[0.10.12] Transport belt madness is unplayable

This subforum contains all the issues which we already resolved.
Mike Rosoft
Inserter
Inserter
Posts: 47
Joined: Mon Nov 03, 2014 6:38 pm
Contact:

[0.10.12] Transport belt madness is unplayable

Post by Mike Rosoft »

I have downloaded the Factorio mission pack. I have started the "Transport belt madness" campaign, but even the first mission appears broken.

I assume that the mission is supposed to go like this: you place conveyor belts and other items on the level, then you start the mission; if you get the correct items to the correct chests, the game will let you proceed to the next one. (That your character immediately disappears does not appear to be a bug.) The problem is: your inventory is empty, making the mission unplayable. (Or am I missing something?)

I have also noticed a cosmetic bug in the "tight spot" campaign; hovering the mouse on the coin in your inventory shows the text 'Unknown key: "item-name.coin"'.


In case this is relevant: The "base mod" version is 0.10.12; the scenario pack mod version is 0.10.1.

MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: [0.10.12] Transport belt madness is unplayable

Post by MF- »

Yeah, you should be getting basic belts and underground belts in the first mission AFAIK
(Which expands to high-speed variants later on)

Could be cause by the transition from "player" to "players[0]", causing inserttoinveotrory to fail?

kovarex
Factorio Staff
Factorio Staff
Posts: 8193
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.10.12] Transport belt madness is unplayable

Post by kovarex »

Hello, we released update of the scenario pack for 0.11.3, it should work now with the 0.11 version.

Post Reply

Return to “Resolved Problems and Bugs”