logfile
0.001 2018-05-12 15:53:27; Factorio 0.16.42 (build 36468, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: D:/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Angelo/AppData/Roaming/Factorio [29892/113905MB]
0.002 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.013 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 3537/12228 MB, page: 4947/14084 MB, virtual: 194/134217727 MB, extended virtual: 0 MB]
0.014 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: it]
0.015 Available display adapters: 2
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x8080005, [0,0], 1920x1080, 32bit, 75Hz}
0.016 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x80001, [1920,239], 1440x900, 32bit, 60Hz}
0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.088 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvldumdx.dll 23.21.13.8813
0.094 Video memory size (dedicated video/dedicated system/shared system/available): 4062/0/6114/4092 MB
0.151 DSound: Starting _dsound_update thread
0.151 DSound: Enter _dsound_update; tid=788
0.152 Device reset internal.
0.155 Desktop composition is active.
0.155 Graphics settings preset: extreme
0.155 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
0.155 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.305 Razer Chroma Controller initialized.
0.315 Loading mod settings bobinserters 0.16.8 (settings.lua)
0.317 Loading mod core 0.0.0 (data.lua)
0.332 Loading mod base 0.16.42 (data.lua)
0.453 Loading mod bobinserters 0.16.8 (data.lua)
0.493 Loading mod fluid-void-extra 1.2.0 (data.lua)
0.535 Loading mod Macerator 0.16.36 (data.lua)
0.572 Loading mod Power Armor MK3 0.1.3 (data.lua)
0.613 Loading mod VoidChestPlus 2.1.0 (data.lua)
0.653 Loading mod Waterfill_v15 0.1.3 (data.lua)
0.696 Loading mod Power Armor MK4 0.0.6 (data.lua)
0.737 Loading mod base 0.16.42 (data-updates.lua)
0.776 Loading mod bobinserters 0.16.8 (data-updates.lua)
0.811 Loading mod Power Armor MK4 0.0.6 (data-updates.lua)
0.853 Checksum for core: 1975092097
0.853 Checksum of base: 4164420871
0.853 Checksum of BeltUpgrader: 0
0.853 Checksum of bobinserters: 1850751968
0.853 Checksum of fluid-void-extra: 1465805926
0.853 Checksum of Macerator: 1725126238
0.853 Checksum of Power Armor MK3: 675773098
0.853 Checksum of VoidChestPlus: 1011351796
0.853 Checksum of Waterfill_v15: 4172999703
0.853 Checksum of Power Armor MK4: 3133899606
0.952 Loading sounds...
1.037 Info PlayerData.cpp:67: Local player-data.json unavailable
1.037 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1526133011
1.150 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.151 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.151 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.171 Initial atlas bitmap size is 16384
1.202 Created atlas bitmap 16384x16380 [none]
1.770 Created atlas bitmap 16384x4303 [none]
1.877 Created atlas bitmap 16384x6917 [shadow]
2.065 Created atlas bitmap 16384x2104 [decal]
2.115 Created atlas bitmap 8192x5568 [mipmap]
2.184 Created atlas bitmap 8192x800 [mipmap, smoke]
2.196 Created atlas bitmap 8192x8184 [linear-minification, mipmap, terrain]
2.360 Created atlas bitmap 8192x1584 [linear-minification, mipmap, terrain]
2.378 Created atlas bitmap 8192x2136 [no-crop, trilinear-filtering, icon, light]
2.404 Created atlas bitmap 8192x924 [alpha-mask]
11.281 Sprites loaded
11.281 Convert atlas 8192x5568 to: mipmap
11.480 Convert atlas 8192x800 to: mipmap
11.502 Convert atlas 8192x8184 to: min-linear
11.689 Convert atlas 8192x1584 to: min-linear
11.731 Convert atlas 8192x2136 to: trilinear-filtering
11.784 Convert atlas 8192x924 to: alpha-mask
12.256 Custom inputs active: 6
12.289 Device reset internal.
12.893 Factorio initialised
16.707 Loading map C:\Users\Angelo\AppData\Roaming\Factorio\saves\Dat Nazik.zip: 5015206 bytes.
16.739 Loading Level.dat: 14021557 bytes.
16.741 Info Scenario.cpp:136: Map version 0.16.42-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-latar0\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-latar0\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-latar0\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-latar0\src\util\logging.cpp (86): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-latar0\src\util\logging.cpp (80): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-latar0\src\entity\entityghost.cpp (497): EntityGhost::checkConsistency
c:\cygwin64\tmp\factorio-build-latar0\src\map\map.cpp (1781): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-latar0\src\map\map.cpp (1083): Map::setupEntities
c:\cygwin64\tmp\factorio-build-latar0\src\scenario\scenario.cpp (211): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-latar0\src\scenario\parallelscenarioloader.cpp (125): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD2CC8364)
00007FFAD2CC8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD33970B1)
00007FFAD33970B1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
18.716 Error EntityGhost.cpp:497: this->innerEntity->buildabilityCheck(BuildCheckData(BuildCheckType::ScriptBuilding)) == BuildCheckResult::Buildable was not true
Logger::writeStacktrace skipped.
18.716 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
36.907 Uploading log file
36.912 Error CrashHandler.cpp:227: Heap validation: success.
36.913 Creating crash dump.
37.031 CrashDump success
0.001 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: D:/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Angelo/AppData/Roaming/Factorio [29892/113905MB]
0.002 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.013 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 3537/12228 MB, page: 4947/14084 MB, virtual: 194/134217727 MB, extended virtual: 0 MB]
0.014 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: it]
0.015 Available display adapters: 2
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x8080005, [0,0], 1920x1080, 32bit, 75Hz}
0.016 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x80001, [1920,239], 1440x900, 32bit, 60Hz}
0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.088 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvldumdx.dll 23.21.13.8813
0.094 Video memory size (dedicated video/dedicated system/shared system/available): 4062/0/6114/4092 MB
0.151 DSound: Starting _dsound_update thread
0.151 DSound: Enter _dsound_update; tid=788
0.152 Device reset internal.
0.155 Desktop composition is active.
0.155 Graphics settings preset: extreme
0.155 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
0.155 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.305 Razer Chroma Controller initialized.
0.315 Loading mod settings bobinserters 0.16.8 (settings.lua)
0.317 Loading mod core 0.0.0 (data.lua)
0.332 Loading mod base 0.16.42 (data.lua)
0.453 Loading mod bobinserters 0.16.8 (data.lua)
0.493 Loading mod fluid-void-extra 1.2.0 (data.lua)
0.535 Loading mod Macerator 0.16.36 (data.lua)
0.572 Loading mod Power Armor MK3 0.1.3 (data.lua)
0.613 Loading mod VoidChestPlus 2.1.0 (data.lua)
0.653 Loading mod Waterfill_v15 0.1.3 (data.lua)
0.696 Loading mod Power Armor MK4 0.0.6 (data.lua)
0.737 Loading mod base 0.16.42 (data-updates.lua)
0.776 Loading mod bobinserters 0.16.8 (data-updates.lua)
0.811 Loading mod Power Armor MK4 0.0.6 (data-updates.lua)
0.853 Checksum for core: 1975092097
0.853 Checksum of base: 4164420871
0.853 Checksum of BeltUpgrader: 0
0.853 Checksum of bobinserters: 1850751968
0.853 Checksum of fluid-void-extra: 1465805926
0.853 Checksum of Macerator: 1725126238
0.853 Checksum of Power Armor MK3: 675773098
0.853 Checksum of VoidChestPlus: 1011351796
0.853 Checksum of Waterfill_v15: 4172999703
0.853 Checksum of Power Armor MK4: 3133899606
0.952 Loading sounds...
1.037 Info PlayerData.cpp:67: Local player-data.json unavailable
1.037 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1526133011
1.150 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.151 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.151 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.171 Initial atlas bitmap size is 16384
1.202 Created atlas bitmap 16384x16380 [none]
1.770 Created atlas bitmap 16384x4303 [none]
1.877 Created atlas bitmap 16384x6917 [shadow]
2.065 Created atlas bitmap 16384x2104 [decal]
2.115 Created atlas bitmap 8192x5568 [mipmap]
2.184 Created atlas bitmap 8192x800 [mipmap, smoke]
2.196 Created atlas bitmap 8192x8184 [linear-minification, mipmap, terrain]
2.360 Created atlas bitmap 8192x1584 [linear-minification, mipmap, terrain]
2.378 Created atlas bitmap 8192x2136 [no-crop, trilinear-filtering, icon, light]
2.404 Created atlas bitmap 8192x924 [alpha-mask]
11.281 Sprites loaded
11.281 Convert atlas 8192x5568 to: mipmap
11.480 Convert atlas 8192x800 to: mipmap
11.502 Convert atlas 8192x8184 to: min-linear
11.689 Convert atlas 8192x1584 to: min-linear
11.731 Convert atlas 8192x2136 to: trilinear-filtering
11.784 Convert atlas 8192x924 to: alpha-mask
12.256 Custom inputs active: 6
12.289 Device reset internal.
12.893 Factorio initialised
16.707 Loading map C:\Users\Angelo\AppData\Roaming\Factorio\saves\Dat Nazik.zip: 5015206 bytes.
16.739 Loading Level.dat: 14021557 bytes.
16.741 Info Scenario.cpp:136: Map version 0.16.42-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-latar0\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-latar0\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-latar0\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-latar0\src\util\logging.cpp (86): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-latar0\src\util\logging.cpp (80): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-latar0\src\entity\entityghost.cpp (497): EntityGhost::checkConsistency
c:\cygwin64\tmp\factorio-build-latar0\src\map\map.cpp (1781): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-latar0\src\map\map.cpp (1083): Map::setupEntities
c:\cygwin64\tmp\factorio-build-latar0\src\scenario\scenario.cpp (211): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-latar0\src\scenario\parallelscenarioloader.cpp (125): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD2CC8364)
00007FFAD2CC8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAD33970B1)
00007FFAD33970B1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
18.716 Error EntityGhost.cpp:497: this->innerEntity->buildabilityCheck(BuildCheckData(BuildCheckType::ScriptBuilding)) == BuildCheckResult::Buildable was not true
Logger::writeStacktrace skipped.
18.716 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
36.907 Uploading log file
36.912 Error CrashHandler.cpp:227: Heap validation: success.
36.913 Creating crash dump.
37.031 CrashDump success