[0.11.8] Crash on autosave

This subforum contains all the issues which we already resolved.
sillyfly
Smart Inserter
Smart Inserter
Posts: 1101
Joined: Sun May 04, 2014 11:29 am
Contact:

[0.11.8] Crash on autosave

Post by sillyfly »

I have played this save for quite a while (17 + hours :) ), but now it crashes whenever it tries to autosave, and I get this in the log:

Code: Select all

243419.206611  Error Main.cpp:37: Segmentation fault!
./factorio[0x486669]
./factorio[0x59a9a8]
/lib/x86_64-linux-gnu/libc.so.6(+0x35180)[0x7f7523b73180]
./factorio[0x494d54]
./factorio[0x685184]
./factorio[0x81206d]
./factorio[0x8da473]
./factorio[0x94fb1c]
./factorio[0x8a7c08]
./factorio[0xbec9ca]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x80a4)[0x7f75258060a4]
/lib/x86_64-linux-gnu/libc.so.6(clone+0x6d)[0x7f7523c23ccd]
Here is the file (11.3 MB):
http://www.filedropper.com/cant-save

I apologize if this is the same as one of the crash reports that have already been fixed, but I couldn't find one with the same symptoms (crash only on autosave, no crash on load, exact error message, etc.)
sillyfly
Smart Inserter
Smart Inserter
Posts: 1101
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: [0.11.8] Crash on autosave

Post by sillyfly »

Followup: Just to make sure, I have loaded the previous autosave (2 minutes before this one), and indeed, the first autosave goes flawlessly, then the second one crashes the game. This happens even if I do nothing from loading the game, so it is definitely not the same as the other (power-pole related) crashes.
If needed I can provide the previous autosave as well.
psihius
Fast Inserter
Fast Inserter
Posts: 192
Joined: Mon Dec 15, 2014 12:47 am
Contact:

Re: [0.11.8] Crash on autosave

Post by psihius »

We also had the same issue, playing 3 people. Our save is not small, but from the evidence we see, it looks like that there is a lot of lag from biter pathfinding, that lags the game a lot and autosave in the end just lags so much that game either crashes or everyone gets disconnected.
We play in EU region, so our pings are under 85ms, our network setting is at 99 ms. We also do not play through Evolve/Hamachi - I have set up direct access to my game, so there is no intermediate software involved that can affect the networking. MY connection is 100/100 Mbits, people downloading map from me at speeds of 3 to 6 MBits/sec, pings look rock solid with no or negligible packet loss, ping jittering is rare and usually they stay in +-2-3 ms range.

My specs are:
Running 64 bit 0.11.8 Factorio
Win 7 x64 bit
Intel Q6600 at 3.2 GHz (I admit, not the fastest, but the save is able to run at 60 FPS for me when there are no issues, it just deteriorates into absolute lagfest (like 1-2 FPS a second and after a minute or so can run at 60 FPS again) and then may recover as if nothing happened, one time game runned smoothly when we killed all near by biters and we had almost no polution affecting them.
4GB RAM
SSD (Samsung Pro 256GB, so a fast one with 00GB of free space and 56GB of reserved space for internal stuff)
GeForce 560 Ti (MSI Twin Frorz II)

I set the rendering options to low, but that didn't give any effect, I can run game at max quality with ease.

So, here is the save and last 2 log files with crash/freeze of the game, after which we just went to sleep: https://www.wuala.com/psih/Factorio%20c ... z9xAbBUVlr
The data from Windows event log
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.11.8] Crash on autosave

Post by kovarex »

Thanks for the report, it helped me to fix the problem for 0.11.9.
sillyfly
Smart Inserter
Smart Inserter
Posts: 1101
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: [0.11.8] Crash on autosave

Post by sillyfly »

kovarex wrote:Thanks for the report, it helped me to fix the problem for 0.11.9.

Thanks!
Will I be able to play my save, or is it corrupted?
(I guess I could just wait until 0.11.9 is release and see for myself, but if it is indeed lost I would probably start a new one :) )
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.11.8] Crash on autosave

Post by kovarex »

sillyfly wrote:
kovarex wrote:Thanks for the report, it helped me to fix the problem for 0.11.9.

Thanks!
Will I be able to play my save, or is it corrupted?
(I guess I could just wait until 0.11.9 is release and see for myself, but if it is indeed lost I would probably start a new one :) )
The save worked properly for me, so it will probably work properly for you as well in 0.11.9 :)
sillyfly
Smart Inserter
Smart Inserter
Posts: 1101
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: [0.11.8] Crash on autosave

Post by sillyfly »

Just got a very similar crash:

Code: Select all

./factorio[0x4886c9]
./factorio[0x59fce8]
/lib/x86_64-linux-gnu/libc.so.6(+0x35180)[0x7f4422b97180]
./factorio[0x9e995c]
./factorio[0x9e983d]
./factorio[0x9eb174]
./factorio[0x9a564e]
./factorio[0x9a5fe5]
./factorio[0x9a6092]
./factorio[0x825999]
./factorio[0x967fab]
./factorio[0x96a7ff]
./factorio[0x44136e]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0x7f4422b83b45]
./factorio[0x442a71]
Sadly, I didn't have the autosave on, so I can't get give a save.
Thinking about it, it also means this crash could not be related to autosave. But the log does look similar.
Anyway, if I get it again I will open a new report with a save file.

Edit: I realize now I forgot to mention - this new crash is in 0.11.9, not 0.11.8
User avatar
cube
Former Staff
Former Staff
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Contact:

Re: [0.11.8] Crash on autosave

Post by cube »

sillyfly wrote:Just got a very similar crash:

Code: Select all

./factorio[0x4886c9]
./factorio[0x59fce8]
/lib/x86_64-linux-gnu/libc.so.6(+0x35180)[0x7f4422b97180]
./factorio[0x9e995c]
./factorio[0x9e983d]
./factorio[0x9eb174]
./factorio[0x9a564e]
./factorio[0x9a5fe5]
./factorio[0x9a6092]
./factorio[0x825999]
./factorio[0x967fab]
./factorio[0x96a7ff]
./factorio[0x44136e]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0x7f4422b83b45]
./factorio[0x442a71]
Sadly, I didn't have the autosave on, so I can't get give a save.
Thinking about it, it also means this crash could not be related to autosave. But the log does look similar.
Anyway, if I get it again I will open a new report with a save file.

Edit: I realize now I forgot to mention - this new crash is in 0.11.9, not 0.11.8

This is a different bug and it is fixed now as well
sillyfly
Smart Inserter
Smart Inserter
Posts: 1101
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: [0.11.8] Crash on autosave

Post by sillyfly »

Nice to now :)
It is amazing how you can fix a bug when I can't even say how it happened.
Post Reply

Return to “Resolved Problems and Bugs”