Search found 667 matches: underground mining
Searched query: underground mining
- Mon Jul 27, 2020 4:35 am
- Forum: Modding help
- Topic: error help: Difficulty normal: Value must be a string in property tree at ROOT.recipe
- Replies: 12
- Views: 3405
Re: error help: Difficulty normal: Value must be a string in property tree at ROOT.recipe
data:extend({ { type = "recipe-category", name = "deep-mining-1" }, { type = "recipe-category", name = "deep-mining-2" ... 2}, {"iron-gear-wheel", 10}, {"underground-belt", 6}, }, result = "deep-mine-MK2", result_count ...
- Tue Jun 16, 2020 9:31 am
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 24517
Version 0.18.32
... manually building most things. Added a flush fluids button to the pipe, underground pipe, and storage tank entity GUIs. Gui Show only unlocked items ... East sprites. (https://forums.factorio.com/85069) Fixed player mining animation had the backpack affected by the color mask. (https://forums.factorio.com/85830) ...
- Fri Jun 12, 2020 1:15 am
- Forum: Mods
- Topic: [0.17+] Randotorio
- Replies: 29
- Views: 9398
Re: [0.17+] Randotorio
... Fluidcount:{} Misroll:{ ["automation-science-pack"] = true, boiler = true, ["burner-inserter"] = true, ["burner-mining-drill"] = true, ["copper-cable"] = true, ["copper-plate"] = true, ["electric-mining-drill"] = true, ["electronic-circuit"] ...
- Fri Jun 05, 2020 5:18 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 53290
Re: Friday Facts #350 - Electric mining drill redesign
... gripe, is that this does not give the appearance of being capable of mining more than 3 squares, let alone all 25. If we want to work on a design ... the ground. It can visibly rotate as if it is driving a mechanism underground. Then, have a small particle effect appear on the tile that it ...
- Sun May 10, 2020 2:40 am
- Forum: Mods
- Topic: [MOD 0.16.x] Factorio Extended Plus
- Replies: 52
- Views: 70656
Re: [MOD 0.16.x] Factorio Extended Plus
... out into eg Research Engineer: labs & radar Metallurgical Engineer: mining drills & smelters Mechanical Engineer: assemblers (and centrifuges?) ... are on expensive mode, even without recosting the Shattering recipe. Underground pipe 2 The recipe for underground pipe 2 doesn't consume underground ...
- Sun Apr 26, 2020 5:15 pm
- Forum: Mods
- Topic: [0.17+] Randotorio
- Replies: 29
- Views: 9398
Re: [0.17+] Randotorio
... Fluidcount:{} Misroll:{ ["automation-science-pack"] = true, boiler = true, ["burner-inserter"] = true, ["burner-mining-drill"] = true, ["copper-cable"] = true, ["copper-plate"] = true, ["electric-mining-drill"] = true, ["electronic-circuit"] ...
- Mon Apr 20, 2020 9:13 am
- Forum: General discussion
- Topic: Question - Is Inserter item drop position intuitive?
- Replies: 104
- Views: 27938
Re: Place items relative to inserter orientation instead of belt orientation
... English speakers: Is there a better term for these things over an underground's entry/exit? Probably the best word here would be "hood" ... course, they can reach over the hood and dump items on the belt -- but mining drills? Always thought the hood would block them." is perfectly ...
- Mon Apr 20, 2020 6:33 am
- Forum: General discussion
- Topic: Question - Is Inserter item drop position intuitive?
- Replies: 104
- Views: 27938
Re: Place items relative to inserter orientation instead of belt orientation
Mining drills are also subject to this problem Wow, I never thought you could do that with miners: inserter bug2.png Inserters? Of course, they can reach over the underground's cover[*] and dump items on the belt -- but mining drills? Always thought the cover ...
- Fri Mar 20, 2020 6:16 am
- Forum: Ideas and Suggestions
- Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
- Replies: 41
- Views: 9800
Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.
... they should be able to place: - yellow/red/blue belt -> belt or underground belt (costs mutiple belt items) - pipe -> pipe or underground ... instantly crafted and consumed by placing the corresponding entity. On mining, the entity would be converted into its mine result as usual (wich ...
- Fri Mar 20, 2020 1:38 am
- Forum: Ideas and Suggestions
- Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
- Replies: 41
- Views: 9800
Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.
... they should be able to place: - yellow/red/blue belt -> belt or underground belt (costs mutiple belt items) - pipe -> pipe or underground ... instantly crafted and consumed by placing the corresponding entity. On mining, the entity would be converted into its mine result as usual (wich ...
- Wed Feb 26, 2020 11:35 pm
- Forum: Modding help
- Topic: [SOLVED] Struggling with Tint Masks and Underground Belts
- Replies: 4
- Views: 1352
[SOLVED] Struggling with Tint Masks and Underground Belts
... = { { stuff 1 }, { stuff 2 } } and so on to declare multiple different graphics for a single entity. An entity that uses a sheet = { ... } such as underground belts is a different story, but thankfully not difficult to adapt for multiple graphics. instead of sheet = { ... } just use sheets = { ...
- Sat Feb 15, 2020 1:23 pm
- Forum: Resolved Problems and Bugs
- Topic: Burner Generator Entity Prototype has no Burner Prototype
- Replies: 2
- Views: 1998
Re: Burner Generator Entity Prototype has no Burner Prototype
In data stage it's done such as: 2020-02-15T14_22_45-_D__Factorio_0.18_factorio-current.log - Notepad++.png /c log (game.player.selected.help()) /c log (game.player.selected.prototype.help()) For burner generator prototype it will be: 132.329 Script =(command):1: Help for LuaEntityPrototype: Methods...
- Tue Feb 04, 2020 5:01 pm
- Forum: Implemented mod requests
- Topic: Fast reading for inventory slots
- Replies: 22
- Views: 4580
Re: Fast reading for inventory slots
... count: 1 item: regenerative-transport-belt count: 1 item: underground-belt count: 2 item: fast-underground-belt count: 2 item: express-underground-belt ... count: 1 item: express-filter-miniloader count: 1 item: burner-mining-drill count: 1 item: stone-furnace count: 1 item: assembling-machine-1 ...
- Mon Feb 03, 2020 7:57 pm
- Forum: Modding help
- Topic: All item types, all entity types in data stage
- Replies: 16
- Views: 3110
Re: All item types, all entity types in data stage
... "wall", "lab", "splitter", "underground-belt", "loader", "car", "roboport", ... "gate", "electric-energy-interface", "mining-drill", "resource", "ammo-turret", "ammo", ...
- Mon Feb 03, 2020 1:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.76] Crash when saving, in FluidBoxManager
- Replies: 10
- Views: 6056
Re: [0.17.76] Crash when saving, in FluidBoxManager
... 7.848 Script @__modmash__/prototypes/scripts/util.lua:30: Creating Underground Belt high-speed-underground-belt-structure 7.848 Script @__modmash__/prototypes/scripts/util.lua:30: ... 19.038 Script @__more-module-slots__/data-final-fixes.lua:23: electric-mining-drill 19.038 Script @__more-module-slots__/data-final-fixes.lua:23: ...
- Fri Jan 31, 2020 11:28 am
- Forum: Modding help
- Topic: All item types, all entity types in data stage
- Replies: 16
- Views: 3110
Re: All item types, all entity types in data stage
... --Current Version: base-0.17.53 -- item = { --ITEMS 'item', 'armor' , 'mining-tool' , 'item-with-tags' , 'item-with-inventory' , 'ammo', 'module' ... 'artillery-turret', 'infinity-pipe' , 'reactor', 'rocket-silo', 'underground-belt' }, robot = { --ENTITY (ROBOTS) 'combat-robot', 'logistic-robot', ...
- Fri Jan 31, 2020 11:03 am
- Forum: Modding help
- Topic: All item types, all entity types in data stage
- Replies: 16
- Views: 3110
Re: All item types, all entity types in data stage
... --Current Version: base-0.17.53 -- item = { --ITEMS 'item', 'armor' , 'mining-tool' , 'item-with-tags' , 'item-with-inventory' , 'ammo', 'module' ... 'artillery-turret', 'infinity-pipe' , 'reactor', 'rocket-silo', 'underground-belt' }, robot = { --ENTITY (ROBOTS) 'combat-robot', 'logistic-robot', ...
- Sun Jan 26, 2020 1:00 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 9.45K SPM Megabase (mostly belts and trains, some bots)
- Replies: 21
- Views: 14761
Main Base Malls (part 1)
... building new trains before sending them to the various factories and mining outposts, landfill trains, paving trains etc. These trains are filled ... shows the Logistics Mall. It provides all tiers of belts, splitters and undergrounds, all types of inserters and all levels of assembling machines. ...
- Sun Jan 26, 2020 11:29 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 9.45K SPM Megabase (mostly belts and trains, some bots)
- Replies: 21
- Views: 14761
Trains and Rails (part 1 - lanes and junctions)
... of room for power poles and lights, room for pipes with pumps and underground belts as required. It also means there are larger safe havens ... Kovarex process is set up. A small Uranium patch will last forever once mining productivity gets high enough. The main rail network is made up of ...
- Tue Jan 21, 2020 1:43 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 77444
Version 0.18.0
... effects include: Nuclear reactor, chemical plant, furnace, fire, burner mining drill. Tank. Mining by hand, chopping wood Roboport door, Combat robots ... a fixed belt_distance of 0. Changed render layer of belt structures (underground belt, splitter, circuit connector) to object layer. They now ...