Search found 667 matches: underground mining

Searched query: underground mining

by FactorioBot
Wed Jun 16, 2021 4:27 pm
Forum: Releases
Topic: Version 1.1.35
Replies: 13
Views: 22891

Version 1.1.35

... Fixed desync related to manually fast replacing both ends of underground belt in a way, that they don't connect in the end. Fixed a crash ... tooltip info icon. (https://forums.factorio.com/97953) Fixed that the mining drill GUI couldn't be moved off screen. (https://forums.factorio.com/98113) ...
by bobDoesThings
Sat May 29, 2021 5:37 pm
Forum: Tools
Topic: auto-generating blueprints
Replies: 9
Views: 6424

Re: auto-generating blueprints

... 691) #('decider-combinator' 5) #('electric-furnace' 935) #('electric-mining-drill' 2068) #('express-splitter' 1064) #('express-transport-belt' 44631) #('express-underground-belt' 2240) #('fast-inserter' 5845) #('fast-splitter' 100) #('fast-transport-belt' ...
by KAA
Fri Apr 16, 2021 4:58 am
Forum: Gameplay Help
Topic: How do I save UPS for megabase?
Replies: 18
Views: 18649

Re: How do I save UPS for megabase?

... is my approach, thanks for confirmation it is correct. I would suggest mining directly into the train wagon I try to automate mining outposts building ... keyboard and chatting with a phone in a pocket, right? )) - Belts or underground doesn't matter. Its important, that they are fully compressed. ...
by thisisjack1
Wed Apr 14, 2021 7:50 pm
Forum: Resolved Problems and Bugs
Topic: [Lou] [1.1.30] Crash on saving [Space exploration mod]
Replies: 2
Views: 10228

[Lou] [1.1.30] Crash on saving [Space exploration mod]

... 8.461 Script @__space-exploration__/data_util.lua:1033: mining-depot space-exploration.collision_mask_space_platform 8.461 Script ... 8.469 Script @__space-exploration__/data_util.lua:1033: underground-belt space-exploration.collision_mask_space_platform 8.469 Script ...
by eradicator
Sat Apr 10, 2021 9:34 pm
Forum: Gameplay Help
Topic: How do I save UPS for megabase?
Replies: 18
Views: 18649

Re: How do I save UPS for megabase?

- Belts consume UPS so the more underground I use the better UPS I get. Ancient and outdated. This was optimized years ... belts? I have 2 smelter blocks now by 1500 bots each and I plan to double it. 4. Mining outpost rail stations: bots or belts? [...] a) Smelter is getting ore and processes ...
by Mirco1502
Sat Apr 10, 2021 7:38 pm
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 38075

Re: [1.1] Bob's Mods: General Discussion

... speed overhaul can be used even if Belt overhaul is turned off. Added "related_underground_belt" to belts for smart dragging feature. Mining 1.1.3: Steam power local fix Ores 1.1.3: Fixed sulfur icon size. Fixed water icon size. MCI 1.1.3: Updated nuclear fuel and empty fuel cell icons ...
by NotRexButCaesar
Sat Apr 10, 2021 7:16 pm
Forum: Gameplay Help
Topic: How do I save UPS for megabase?
Replies: 18
Views: 18649

Re: How do I save UPS for megabase?

... take it as scripture. As an example: - Belts consume UPS so the more underground I use the better UPS I get. No: this is how it used to work before ... ore, but if you want to use belts onsite smelting is probably best. 4. Mining outpost rail stations: bots or belts? I would suggest mining directly ...
by KAA
Sat Apr 10, 2021 4:38 pm
Forum: Gameplay Help
Topic: How do I save UPS for megabase?
Replies: 18
Views: 18649

How do I save UPS for megabase?

... UPS heavy, so use chests for exchange. - Belts consume UPS so the more underground I use the better UPS I get. and so on. This in a kind of advises ... have 2 smelter blocks now by 1500 bots each and I plan to double it. 4. Mining outpost rail stations: bots or belts? 5. If some part of my base ...
by bobingabout
Fri Apr 09, 2021 6:01 pm
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 38075

Re: [1.1] Bob's Mods: General Discussion

... speed overhaul can be used even if Belt overhaul is turned off. Added "related_underground_belt" to belts for smart dragging feature. Mining 1.1.3: Steam power local fix Ores 1.1.3: Fixed sulfur icon size. Fixed water icon size. MCI 1.1.3: Updated nuclear fuel and empty fuel cell icons ...
by jamiechi1
Wed Mar 03, 2021 2:49 am
Forum: Questions, reviews and ratings
Topic: Informatron
Replies: 2
Views: 1727

Informatron

... SchallTransportGroup_1.1.1.zip SchallUncraft_1.1.0.zip SchallUraniumProcessing_101.18.3.zip [Shortcuts-ick_101.1.1] [show-max-underground-distance_100.0.6] [SimpleSilicon_201.2.3] Squeak Through_1.8.2.zip stdlib_1.4.6.zip StoneWaterWell_100.18.4.zip StorageTank2_100.5.0.zip ...
by LostInTheForums
Sat Feb 20, 2021 10:36 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 167156

Re: Friday Facts #365 - Future plans

Other than space exploration, an undergrounds like in Dwarf Fortress would be nice too to have with mine shafts, carts, underground creatures etc. Hell, mining alone could make an expansion pack if it was expanded to what actual mining industry looks ...
by HurkWurk
Tue Feb 16, 2021 3:21 am
Forum: Duplicates
Topic: [1.1.22] Crash at start
Replies: 1
Views: 1205

Re: [1.1.22] Crash at start

... 4.574 Script @__space-exploration__/data_util.lua:1029: underground-belt space-exploration.collision_mask_space_platform 4.574 Script ... Sprite at {0,0; 64x64} from __aai-industry__/graphics/icons/area-mining-drill.png is defined with 4 mipmap levels, but level 1 is expected ...
by Bauer
Thu Feb 11, 2021 9:49 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 15673

Re: Some ideas for the "One big expansion pack"

... fashion. Removing sand or stone would generate real pits, coal mining needs to tunnel into a mountain. Bridges could spawn between hills ... in 3 dimensions would add much more compared to what we have with underground belts. 2. More Physics The fluid system already goes in the right ...
by ss_Baum
Mon Feb 01, 2021 7:28 am
Forum: Modding discussion
Topic: Video of a PoC showing speed changing belts new video (2021.02.01)
Replies: 19
Views: 4616

Re: Video of a PoC showing powered belts that slow down when underpowered

... moment (items/sec)^2/100, but only for testing) I added splitter and underground belts I added belt_line detection, so new built belts on an existing ... it doesn't work at the moment. Blueprinting, the same as above. Mining the energy-source of a line crashes the game. I fix this at the moment ...
by jvaler
Sat Jan 30, 2021 9:47 pm
Forum: Ideas and Suggestions
Topic: Adaptive underground belt placement in blueprints
Replies: 0
Views: 500

Adaptive underground belt placement in blueprints

TL;DR Make placing underground belts in blueprints place the way power poles do, in that they will try to ... ? Many kinds of setups rely on underground belts and belt weaving to function. Most mining setups and countless compact assembler lines have underground belts weaved through ...
by Apollolux
Mon Jan 25, 2021 12:14 am
Forum: Ideas and Suggestions
Topic: Ability to lock entities in place
Replies: 7
Views: 1842

Re: Ability to lock entities in place

... manually places stuff and later wants to reposition. I had interwoven underground belts with power lines (in my case, big electric poles surrounded ... lock-in-place for the non-belts would allow running straight down and mining only the belts. I understand that this particular scenario is probably ...
by FactorioBot
Fri Jan 22, 2021 12:29 pm
Forum: Releases
Topic: Version 1.1.13
Replies: 12
Views: 11865

Version 1.1.13

... Fixed changing belt direction by dragging when underground part is present. (https://forums.factorio.com/94505) Fixed cancelling ... (https://forums.factorio.com/94518) Fixed a crash when rendering modded mining drills in some situations. (https://forums.factorio.com/94736) Fixed ...
by Dukeson
Thu Jan 14, 2021 2:52 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.
Replies: 7
Views: 4270

Re: [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.

... settings pump 1.0.1 (settings.lua) 0.463 Loading mod settings show-max-underground-distance 0.0.6 (settings.lua) 0.463 Loading mod settings Squeak ... mod Better-Power-Armor-Grid 3.3.1 (data.lua) 1.469 Loading mod ev-mining-drills 1.4.0 (data.lua) 1.636 Loading mod even-distribution 1.0.7 ...
by lethalchicken
Thu Jan 14, 2021 2:08 pm
Forum: Technical Help
Topic: 1.1.9 - Game crashing as soon as new world is made.
Replies: 2
Views: 552

1.1.9 - Game crashing as soon as new world is made.

... 36.477 Info Blueprint.cpp:272: Migrating previews from: {{name=electric-mining-drill}, {name=empty}, {name=empty}, {name=empty}} 36.477 Info Blueprint.cpp:274: ... Migrating previews from: {{name=transport-belt}, {name=splitter}, {name=underground-belt}, {name=empty}} 36.486 Info Blueprint.cpp:274: ...
by Shenpen
Thu Jan 14, 2021 11:34 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.
Replies: 7
Views: 4270

[kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.

... stacked version of transport-belt 12.037 Script @__DeadlockStackingForVanilla__/data.lua:35: DeadlockStackingForVanilla adding stacked version of underground-belt 12.037 Script @__DeadlockStackingForVanilla__/data.lua:35: DeadlockStackingForVanilla adding stacked version of splitter 12.037 Script ...

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