[0.10.0] New game dialog doesn't fit screen with mods

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Airat9000
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[0.10.0] New game dialog doesn't fit screen with mods

Post by Airat9000 »

graphics are not enough place to monitor .. after setting mods

windows 7 64bit 1368х768

At least as supporting or decrease font size

screen
10.06-56.jpg
10.06-56.jpg (187.68 KiB) Viewed 3005 times

theit8514
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Re: [0.10.0] graphics are not enough place

Post by theit8514 »

As a work around you can go into the mods settings and find the autoplace-control type for ones you aren't going to modify and change the richness value to false. The ore will still spawn in the world but it won't be visible on that screen.

Ex. gold ore from OreTech:

Code: Select all

  {
    type = "autoplace-control",
    name = "gold-ore",
    richness = true,
    order = "g-o"
  },
Granted, that list should probably be embedded in a frame so you can scroll it up and down.

kovarex
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Re: [0.10.0] New game dialog doesn't fit screen with mods

Post by kovarex »

Hello, thank you for the report.
It has been solved for 0.10.1 now, I added scrollpane element to the gui that is activated when the window would get too large.

sillyfly
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Re: [0.10.0] New game dialog doesn't fit screen with mods

Post by sillyfly »

Is it applied to all UI elements? Because the map editor panel has the exact same problem...

Airat9000
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Re: [0.10.0] New game dialog doesn't fit screen with mods

Post by Airat9000 »

kovarex wrote:Hello, thank you for the report.
It has been solved for 0.10.1 now, I added scrollpane element to the gui that is activated when the window would get too large.
the way technology exact same problem ..

kovarex
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Re: [0.10.0] New game dialog doesn't fit screen with mods

Post by kovarex »

It is there as well

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