[0.12.17]Clean Pipes 0.0.4 - Decide how pipes connect!

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ThaPear
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[0.12.17]Clean Pipes 0.0.4 - Decide how pipes connect!

Post by ThaPear »

Clean Pipes

Updated for version 0.12.17 - Thanks to Divran
Get it here!

This mod allows you to build pipes which connect exactly as you want them to.
Simply craft a (one or two-sided) placer, place them with the arrow pointing towards other pipes and the pipes will connect.
See the GIF below for how it works.

Many thanks to Rseding91 for modifying it to work with blueprints.
3Mb GIF
0.0.4 for 0.11.6
Last edited by ThaPear on Thu Nov 19, 2015 8:36 pm, edited 11 times in total.
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Re: [MOD 0.10.x]Clean Pipes 0.0.1

Post by SuperSandro2000 »

good pic ;)
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Re: [MOD 0.10.x]Clean Pipes 0.0.1

Post by Slan »

Most of the mod actually allow 20/40/80+ sometimes pump. Can you make a version with 20/40/80 capactity ? You can see Yuoki mod and dytech one for the recipe they use and match them.
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Re: [MOD 0.10.x]Clean Pipes 0.0.1

Post by CreeperDaReeper »

Preview picture be broken. Not sure what I'm looking at here till you fix it.
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Re: [MOD 0.10.x]Clean Pipes 0.0.1

Post by FreeER »

CreeperDaReeper wrote:Preview picture be broken. Not sure what I'm looking at here till you fix it.
I copied the image location and pasted it into my address bar and was politely told by google:
Your client does not have permission to get URL /tr9hV0jdPbaYFMEZfaKZzbkhcXgI3n1xADKDsSXBRv9D5OL_RK1Pz9eCqu-E9R5sm3kkFWackrs from this server.
:lol:
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ThaPear
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Re: [MOD 0.10.x]Clean Pipes 0.0.1

Post by ThaPear »

Ah, it's working now, sorry about that!
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Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Post by JamesOFarrell »

This is awesome. I'll put a link in from the StraightPipes thread to this mod as this is much more useful. Thank you
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Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Post by Rseding91 »

A few things:
  • 1. The pipes don't place as owned by the player and so show up red on the minimap
  • 2. When placing and harvesting the 2 sided connection pipes it gives a one sided connection pipe back - not so much a bug but just annoying having to keep re-crafting 2 sided pipes
  • 3. Because all the different types of connections are different pipe entities they don't work with blueprints (always reports missing items)

For 1: That can be fixed by setting the force when using createentity in your control.lua script (unless it was intended)

For 2: You should be able to duplicate your existing pipe entities and have a second set that harvests to the double sided pipes

For 3: Blueprints only work if you've done #1 - blueprints don't let you create them out of non-player placed items apparently. But, you could also make a new crafting category tab with all the different styles of connecting pipe available to craft from the one-sided connection pipe item. That way you could have them available in your logistics network using auto-crafting and could blueprint copy-paste an existing pipe setup.

Having them in a different recipe category would keep them from cluttering up the existing recipe category that a normal player would use. You could also put the item description as "Pipe custom connections: N/S/E/W" while keeping the entity name the same (making them distinguishable from each other) so when it's placed in the world via your control.lua script or a robot it still reads "Clean pipe" for the name (entities in-world have no item description attached).
If you want to get ahold of me I'm almost always on Discord.
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Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Post by Rseding91 »

Rseding91 wrote:A few things:
  • 1. The pipes don't place as owned by the player and so show up red on the minimap
  • 2. When placing and harvesting the 2 sided connection pipes it gives a one sided connection pipe back - not so much a bug but just annoying having to keep re-crafting 2 sided pipes
  • 3. Because all the different types of connections are different pipe entities they don't work with blueprints (always reports missing items)

For 1: That can be fixed by setting the force when using createentity in your control.lua script (unless it was intended)

For 2: You should be able to duplicate your existing pipe entities and have a second set that harvests to the double sided pipes

For 3: Blueprints only work if you've done #1 - blueprints don't let you create them out of non-player placed items apparently. But, you could also make a new crafting category tab with all the different styles of connecting pipe available to craft from the one-sided connection pipe item. That way you could have them available in your logistics network using auto-crafting and could blueprint copy-paste an existing pipe setup.

Having them in a different recipe category would keep them from cluttering up the existing recipe category that a normal player would use. You could also put the item description as "Pipe custom connections: N/S/E/W" while keeping the entity name the same (making them distinguishable from each other) so when it's placed in the world via your control.lua script or a robot it still reads "Clean pipe" for the name (entities in-world have no item description attached).

I actually went ahead and did everything mentioned above: https://www.dropbox.com/s/ti48g9qpdnv9i ... nPipes.zip

Feel free to use it if you like :) I know I will.
If you want to get ahold of me I'm almost always on Discord.
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Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Post by ThaPear »

Rseding91 wrote:I actually went ahead and did everything mentioned above: https://www.dropbox.com/s/ti48g9qpdnv9i ... nPipes.zip

Feel free to use it if you like :) I know I will.
Very nice!
I have put the link in the first post.
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Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Post by t4nk3r4lyf »

Love this mod :D

One question though, would it be possible to do a "clean corner"?
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Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Post by ThaPear »

That's already possible, you simply place the clean pipes like this:
Image
Place 1, then 2, then remove 2.
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Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Post by t4nk3r4lyf »

Ah ok, I'll give that a go. Thanks :)

*edit* just rewatched the opening gif, feeling like a scrub :P
Is the corner also possible with pipe to ground?
Pipe to ground> single piece corner > pipe to ground?
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Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Post by ThaPear »

Yeah, once a piece of clean pipes is connected, the connections it has will behave like normal pipes.
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Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Post by micomico »

Hello everyone.

This is one of the few mods I use and I wanted to keep playing my single-player pre-0.11 game with it. So I fixed it to load on this new version.

It most likely won't work on multiplayer. I'm a noob at modding and don't really know what I'm doing.

Here it is.
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Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Post by berni1212 »

micomico wrote:Hello everyone.

This is one of the few mods I use and I wanted to keep playing my single-player pre-0.11 game with it. So I fixed it to load on this new version.

It most likely won't work on multiplayer. I'm a noob at modding and don't really know what I'm doing.

Here it is.

Is it for the New Versions 0.11.5 ? and does it work for MP ? :) Plz reply would be a Really Cool mod for MP


And Thanks for making this mod
Sorry for my bad English ! i will not remove it !
WIP Test MODS
RailTanker [MP WIP]
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Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Post by AlphaRaptor »

AWESOME MOD
Thats what we need in MP :)

Its Annoying that you need to build every pipe with 1 Empty Hole between another
Nice Mod :D
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

Lov'in it.
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Re: [MOD 0.11.6]Clean Pipes 0.0.1 - Decide how pipes connect

Post by ThaPear »

Updated for version 0.11.6
That sums it up.
Untested in multiplayer.

Get it on the first post.
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Re: [0.11.6]Clean Pipes 0.0.4 - Decide how pipes connect!

Post by Cooolaid »

would love to have this for v11.22 ,
Any possibilities for that ?
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Re: [0.11.6]Clean Pipes 0.0.4 - Decide how pipes connect!

Post by Cooolaid »

Is this mod dead ?
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