The problem only occurs when both underground belts have the same direction.
see also:
https://www.youtube.com/watch?v=nzscF_2BHDM&t=673s
Search found 402 matches: underground
Searched query: underground
- Thu Jan 21, 2021 4:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] No warning when placing blueprint of underground belt on top of underground belt entity
- Replies: 1
- Views: 630
- Sun Jan 17, 2021 2:28 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Ghost smart belt building creates real underground belt without item consumption
- Replies: 3
- Views: 2531
[kovarex] [1.1.12] Ghost smart belt building creates real underground belt without item consumption
... ghost item if no items are available" and "Smart belt dragging". 2. Get rid of the belts in the inventory but have at least 2 underground belts of the same tier. 3. Build the ghost belt(DO NOT hold shift) through one building. 4. Underground belts are built successfully but ...
- Sat Jan 16, 2021 7:54 pm
- Forum: Duplicates
- Topic: [1.1.12] Auto underground failure
- Replies: 1
- Views: 1090
[1.1.12] Auto underground failure
It fails while going over other belts that are turning making it a bit unpredictable.
Example in attached file.
Example in attached file.
- Thu Jan 14, 2021 8:27 pm
- Forum: Won't fix.
- Topic: [1.1.11] Drag-placing still places underground segments when rotating out of range and 2 other issues
- Replies: 3
- Views: 1800
[1.1.11] Drag-placing still places underground segments when rotating out of range and 2 other issues
... during drag-pacing, when you rotate the belt after you move too far to place the first belt in the new direction, you get an underground belt segment - and a reversed one for that matter! I also found 2 other weird cases: k93LIgr9qy.mp4 k93LIgr9qy.mp4_snapshot_00.19.504.jpg ...
- Thu Jan 14, 2021 6:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] Underground pipe dragging borked
- Replies: 2
- Views: 2315
[kovarex] [1.1.11] Underground pipe dragging borked
I have no idea what is happening here and i cannot reproduce it either. I am sorry I cannot provide any extra information than this clip.
See: https://clips.twitch.tv/InquisitiveAgileShrimpUncleNox
Edit: Bilka was able to reproduce it, see attachment video
See: https://clips.twitch.tv/InquisitiveAgileShrimpUncleNox
Edit: Bilka was able to reproduce it, see attachment video
- Thu Jan 14, 2021 4:16 pm
- Forum: Duplicates
- Topic: [1.1.10] Glowing Objects Show Through Underground Belts at Night
- Replies: 1
- Views: 715
[1.1.10] Glowing Objects Show Through Underground Belts at Night
... the latest experimental release with the new light-source graphics at night, it fails to cull the light source from items when emitted from behind Underground Belts. As a result, you see this light-source graphic layer, on top of the Underground Belts. You would expect this light source to be hidden ...
- Thu Jan 14, 2021 12:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.9] Automatic underground belts placed improperly when obstacle disappears
- Replies: 3
- Views: 1835
[kovarex] [1.1.9] Automatic underground belts placed improperly when obstacle disappears
... 2. Mark the obstacle for deconstruction. At this time nothing will actually happen since no construction robots are available. 3. Place a belt and underground belt that jumps over the obstacle. Keep holding down the mouse button and hold the mouse still. 4. Enable your personal roboport by keystroke ...
- Thu Jan 14, 2021 11:52 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.9] "Cannot reach" causes belt placement to place underground segment
- Replies: 7
- Views: 4208
[kovarex] [1.1.9] "Cannot reach" causes belt placement to place underground segment
... towards your cursor a few steps and then stop. As expected no belts will be placed here 3. Move your mouse back towards your character. Result: an underground belt segment is placed in the area that was in the "Cannot reach" zone. I feel this is not an appropriate scenario for use of ...
- Wed Jan 13, 2021 12:24 pm
- Forum: Not a bug
- Topic: [1.1.8] inconsistencies with underground ghosts when upgrading
- Replies: 5
- Views: 1365
[1.1.8] inconsistencies with underground ghosts when upgrading
When manually placing on a ghost yellow underground with the actual yellow underground , you have to place both ends, when placing a red (on the yellow ghost) it places both ends (as red)
- Mon Jan 11, 2021 8:04 pm
- Forum: Minor issues
- Topic: [kovarex] [1.1.8] Inconsistent placement orientation after placing underground belts
- Replies: 4
- Views: 1842
[kovarex] [1.1.8] Inconsistent placement orientation after placing underground belts
When placing undergrounds belts, it is sometimes the case that the player is left with their placement cursor being in the wrong orientation. Dragging an underground belt and then placing belts after is a common practice but in ...
- Sat Dec 26, 2020 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.6] Rotating blueprint with underground belts shows erroneously red color
- Replies: 1
- Views: 1646
[Rseding91] [1.1.6] Rotating blueprint with underground belts shows erroneously red color
... once. Go to map view and zoom in just enough to show the character and align the blueprint, see hover_nonmapview.jpg. Everything looks good; the underground belts are shown in blue as they already exists. Zoom out one level, so the map view is shown and the character is indicated with it's name, ...
- Thu Dec 17, 2020 3:20 pm
- Forum: Duplicates
- Topic: [1.1.6] underground belts concordance with blueprints
- Replies: 1
- Views: 1188
[1.1.6] underground belts concordance with blueprints
Hello, In editor mode, when underground belts with only one entrance or one exit are aligned with a blueprint that also include underground belts, the blueprints reacts randomly with the existing belts. This also work with copy/paste This ...
- Mon Dec 14, 2020 10:35 pm
- Forum: Pending
- Topic: [1.1.6] Fast replace of underground belts in Bob's not replace second half
- Replies: 3
- Views: 1558
[1.1.6] Fast replace of underground belts in Bob's not replace second half
If I make an underground belt in Bob's mods, and then try to fast replace it with belt, the second half of the belt is not replaced. I do not know if this is present in the base game or not. To reproduce: lay out a line of transport ...
- Sat Dec 12, 2020 2:38 am
- Forum: Duplicates
- Topic: [1.1.5] belt lock always on with underground belts and pipes
- Replies: 2
- Views: 1526
[1.1.5] belt lock always on with underground belts and pipes
... is still on while the old one does not work anymore. This is especially annoying when placing ghosts, as this previously allowed to place multiple undergrounds with the same orientation with no flipping. Steps to reproduce for the ghost placing scenario: - turn off "Lock belt building to straight ...
- Wed Dec 09, 2020 11:56 pm
- Forum: Duplicates
- Topic: Upgrade planner for Underground Belts
- Replies: 1
- Views: 618
Upgrade planner for Underground Belts
I failed to get a screenshot, but it should be easy to reproduce. I had yellow underground belts marked for upgrade to red but when I tried to place the red ones over them, it wouldn't let me and told me there was an underground belt in the way instead of honouring ...
- Fri Dec 04, 2020 12:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.5] Crash loading save, underground build check fails
- Replies: 5
- Views: 1431
[kovarex] [1.1.5] Crash loading save, underground build check fails
... Error BuildCheckResult.cpp:96: Build check failed: 2, cant-build-reason.entity-in-the-way(entity-name.underground-belt), name=underground-belt, type=underground-belt, position={44.5000000000, 146.5000000000}, setup=true, owned-by-ghost=false, simulation=false.
- Fri Dec 04, 2020 5:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.4] Can't fast replace underground belts through script
- Replies: 4
- Views: 1545
[Rseding91] [1.1.4] Can't fast replace underground belts through script
... point at it and run /c entity = game.player.selected; entity.order_upgrade {force = entity.force, player = game.player, target = "fast-underground-belt"} entity.surface.create_entity { name = entity.get_upgrade_target().name, direction = entity.direction, force = entity.force, ...
- Tue Dec 01, 2020 10:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.3] Underground belts queued for upgrade don't fast replace
- Replies: 2
- Views: 1486
[kovarex] [1.1.3] Underground belts queued for upgrade don't fast replace
When I've got an underground belt queued up for an upgrade, I can't fast replace them by hand. Fast replacing still works without using an upgrade planner, but the moment I use it, fast replacing no longer works.
- Mon Nov 30, 2020 9:45 pm
- Forum: Ideas and Suggestions
- Topic: Placing underground ghosts rotates 180 and cannot be dragged "sideways"
- Replies: 1
- Views: 708
Placing underground ghosts rotates 180 and cannot be dragged "sideways"
TL;DR The new rotation of underground belt ghosts on placement sucks bad... What ? Please add an option to disable rotation of underground belts/pipes upon placing. Preferably by dropdown with "Rotate always", "Rotate when ...
- Mon Nov 30, 2020 8:34 pm
- Forum: Not a bug
- Topic: Placing underground ghosts rotates 180...
- Replies: 6
- Views: 1770
Placing underground ghosts rotates 180...
Hi, After upgrading to 1.1.1, I'm VERY disappointed in a lot of new changes. This thread being specifically for the shift-place on underground belts, since placing a long line of belts facing the same direction have now become seriously more tedious. Previously (and by that I mean, during ...