Search found 667 matches: underground mining

Searched query: underground mining

by demongo
Mon Jul 27, 2020 4:35 am
Forum: Modding help
Topic: error help: Difficulty normal: Value must be a string in property tree at ROOT.recipe
Replies: 12
Views: 3405

Re: error help: Difficulty normal: Value must be a string in property tree at ROOT.recipe

data:extend({ { type = "recipe-category", name = "deep-mining-1" }, { type = "recipe-category", name = "deep-mining-2" ... 2}, {"iron-gear-wheel", 10}, {"underground-belt", 6}, }, result = "deep-mine-MK2", result_count ...
by FactorioBot
Tue Jun 16, 2020 9:31 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 24517

Version 0.18.32

... manually building most things. Added a flush fluids button to the pipe, underground pipe, and storage tank entity GUIs. Gui Show only unlocked items ... East sprites. (https://forums.factorio.com/85069) Fixed player mining animation had the backpack affected by the color mask. (https://forums.factorio.com/85830) ...
by HeckinBamboozled
Fri Jun 12, 2020 1:15 am
Forum: Mods
Topic: [0.17+] Randotorio
Replies: 29
Views: 9398

Re: [0.17+] Randotorio

... Fluidcount:{} Misroll:{ ["automation-science-pack"] = true, boiler = true, ["burner-inserter"] = true, ["burner-mining-drill"] = true, ["copper-cable"] = true, ["copper-plate"] = true, ["electric-mining-drill"] = true, ["electronic-circuit"] ...
by warlordship
Fri Jun 05, 2020 5:18 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 53290

Re: Friday Facts #350 - Electric mining drill redesign

... gripe, is that this does not give the appearance of being capable of mining more than 3 squares, let alone all 25. If we want to work on a design ... the ground. It can visibly rotate as if it is driving a mechanism underground. Then, have a small particle effect appear on the tile that it ...
by splee
Sun May 10, 2020 2:40 am
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 52
Views: 70656

Re: [MOD 0.16.x] Factorio Extended Plus

... out into eg Research Engineer: labs & radar Metallurgical Engineer: mining drills & smelters Mechanical Engineer: assemblers (and centrifuges?) ... are on expensive mode, even without recosting the Shattering recipe. Underground pipe 2 The recipe for underground pipe 2 doesn't consume underground ...
by Silfir
Sun Apr 26, 2020 5:15 pm
Forum: Mods
Topic: [0.17+] Randotorio
Replies: 29
Views: 9398

Re: [0.17+] Randotorio

... Fluidcount:{} Misroll:{ ["automation-science-pack"] = true, boiler = true, ["burner-inserter"] = true, ["burner-mining-drill"] = true, ["copper-cable"] = true, ["copper-plate"] = true, ["electric-mining-drill"] = true, ["electronic-circuit"] ...
by 5thHorseman
Mon Apr 20, 2020 9:13 am
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 27938

Re: Place items relative to inserter orientation instead of belt orientation

... English speakers: Is there a better term for these things over an underground's entry/exit? Probably the best word here would be "hood" ... course, they can reach over the hood and dump items on the belt -- but mining drills? Always thought the hood would block them." is perfectly ...
by Pi-C
Mon Apr 20, 2020 6:33 am
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 27938

Re: Place items relative to inserter orientation instead of belt orientation

Mining drills are also subject to this problem Wow, I never thought you could do that with miners: inserter bug2.png Inserters? Of course, they can reach over the underground's cover[*] and dump items on the belt -- but mining drills? Always thought the cover ...
by conn11
Fri Mar 20, 2020 6:16 am
Forum: Ideas and Suggestions
Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
Replies: 41
Views: 9800

Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.

... they should be able to place: - yellow/red/blue belt -> belt or underground belt (costs mutiple belt items) - pipe -> pipe or underground ... instantly crafted and consumed by placing the corresponding entity. On mining, the entity would be converted into its mine result as usual (wich ...
by Oktokolo
Fri Mar 20, 2020 1:38 am
Forum: Ideas and Suggestions
Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
Replies: 41
Views: 9800

Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.

... they should be able to place: - yellow/red/blue belt -> belt or underground belt (costs mutiple belt items) - pipe -> pipe or underground ... instantly crafted and consumed by placing the corresponding entity. On mining, the entity would be converted into its mine result as usual (wich ...
by MasterZenII
Wed Feb 26, 2020 11:35 pm
Forum: Modding help
Topic: [SOLVED] Struggling with Tint Masks and Underground Belts
Replies: 4
Views: 1352

[SOLVED] Struggling with Tint Masks and Underground Belts

... = { { stuff 1 }, { stuff 2 } } and so on to declare multiple different graphics for a single entity. An entity that uses a sheet = { ... } such as underground belts is a different story, but thankfully not difficult to adapt for multiple graphics. instead of sheet = { ... } just use sheets = { ...
by darkfrei
Sat Feb 15, 2020 1:23 pm
Forum: Resolved Problems and Bugs
Topic: Burner Generator Entity Prototype has no Burner Prototype
Replies: 2
Views: 1998

Re: Burner Generator Entity Prototype has no Burner Prototype

In data stage it's done such as: 2020-02-15T14_22_45-_D__Factorio_0.18_factorio-current.log - Notepad++.png /c log (game.player.selected.help()) /c log (game.player.selected.prototype.help()) For burner generator prototype it will be: 132.329 Script =(command):1: Help for LuaEntityPrototype: Methods...
by Honktown
Tue Feb 04, 2020 5:01 pm
Forum: Implemented mod requests
Topic: Fast reading for inventory slots
Replies: 22
Views: 4580

Re: Fast reading for inventory slots

... count: 1 item: regenerative-transport-belt count: 1 item: underground-belt count: 2 item: fast-underground-belt count: 2 item: express-underground-belt ... count: 1 item: express-filter-miniloader count: 1 item: burner-mining-drill count: 1 item: stone-furnace count: 1 item: assembling-machine-1 ...
by darkfrei
Mon Feb 03, 2020 7:57 pm
Forum: Modding help
Topic: All item types, all entity types in data stage
Replies: 16
Views: 3110

Re: All item types, all entity types in data stage

... "wall", "lab", "splitter", "underground-belt", "loader", "car", "roboport", ... "gate", "electric-energy-interface", "mining-drill", "resource", "ammo-turret", "ammo", ...
by Honktown
Mon Feb 03, 2020 1:00 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.76] Crash when saving, in FluidBoxManager
Replies: 10
Views: 6056

Re: [0.17.76] Crash when saving, in FluidBoxManager

... 7.848 Script @__modmash__/prototypes/scripts/util.lua:30: Creating Underground Belt high-speed-underground-belt-structure 7.848 Script @__modmash__/prototypes/scripts/util.lua:30: ... 19.038 Script @__more-module-slots__/data-final-fixes.lua:23: electric-mining-drill 19.038 Script @__more-module-slots__/data-final-fixes.lua:23: ...
by darkfrei
Fri Jan 31, 2020 11:28 am
Forum: Modding help
Topic: All item types, all entity types in data stage
Replies: 16
Views: 3110

Re: All item types, all entity types in data stage

... --Current Version: base-0.17.53 -- item = { --ITEMS 'item', 'armor' , 'mining-tool' , 'item-with-tags' , 'item-with-inventory' , 'ammo', 'module' ... 'artillery-turret', 'infinity-pipe' , 'reactor', 'rocket-silo', 'underground-belt' }, robot = { --ENTITY (ROBOTS) 'combat-robot', 'logistic-robot', ...
by eradicator
Fri Jan 31, 2020 11:03 am
Forum: Modding help
Topic: All item types, all entity types in data stage
Replies: 16
Views: 3110

Re: All item types, all entity types in data stage

... --Current Version: base-0.17.53 -- item = { --ITEMS 'item', 'armor' , 'mining-tool' , 'item-with-tags' , 'item-with-inventory' , 'ammo', 'module' ... 'artillery-turret', 'infinity-pipe' , 'reactor', 'rocket-silo', 'underground-belt' }, robot = { --ENTITY (ROBOTS) 'combat-robot', 'logistic-robot', ...
by Bored_Mike
Sun Jan 26, 2020 1:00 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 9.45K SPM Megabase (mostly belts and trains, some bots)
Replies: 21
Views: 14761

Main Base Malls (part 1)

... building new trains before sending them to the various factories and mining outposts, landfill trains, paving trains etc. These trains are filled ... shows the Logistics Mall. It provides all tiers of belts, splitters and undergrounds, all types of inserters and all levels of assembling machines. ...
by Bored_Mike
Sun Jan 26, 2020 11:29 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 9.45K SPM Megabase (mostly belts and trains, some bots)
Replies: 21
Views: 14761

Trains and Rails (part 1 - lanes and junctions)

... of room for power poles and lights, room for pipes with pumps and underground belts as required. It also means there are larger safe havens ... Kovarex process is set up. A small Uranium patch will last forever once mining productivity gets high enough. The main rail network is made up of ...
by FactorioBot
Tue Jan 21, 2020 1:43 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 77444

Version 0.18.0

... effects include: Nuclear reactor, chemical plant, furnace, fire, burner mining drill. Tank. Mining by hand, chopping wood Roboport door, Combat robots ... a fixed belt_distance of 0. Changed render layer of belt structures (underground belt, splitter, circuit connector) to object layer. They now ...

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