Search found 667 matches: underground mining
Searched query: underground mining
- Mon Jan 13, 2020 1:10 pm
- Forum: Ideas and Suggestions
- Topic: Early Game Techtree rework
- Replies: 7
- Views: 1871
Early Game Techtree rework
... Basic logistics: burner inserters, yellow belts and pipes 3) Automated mining 1: burner miners requires 1) basic circuiting 4) Steam power: steam ... long inserters --> fast inserters 9) advanced logistics 1: splitters, undergrounds and underground pipes --> adv log2 red belts, ug splitters requires ...
- Wed Jan 01, 2020 2:02 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 54095
Re: Friday Facts #327 - 2020 Vision
... setup. (1 offshore pump, one boiler, one steam engine. Maybe a pair of underground pipes between the offshore pump and the boiler). Minute 12. Grab ... 15 I should have a tiny power plant running, and have automated coal mining, and be starting to think about what to work on next, where to build ...
- Mon Dec 16, 2019 4:17 pm
- Forum: General discussion
- Topic: How do YOU use and manage your v0.17 hotbars?
- Replies: 11
- Views: 4546
Re: How do YOU use and manage your v0.17 hotbars?
... on) or (yellow storage chest - medium pole) - yellow belt - yellow underground belt - yellow splitter - assembling machine - mining drill - wall - gun turret - repair pack 2) (chest early on ) or (red provider chest) ...
- Mon Dec 16, 2019 5:43 am
- Forum: General discussion
- Topic: Edge of winnability settings
- Replies: 6
- Views: 3544
Re: Edge of winnability settings
... Even two, if they have a synergistic play style (one person does mining/power/oil infrastructure more, the other does more with the logistics/micro ... of resources, and there is a conduit to get power from the surface to underground. It could use a lot more changes before I get it to play how ...
- Sun Nov 24, 2019 8:05 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 3 - Extras
- Replies: 1
- Views: 1355
Re: GG's Starlog 3 - Extras
... wood and a bit of water. They also collect a bit of coal & ores from time to time and are crazy about uranium. Insectoid's Larvae inside the underground of the hives Insectoids build underground pathways connecting hives and parts of the map, digging entrance and exit holes. Connected hives ...
- Sun Nov 24, 2019 6:59 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 1 - The Big Proposal
- Replies: 4
- Views: 2692
Re: GG's Starlog 1 - The Big Proposal
... to unbuild other player's properties Construction bots do not have mining times applied to them, so this is impossible. [*]Players can blueprint ... and affect and consider the terrain elevations Stairs and elevators New underground belting and pipes system Whenever you build an underground belt ...
- Sat Nov 23, 2019 9:39 pm
- Forum: Mods
- Topic: AWI- All World Indrustial
- Replies: 0
- Views: 653
AWI- All World Indrustial
... parts of real and fictitious things in industry. For example, large mining machines, transporters, escorts, deposits on cliffs, highways, the type of railway carriages: freight or for metals and wood, only underground mines or production of volcanoes, underwater mining, etc., foreign ...
- Mon Oct 28, 2019 11:07 am
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 40534
Re: Lategame mining options are lacking
Several mods already do various flavours of deep mining and underground maps.
I guess someone could do a mod that does for AAI Miners + Depots what the above one did for bots ?
I guess someone could do a mod that does for AAI Miners + Depots what the above one did for bots ?
- Mon Oct 28, 2019 11:04 am
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 40534
Re: Lategame mining options are lacking
... more look like ore simply lies around on the surface. Ore is hidden underground for the most part. So I would like to see two things: 1) strip mining Make a big vehicle that drives around and scoops up the ore. Output can be ore + dirt ...
- Sun Sep 29, 2019 9:30 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 548254
Re: Let's see your clever builds
... with even more products however this setup already produce :: Belts :: Underground Belts :: Splitters :: Mining Drills :: SP-1 :: SP-2 :: Assembling Machine :: Assembling Machine Tier 2 :: Inserters ...
- Mon Sep 16, 2019 11:32 am
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 65596
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
What if the underground part of a underground pipes really existed, just didn't connect sideways? It ... where it already happens. Simply, you shouldn't be able to make a new connection by mining a pipe nor remove one by building a pipe. Let this apply to underground pipes as ...
- Fri Sep 13, 2019 1:44 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 65596
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I have a proposal for underground pipes: How about making their connections unbreakable by placing another ... where it already happens. Simply, you shouldn't be able to make a new connection by mining a pipe nor remove one by building a pipe. Let this apply to underground pipes ...
- Sat Aug 24, 2019 6:29 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 114374
Re: Friday Facts #309 - Controversial opinions
... and focus I'd say this is more an area of opportunity than a need. Underground/Mountains/Explorations.... Yes! Although I'm the wrong person ... the craigs ). Underground - This has huge potential. Underground, mining, pickaxe, drills.... I don't even need to say much more. Plus the ...
- Fri Aug 23, 2019 9:41 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 114374
Re: Friday Facts #309 - Controversial opinions
... are hundrets of ideas in Suggestions, personally I think the idea of an underground worm, attacking directly into your base and through the hole ... hotkeys: Of course. The whole personal setup needs much more love. Mining furnaces and assembling machines should return the ingredients for ...
- Fri Aug 23, 2019 8:09 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 114374
Re: Friday Facts #309 - Controversial opinions
... blueprint strings look stupid anyway because they do everything with underground belts and beacons. Weapons shouldn't lock on This sounds like ... directly to belts Consistence is so overrated. this would make building mining outposts 900% more complicated and soon literally everyone would use ...
- Fri Aug 23, 2019 2:07 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 114374
Re: Friday Facts #309 - Controversial opinions
For adventure mode, in vanilla there already underground belts and pipes, so technically those 2 are in different dimensions ... And I agree that construction bots needs some tweaks. Compared to right click mining, instant deconstruct is overpowered at clearing forests to mine raw wood.
- Sun Aug 04, 2019 8:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.62] Items switch lanes after player incorrectly extends underground belt span
- Replies: 2
- Views: 2529
[posila] [0.17.62] Items switch lanes after player incorrectly extends underground belt span
... example copper and steel. To cross an obstacle, you have installed an underground belt with a span of 1 tile between hoods. Later, you decide that ... even if the direction of travel is reversed by the original-exit-hood-mining operation; Behavior should be consistent with reversing direction ...
- Sat Aug 03, 2019 1:18 pm
- Forum: Not a bug
- Topic: [0.17.59] Can't drag-upgrade underground belts
- Replies: 8
- Views: 1790
Re: [0.17.59] Can't drag-upgrade underground belts
Ah, when talking earlier about mining entities I meant they were placed upside down due to the flipping mechanic.
- Sat Aug 03, 2019 12:52 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 62103
Re: Friday Facts #306 - Experimental Demo
... maybe 15 hours out of it? I got some interesting puzzles out of it. Underground belts, splitters, and the like will extend gameplay significantly. ... a description. Is it just me that "progress never ending" (mining prod description) sounds weird to? It kind of works, but I'd go with ...
- Tue Jul 30, 2019 8:13 pm
- Forum: Not a bug
- Topic: [0.17.59] Can't drag-upgrade underground belts
- Replies: 8
- Views: 1790