Adds better power options for powering Modular Armour and Power Armor prior to fusion:
1. Triples the capacity of Battery MkI from 1 kJ to 3kJ.
2. Doubles the capacity of Battery Mk II from 5 kJ to 10 kJ.
3. Increases the power generated by Armor suit Solar Panels by 50%, from 10 watt to 15 watt.
Notes on balance:
1) This mod does not make solar panels overpowered compared to the Fusion Reactor.
In the base game the reactor armor module has a 4x4 tile footprint and outputs 750 watt, thus a power density of a bit under 49 watt per tile.
Compare this to the armor module Solar Panels which are boosted from 10 to 15 watt per tile, so even with the buff the Fusion Reactor still offers a bit more than 3 times the power density.[/i]
2) This mod does not change any of the recipes for the items
Verified as MP compatible!
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Mod spotlight
Thanks so much to Xterminator for his spotlight on this mod!
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Changelog
None at the moment - suggestions are welcome
Thanks
My first mod!
Thanks to Peter34 for the idea
Thanks to Xterminator Xterminator for his spotlight on this mod - be sure to check out his channel