Search found 402 matches: underground

Searched query: underground

by cyx2020f
Sun Jan 17, 2021 2:28 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] Ghost smart belt building creates real underground belt without item consumption
Replies: 3
Views: 2531

[kovarex] [1.1.12] Ghost smart belt building creates real underground belt without item consumption

... ghost item if no items are available" and "Smart belt dragging". 2. Get rid of the belts in the inventory but have at least 2 underground belts of the same tier. 3. Build the ghost belt(DO NOT hold shift) through one building. 4. Underground belts are built successfully but ...
by irbork
Sat Jan 16, 2021 7:54 pm
Forum: Duplicates
Topic: [1.1.12] Auto underground failure
Replies: 1
Views: 1090

[1.1.12] Auto underground failure

It fails while going over other belts that are turning making it a bit unpredictable.
Example in attached file.
by Shingen
Thu Jan 14, 2021 8:27 pm
Forum: Won't fix.
Topic: [1.1.11] Drag-placing still places underground segments when rotating out of range and 2 other issues
Replies: 3
Views: 1800

[1.1.11] Drag-placing still places underground segments when rotating out of range and 2 other issues

... during drag-pacing, when you rotate the belt after you move too far to place the first belt in the new direction, you get an underground belt segment - and a reversed one for that matter! I also found 2 other weird cases: k93LIgr9qy.mp4 k93LIgr9qy.mp4_snapshot_00.19.504.jpg ...
by AntiElitz
Thu Jan 14, 2021 6:40 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.11] Underground pipe dragging borked
Replies: 2
Views: 2315

[kovarex] [1.1.11] Underground pipe dragging borked

I have no idea what is happening here and i cannot reproduce it either. I am sorry I cannot provide any extra information than this clip.

See: https://clips.twitch.tv/InquisitiveAgileShrimpUncleNox

Edit: Bilka was able to reproduce it, see attachment video
by kyle788
Thu Jan 14, 2021 4:16 pm
Forum: Duplicates
Topic: [1.1.10] Glowing Objects Show Through Underground Belts at Night
Replies: 1
Views: 715

[1.1.10] Glowing Objects Show Through Underground Belts at Night

... the latest experimental release with the new light-source graphics at night, it fails to cull the light source from items when emitted from behind Underground Belts. As a result, you see this light-source graphic layer, on top of the Underground Belts. You would expect this light source to be hidden ...
by DeHackEd
Thu Jan 14, 2021 12:57 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.9] Automatic underground belts placed improperly when obstacle disappears
Replies: 3
Views: 1835

[kovarex] [1.1.9] Automatic underground belts placed improperly when obstacle disappears

... 2. Mark the obstacle for deconstruction. At this time nothing will actually happen since no construction robots are available. 3. Place a belt and underground belt that jumps over the obstacle. Keep holding down the mouse button and hold the mouse still. 4. Enable your personal roboport by keystroke ...
by DeHackEd
Thu Jan 14, 2021 11:52 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.9] "Cannot reach" causes belt placement to place underground segment
Replies: 7
Views: 4208

[kovarex] [1.1.9] "Cannot reach" causes belt placement to place underground segment

... towards your cursor a few steps and then stop. As expected no belts will be placed here 3. Move your mouse back towards your character. Result: an underground belt segment is placed in the area that was in the "Cannot reach" zone. I feel this is not an appropriate scenario for use of ...
by Xebedee
Wed Jan 13, 2021 12:24 pm
Forum: Not a bug
Topic: [1.1.8] inconsistencies with underground ghosts when upgrading
Replies: 5
Views: 1365

[1.1.8] inconsistencies with underground ghosts when upgrading

When manually placing on a ghost yellow underground with the actual yellow underground , you have to place both ends, when placing a red (on the yellow ghost) it places both ends (as red)
by rain9441
Mon Jan 11, 2021 8:04 pm
Forum: Minor issues
Topic: [kovarex] [1.1.8] Inconsistent placement orientation after placing underground belts
Replies: 4
Views: 1842

[kovarex] [1.1.8] Inconsistent placement orientation after placing underground belts

When placing undergrounds belts, it is sometimes the case that the player is left with their placement cursor being in the wrong orientation. Dragging an underground belt and then placing belts after is a common practice but in ...
by wiguy
Sat Dec 26, 2020 8:08 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.6] Rotating blueprint with underground belts shows erroneously red color
Replies: 1
Views: 1646

[Rseding91] [1.1.6] Rotating blueprint with underground belts shows erroneously red color

... once. Go to map view and zoom in just enough to show the character and align the blueprint, see hover_nonmapview.jpg. Everything looks good; the underground belts are shown in blue as they already exists. Zoom out one level, so the map view is shown and the character is indicated with it's name, ...
by Oxyl
Thu Dec 17, 2020 3:20 pm
Forum: Duplicates
Topic: [1.1.6] underground belts concordance with blueprints
Replies: 1
Views: 1188

[1.1.6] underground belts concordance with blueprints

Hello, In editor mode, when underground belts with only one entrance or one exit are aligned with a blueprint that also include underground belts, the blueprints reacts randomly with the existing belts. This also work with copy/paste This ...
by AngledLuffa
Mon Dec 14, 2020 10:35 pm
Forum: Pending
Topic: [1.1.6] Fast replace of underground belts in Bob's not replace second half
Replies: 3
Views: 1558

[1.1.6] Fast replace of underground belts in Bob's not replace second half

If I make an underground belt in Bob's mods, and then try to fast replace it with belt, the second half of the belt is not replaced. I do not know if this is present in the base game or not. To reproduce: lay out a line of transport ...
by templar4522
Sat Dec 12, 2020 2:38 am
Forum: Duplicates
Topic: [1.1.5] belt lock always on with underground belts and pipes
Replies: 2
Views: 1526

[1.1.5] belt lock always on with underground belts and pipes

... is still on while the old one does not work anymore. This is especially annoying when placing ghosts, as this previously allowed to place multiple undergrounds with the same orientation with no flipping. Steps to reproduce for the ghost placing scenario: - turn off "Lock belt building to straight ...
by CatpainBlackudder
Wed Dec 09, 2020 11:56 pm
Forum: Duplicates
Topic: Upgrade planner for Underground Belts
Replies: 1
Views: 618

Upgrade planner for Underground Belts

I failed to get a screenshot, but it should be easy to reproduce. I had yellow underground belts marked for upgrade to red but when I tried to place the red ones over them, it wouldn't let me and told me there was an underground belt in the way instead of honouring ...
by Kasseopey2
Fri Dec 04, 2020 12:27 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.5] Crash loading save, underground build check fails
Replies: 5
Views: 1431

[kovarex] [1.1.5] Crash loading save, underground build check fails

... Error BuildCheckResult.cpp:96: Build check failed: 2, cant-build-reason.entity-in-the-way(entity-name.underground-belt), name=underground-belt, type=underground-belt, position={44.5000000000, 146.5000000000}, setup=true, owned-by-ghost=false, simulation=false.
by Nexela
Fri Dec 04, 2020 5:32 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.4] Can't fast replace underground belts through script
Replies: 4
Views: 1545

[Rseding91] [1.1.4] Can't fast replace underground belts through script

... point at it and run /c entity = game.player.selected; entity.order_upgrade {force = entity.force, player = game.player, target = "fast-underground-belt"} entity.surface.create_entity { name = entity.get_upgrade_target().name, direction = entity.direction, force = entity.force, ...
by Speedyquader
Tue Dec 01, 2020 10:50 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.3] Underground belts queued for upgrade don't fast replace
Replies: 2
Views: 1486

[kovarex] [1.1.3] Underground belts queued for upgrade don't fast replace

When I've got an underground belt queued up for an upgrade, I can't fast replace them by hand. Fast replacing still works without using an upgrade planner, but the moment I use it, fast replacing no longer works.
by roze
Mon Nov 30, 2020 9:45 pm
Forum: Ideas and Suggestions
Topic: Placing underground ghosts rotates 180 and cannot be dragged "sideways"
Replies: 1
Views: 708

Placing underground ghosts rotates 180 and cannot be dragged "sideways"

TL;DR The new rotation of underground belt ghosts on placement sucks bad... What ? Please add an option to disable rotation of underground belts/pipes upon placing. Preferably by dropdown with "Rotate always", "Rotate when ...
by roze
Mon Nov 30, 2020 8:34 pm
Forum: Not a bug
Topic: Placing underground ghosts rotates 180...
Replies: 6
Views: 1770

Placing underground ghosts rotates 180...

Hi, After upgrading to 1.1.1, I'm VERY disappointed in a lot of new changes. This thread being specifically for the shift-place on underground belts, since placing a long line of belts facing the same direction have now become seriously more tedious. Previously (and by that I mean, during ...

Go to advanced search