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ZenThorn
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Re: [MOD 0.11.20] Cursed Exp - v0.2.2

Post by ZenThorn »

Hi there,

My wife and I have been excited to try and play factorio with your mod but have been unable to thus far, is it completely compatible in multiplayer? We have found that it functions fine up until one of us interacts with the cursed GUI which instantly causes the other persons game to crash, if I click on the GUI it will crash her game and if she clicks on the GUI it will crash my game but the person who clicks it stays in the game. We have tried troubleshooting, with and without other mods and have narrowed it down to it only occurring in multiplayer. If you need the error report from the log I can provide that for you, I just don't want to flood this post with excessive data unless it's absolutely necessary.

I think it's a great mod and awesome concept to bring to the game, you have done a really nice job on it, I only hope you can help me with this problem so that I can play it with my wife :).
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L0771
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Re: [MOD 0.11.20] Cursed Exp - v0.2.2

Post by L0771 »

ZenThorn wrote:Hi there,

My wife and I have been excited to try and play factorio with your mod but have been unable to thus far, is it completely compatible in multiplayer? We have found that it functions fine up until one of us interacts with the cursed GUI which instantly causes the other persons game to crash, if I click on the GUI it will crash her game and if she clicks on the GUI it will crash my game but the person who clicks it stays in the game. We have tried troubleshooting, with and without other mods and have narrowed it down to it only occurring in multiplayer. If you need the error report from the log I can provide that for you, I just don't want to flood this post with excessive data unless it's absolutely necessary.

I think it's a great mod and awesome concept to bring to the game, you have done a really nice job on it, I only hope you can help me with this problem so that I can play it with my wife :).
Ty for feedback :)

You and your wife have different nicknames?
I think is fully compatible with multiplayer, I can't test, but no one has reported a problem with MP.
Cursed are on ShadowsMegaModpack and no one reported this issue.
Any button crash your game?

I've tested on old versions, with same nickname, if player1 click button1 on the gui, all others player1's button1 are clicked.

Try this with 2 both players on the game
/c remote.call("cursed","resetgui")
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Re: [MOD 0.11.20] Cursed Exp - v0.2.2

Post by orzelek »

Hmm so arrows damage should upgrade somehow?

I'm playing with Shadow's mod pack and I haven't noticed anything changing there. Armor&tool do change but they are very weak compared to other alternatives you can get. And I don't see how to get hundred's of talents for the upgrades.

If I understand correctly the 10 parts made from hearts should allow production of T1 talents then use the advancement recipes. 10 parts is a bit much to shuffle around tho so not really promising considering that benefits seemed minimal.
In 40+h game I managed to get maybe 100 of T1 talents from playing which is not that much. I wasn't fighting using the bow tho - it seems inferior to standard weapons at start and it's hard to level it without incentive to use it.
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Re: [MOD 0.11.20] Cursed Exp - v0.2.2

Post by HellEye »

Hey!
I like this mod thus far, using darkshadow's modpack. But i have one question. Does the turret level talent increase max turret level? I have one turret that's sitting on 3 xp more than needed to level but it's not going. Oh, and the bow is too slow early game to use it, 3 seconds of delay is too much. Well... It wouldn't be bad if I could change the weapon, but It doesn't shoot if i fire the bow by mistake. I don't think that thare's any way to overwrite it though. Great mod, Maybe a bit too unbalanced.
Thanks!
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L0771
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Re: [MOD 0.11.20] Cursed Exp - v0.2.2

Post by L0771 »

orzelek wrote:Hmm so arrows damage should upgrade somehow?
hmmm yep, just tested, every "bow" level adds (Damage = (6.5 + 0.5 * [Level]))
Dmg
orzelek wrote:I'm playing with Shadow's mod pack and I haven't noticed anything changing there. Armor&tool do change but they are very weak compared to other alternatives you can get. And I don't see how to get hundred's of talents for the upgrades.
If I understand correctly the 10 parts made from hearts should allow production of T1 talents then use the advancement recipes. 10 parts is a bit much to shuffle around tho so not really promising considering that benefits seemed minimal.
In 40+h game I managed to get maybe 100 of T1 talents from playing which is not that much. I wasn't fighting using the bow tho - it seems inferior to standard weapons at start and it's hard to level it without incentive to use it.
... You needs to build a farm of hearts, with 1 germling and 1 litre of blood can craft 1 Seed, with this you can farm hearts without limit.
HellEye wrote:Hey!
I like this mod thus far, using darkshadow's modpack. But i have one question. Does the turret level talent increase max turret level? I have one turret that's sitting on 3 xp more than needed to level but it's not going. Oh, and the bow is too slow early game to use it, 3 seconds of delay is too much. Well... It wouldn't be bad if I could change the weapon, but It doesn't shoot if i fire the bow by mistake. I don't think that thare's any way to overwrite it though. Great mod, Maybe a bit too unbalanced.
Thanks!
You needs buy "Updade turret", every upgrade gives 1 Level more and a bonus of exp.
The bow is a unlimited weapon, with long range, but if i gives a good weapon from begining, you don't need to choose for the "upgradeable" or another weapon, with high bow level, have higger damage and speed than all...
I don't want make a "EPIC OP WEAPON", i give another weapon, you need choose.

Thanks! :)
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Re: [MOD 0.11.20] Cursed Exp - v0.2.2

Post by ZenThorn »

L0771 wrote:
ZenThorn wrote:Hi there,

My wife and I have been excited to try and play factorio with your mod but have been unable to thus far, is it completely compatible in multiplayer? We have found that it functions fine up until one of us interacts with the cursed GUI which instantly causes the other persons game to crash, if I click on the GUI it will crash her game and if she clicks on the GUI it will crash my game but the person who clicks it stays in the game. We have tried troubleshooting, with and without other mods and have narrowed it down to it only occurring in multiplayer. If you need the error report from the log I can provide that for you, I just don't want to flood this post with excessive data unless it's absolutely necessary.

I think it's a great mod and awesome concept to bring to the game, you have done a really nice job on it, I only hope you can help me with this problem so that I can play it with my wife :).
Ty for feedback :)

You and your wife have different nicknames?
I think is fully compatible with multiplayer, I can't test, but no one has reported a problem with MP.
Cursed are on ShadowsMegaModpack and no one reported this issue.
Any button crash your game?


I've tested on old versions, with same nickname, if player1 click button1 on the gui, all others player1's button1 are clicked.

Try this with 2 both players on the game
/c remote.call("cursed","resetgui")
Thanks for your prompt reply, we did some more extensive testing and also tried what you mentioned there with the console command but it didn't change anything, yes we do have different nicknames and we also changed them again as well as re-installed the game, mods and deleted the temp folder and crop-cache.dat file. We play together using the ShadowsMegaModpack -cursed exp and we don't have any crashes so I am completely baffled as to why we are having this problem, especially being that (like you said) nobody else has reported having this problem.

What we can do is click the cursed Icon in the GUI to display the drop down menu and are able to hover the mouse over the options and highlight the buttons with no problem but once we click any of the buttons it will crash the other player.

Here is the log, I hope it helps, keep in mind this occurred after generating a new map, my wife loaded in, we did nothing but click a button on the cursed GUI and this is the error report from that, the mod setup works perfectly once cursed is removed. My next step is to create a new log file without any additional mods for the purpose of clarity.
Error Log
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Re: [MOD 0.11.20] Cursed Exp - v0.2.3

Post by L0771 »

i've posted this here.
I'm sorry, i have no idea what can it be.

And
v0.2.3
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Re: [MOD 0.11.20] Cursed Exp - v0.2.3

Post by Skyswimsky »

Hey,

I just wanted to tell you that I have the exact same error, if the logs help I can reproduce it later.
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Re: [MOD 0.11.20] Cursed Exp - v0.2.3

Post by darkshadow1809 »

Latest compability patch with oxygen causes people to take damage if theres pollution around them. When they do not have oxygen mod installed. Please fix :) !
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Re: [MOD 0.11.20] Cursed Exp - v0.2.3

Post by L0771 »

darkshadow1809 wrote:Latest compability patch with oxygen causes people to take damage if theres pollution around them. When they do not have oxygen mod installed. Please fix :) !
It's done, sorry, i've finished yesterday, but i've sended other file to Oxygen mod's owner :)
v0.2.4
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Re: [MOD 0.11.20] Cursed Exp - v0.2.4

Post by Foxy_Boxes »

My turret won't evolve past second level?
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Re: [MOD 0.11.20] Cursed Exp - v0.2.4

Post by L0771 »

Foxy_Boxes wrote:My turret won't evolve past second level?
You need buy "Update turrets", this talent gives 2% of exp bonus and 1 lvls more every update :)
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Re: [MOD 0.11.20] Cursed Exp - v0.2.5

Post by L0771 »

Update
v0.2.5
I think have bigs changes :)

And updated the mod's post

EDIT: A little bug clicking Oxygen button, but isn't a problem
+
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5

Post by L0771 »

Time to talent's farming (I think is easier now with fishers)
If someone have a idea, please tell me :D
Mini farm
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5

Post by Pandemoneus »

Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod.

1.) How do you get the bow?
2.) How do you craft talents from the 10 talent parts?

Thanks for the reply in advance.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
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darkshadow1809
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5

Post by darkshadow1809 »

Pandemoneus wrote:Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod.

1.) How do you get the bow?
2.) How do you craft talents from the 10 talent parts?

Thanks for the reply in advance.
Currently the bow part is a bug on my end. Since hardcorio.. Overrides quite a couple of things.

2. Well thats not a bug on my part :P There is definitely a way. I haven't fiddled to much with cursed since i havent done a playthrough in a looooooooooooooong time. :p Guess someone else will have to answer this one.

also hardcore modpack is definitely NOT done. as i did play a little bit. Its way too hard at the moment and can only be played on easy or below :P Since it requires a very good while to get started.
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5

Post by Pandemoneus »

darkshadow1809 wrote:
Pandemoneus wrote:Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod.

1.) How do you get the bow?
2.) How do you craft talents from the 10 talent parts?

Thanks for the reply in advance.
Currently the bow part is a bug on my end. Since hardcorio.. Overrides quite a couple of things.

2. Well thats not a bug on my part :P There is definitely a way. I haven't fiddled to much with cursed since i havent done a playthrough in a looooooooooooooong time. :p Guess someone else will have to answer this one.

also hardcore modpack is definitely NOT done. as i did play a little bit. Its way too hard at the moment and can only be played on easy or below :P Since it requires a very good while to get started.
Yeah, I do play on easy, because I am having trouble fending the monsters off. Made the 7.62 turrets, which help me for now, but the waves are getting stronger. I hope laser turrets will further improve my defenses.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5

Post by darkshadow1809 »

Pandemoneus wrote:
darkshadow1809 wrote:
Pandemoneus wrote:Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod.

1.) How do you get the bow?
2.) How do you craft talents from the 10 talent parts?

Thanks for the reply in advance.
Currently the bow part is a bug on my end. Since hardcorio.. Overrides quite a couple of things.

2. Well thats not a bug on my part :P There is definitely a way. I haven't fiddled to much with cursed since i havent done a playthrough in a looooooooooooooong time. :p Guess someone else will have to answer this one.

also hardcore modpack is definitely NOT done. as i did play a little bit. Its way too hard at the moment and can only be played on easy or below :P Since it requires a very good while to get started.
Yeah, I do play on easy, because I am having trouble fending the monsters off. Made the 7.62 turrets, which help me for now, but the waves are getting stronger. I hope laser turrets will further improve my defenses.

Laser turrets definitely help! But take a look into evolution mod :) Its a mod i made. Not to show off and shout out the name. But just for the soul fact it might actually help you fend them off! Just take it as a side project and make enough alien-bioconstructs etc. etc. To research fast! The worms definitely help in defense and are cheap! And guess what. VERY effective against those little monsters!
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5

Post by Pandemoneus »

Pandemoneus wrote:Hey, I am playing Shadows Hardcore Megapack and I got a few questions about your mod.

1.) How do you get the bow?
2.) How do you craft talents from the 10 talent parts?

Thanks for the reply in advance.
Nevermind about my second question now, I discovered the option somewhat hidden in the middle of the talents exchanger.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
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Re: [MOD 0.11.20+] Cursed Exp - v0.2.5

Post by L0771 »

Pandemoneus wrote:1.) How do you get the bow?
just copy this in console
/c game.player.insert({name="cursed-weapon1-1",count=1})
Or buy a new bow with talents tier 2 ;)
Pandemoneus wrote:2.) How do you craft talents from the 10 talent parts?
Talents exchange.
darkshadow1809 wrote:Currently the bow part is a bug on my end. Since hardcorio.. Overrides quite a couple of things.
¬¬ a bug? with my bow? is unacceptable, i can't test the modpack, but if the bug happens with hardcorio, i'll desactivate that mod :twisted:
Or... I just load after his mod :P
I don't know what is the bug, tell me.


I'm adding some new entities, now with fisher, you have a lot of blood, i'm thinking in some new entities, but my entities aren't easy to add (just the fisher XD), with the wall i've added a new sistem of pipes (the wall are all pipes), and this pipes can't touch normal pipes...
I'm thinking a chance to craft talents only with 4-5 parts and with only blood.
And a incubator to generate energy with corpses (will cost some like 10k of blood every corpse)
like this Xp
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