The one I posted does not involves save/load at all.
As I have said autosave is disbaled and direct save/load cause no issue. What causes an issue resides somwhere in an algorithm that recalculates coverage zone of roboports or something closely related to it.
[0.10.0] bad allocation
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Re: [0.10.0] bad allocation
awe man that means I have to wait 2 patches to finish my game? >_< that sucks
Re: [0.10.0] bad allocation
I'm working on it now (for 0.10.1)...
I have no idea what I'm talking about.
Re: [0.10.0] bad allocation
Just to make it clear, we decided to wait to next friday with 0.10.1
Re: [0.10.0] bad allocation
I presume this one wasn't fixed in 0.10.1? =(
Re: [0.10.0] bad allocation
This was fixed for 0.10.1, at least for the described scenario with the op, so I'm moving it to resolved bug.
Let me know if it isn't your case.
Let me know if it isn't your case.