[0.10.0] bad allocation

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erikem
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Re: [0.10.0] bad allocation

Post by erikem »

The one I posted does not involves save/load at all.

As I have said autosave is disbaled and direct save/load cause no issue. What causes an issue resides somwhere in an algorithm that recalculates coverage zone of roboports or something closely related to it.
DarkenDragon
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Re: [0.10.0] bad allocation

Post by DarkenDragon »

awe man that means I have to wait 2 patches to finish my game? >_< that sucks
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cube
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Re: [0.10.0] bad allocation

Post by cube »

I'm working on it now (for 0.10.1)...
I have no idea what I'm talking about.
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Re: [0.10.0] bad allocation

Post by kovarex »

Just to make it clear, we decided to wait to next friday with 0.10.1
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erikem
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Re: [0.10.0] bad allocation

Post by erikem »

I presume this one wasn't fixed in 0.10.1? =(
kovarex
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Re: [0.10.0] bad allocation

Post by kovarex »

This was fixed for 0.10.1, at least for the described scenario with the op, so I'm moving it to resolved bug.
Let me know if it isn't your case.
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