[MOD 0.12.x] AdvancedEquipment_0.5.7
Re: [MOD 0.9.x] AdvancedEquipment v0.3.2
Please, advise how to fix that:
I just want to set the condition for the smart inserter, but that is impossible due to the bug.
Possible solution: to move your items to a different sub-category.
But I don't know how to do that
I just want to set the condition for the smart inserter, but that is impossible due to the bug.
Possible solution: to move your items to a different sub-category.
But I don't know how to do that
Re: [MOD 0.9.x] AdvancedEquipment v0.3.2
I fixed it by adding a subgroup
Re: [MOD 0.9.x] AdvancedEquipment v0.3.2
Will be fixed in next version... I thing this night i will upload it.DRBLN wrote:Please, advise how to fix that:
I just want to set the condition for the smart inserter, but that is impossible due to the bug.
Possible solution: to move your items to a different sub-category.
But I don't know how to do that
Already posted a new version in 1st post. Bug discovered by slay_mithos and DRBLN was fixed.
ficolas thx for spoiler
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.2
Funny thing being that it's exactly what I sent him by e-mail, all the equipments put into two new subgroups to keep things clean-ish.DRBLN wrote:I fixed it by adding a subgroup
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
Thank you for fixing it. Now my Very-HighVery-High-Rich gamemode sounds possible again !
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
It... Translate to Russian
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- AdvEquipRU.rar
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
Спасибо (Thanks).
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
I will merge it with my mod in next version, unless you don't agree?Vitduo wrote:It... Translate to Russian
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
I agree, of course
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
EDIT: Wow, I really did not think this post through well enough. I'm terribly sorry for the inconvenience I've burdened on you all.
Last edited by SpencerS145 on Thu Mar 27, 2014 12:26 am, edited 1 time in total.
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
Provide a savegame, and tell a bit more info!SpencerS145 wrote:Guess what? Your mod corrupts saves. Guess what else? I lost 3 hours of work to your mod. The game crashes when you attempt to load any save played with this mod.
FIX SAVE CORRUPTION.
NOW.
which other mods you use?
which factorio version?
have you edited any files of any mods? (editing a control.lua without knowing how, is quite prone to errors!)
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
One thing said: If I would be Dysoch, I would ignore you. Because what an ignorance! This is software-development in alpha-state!SpencerS145 wrote:Guess what? Your mod corrupts saves. Guess what else? I lost 3 hours of work to your mod. The game crashes when you attempt to load any save played with this mod.
FIX SAVE CORRUPTION.
NOW.
Cool suggestion: Eatable MOUSE-pointers.
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
this was my first thought but i cant be a hard ass all the time xDssilk wrote: One thing said: If I would be Dysoch, I would ignore you. Because what an ignorance! This is software-development in alpha-state!
but true, its in alpha. and the error is not with the mod btw (i checked, and so did kovarex)
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
Has eventually something to do with my issue: https://forums.factorio.com/forum/vie ... f=7&t=2970
Works with 0.9.4 but not with 0.9.5....
Works with 0.9.4 but not with 0.9.5....
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
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I still like small signatures...
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
Those are not buildings, but portable reactors for power armor.NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
OHHHHHHHHHHHHHHHHHHHHHHH, of course if I scrolled down just a millisecond down it would reveal the fusion reactor inside the power armor. Alrighty, now the amount it states is more reasonable. Thanks! Still going to keep this mod, many possibilities and its going to help lots when raiding biter spawners, just going to look for another mod that could provide a huge amount of power with the least amount of space required.Sleeeper wrote:Those are not buildings, but portable reactors for power armor.NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
If you have the resources I'd suggest the Dark Matter Generator also by darius456NickehBoi wrote:just going to look for another mod that could provide a huge amount of power with the least amount of space required.
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
Thank You guys, You are faster then lighting... I have read NickehBoi's massage 3min before I had to got to work (on may bike), so I thought that I will respond when I arrive but You were faster. Thx for that. Everything that Sleeeper and FreeER wrote is truth.
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Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
I also forgot that Watts is actually smaller then Kilowatts so I was nothing but all wrong on my part, sorry all. So yay, even more power for my power armor!NickehBoi wrote:OHHHHHHHHHHHHHHHHHHHHHHH, of course if I scrolled down just a millisecond down it would reveal the fusion reactor inside the power armor. Alrighty, now the amount it states is more reasonable. Thanks! Still going to keep this mod, many possibilities and its going to help lots when raiding biter spawners, just going to look for another mod that could provide a huge amount of power with the least amount of space required.Sleeeper wrote:Those are not buildings, but portable reactors for power armor.NickehBoi wrote:For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk 6 which is showing 3.0 KW and Mk 7 only giving 3.5 KW, is this a bug? If so it has effected it seems only the fusion reactors, please respond back when you can cause, this mod is my only hope on powering a gigantic base.