[0.15.0] Crash on: "d3d_draw_bitmap_region_optimised"

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Vizzy
Burner Inserter
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Posts: 11
Joined: Tue Aug 04, 2015 5:57 pm
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[0.15.0] Crash on: "d3d_draw_bitmap_region_optimised"

Post by Vizzy »

I'm getting the following crash on the brand new 0.15 (thanks!):

http://imgur.com/vUER1md

Details:

Happens when I'm zooming in and out of the map. I am using the alternative hotkeys for mapzoom (mouse thumb buttons).

Contents of log:

Code: Select all

   0.001 2017-04-24 17:42:53; Factorio 0.15.0 (build 29027, win64, steam)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/James/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.009 System info: [CPU:        Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 16342MB]
   0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 125%] [MultiSampling: OFF] [Screen: 255]
   0.010 Available display adapters: 1
   0.010  [0]: \\.\DISPLAY1 - AMD Radeon HD 5800 Series {0x8080005, [0,0], 2560x1440, 32bit, 60Hz}
   0.010 Create display on adapter 0. Size 1600x900 at position [470, 252].
   0.072 Initialised Direct3D:[0] AMD Radeon HD 5800 Series; driver: aticfx64.dll 8.17.10.1433
   0.075     Video memory size (dedicated video/dedicated system/shared system/available): 1010/0/3840/741 MB
   0.097 DSound: Starting _dsound_update thread
   0.097 DSound: Enter _dsound_update; tid=6664
   0.099 Device reset internal.
   0.101 Desktop composition is active.
   0.102 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: auto]
   0.161 Loading mod core 0.0.0 (data.lua)
   0.169 Loading mod base 0.15.0 (data.lua)
   0.273 Loading mod base 0.15.0 (data-updates.lua)
   0.340 Checksum for core: 3378387764
   0.340 Checksum of base: 2731413614
   0.456 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493051841
   0.456 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.542 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.542 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.555 Initial atlas bitmap size is 16384
   0.574 Created atlas bitmap 16384x16376
   0.575 Created atlas bitmap 16384x2909
   0.590 Created atlas bitmap 4096x4092
   0.604 Created atlas bitmap 4096x4088
   0.619 Created atlas bitmap 4096x4088
   0.633 Created atlas bitmap 4096x4076
   0.647 Created atlas bitmap 4096x3992
   0.661 Created atlas bitmap 4096x4084
   0.668 Created atlas bitmap 4096x1964
   0.668 Created atlas bitmap 4096x3980
   0.668 Created atlas bitmap 4096x3648
  15.206 Sprites loaded
  15.206 Convert atlas 4096x4092 to: compressed 
  16.086 Convert atlas 4096x4088 to: compressed 
  16.757 Convert atlas 4096x4088 to: compressed 
  17.380 Convert atlas 4096x4076 to: compressed 
  17.912 Convert atlas 4096x3992 to: compressed 
  18.575 Convert atlas 4096x4084 to: compressed 
  19.281 Convert atlas 4096x1964 to: compressed 
  19.608 Convert atlas 4096x3980 to: trilinear-filtering 
  19.879 Convert atlas 4096x3648 to: mipmap 
  21.988 Loading sounds...
  24.063 Custom inputs active: 0
  24.104 Factorio initialised
  30.004 Loading Level.dat: 926748 bytes.
  30.004 Info Scenario.cpp:133: Map version 0.15.0-99
  30.050 Checksum for script C:/Users/James/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
 189.770 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-yf78ap\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140310508)
0000000140310508 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778F8BBD)
00000000778F8BBD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778E875F)
00000000778E875F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007791D348)
000000007791D348 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-yf78ap\libraries\allegro\src\win\d3d_bmp.cpp (897): d3d_draw_bitmap_region_optimised
c:\cygwin64\tmp\factorio-yf78ap\src\graphics\spritedraworder.cpp (241): SpriteDrawOrder::renderInternal
c:\cygwin64\tmp\factorio-yf78ap\src\graphics\spritedraworder.cpp (154): SpriteDrawOrder::render
c:\cygwin64\tmp\factorio-yf78ap\src\graphics\drawqueue.cpp (1082): DrawQueue::renderSprites
c:\cygwin64\tmp\factorio-yf78ap\src\graphics\tilerenderer.cpp (122): TileRenderer::render
c:\cygwin64\tmp\factorio-yf78ap\src\graphics\gamerenderer.cpp (187): GameRenderer::render
c:\cygwin64\tmp\factorio-yf78ap\src\gameview.cpp (909): GameView::render
c:\cygwin64\tmp\factorio-yf78ap\src\mainloop.cpp (875): MainLoop::render
c:\cygwin64\tmp\factorio-yf78ap\src\mainloop.cpp (405): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-yf78ap\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-yf78ap\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777C59ED)
00000000777C59ED (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778FB371)
00000000778FB371 (ntdll): (filename not available): RtlUserThreadStart
 191.653 Error CrashHandler.cpp:106: Map tick at moment of crash: 9429
 191.653 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
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Re: [0.15.0] Crash on: "d3d_draw_bitmap_region_optimised"

Post by posila »

Thanks for the report.
Was fixed in 0.15.2

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