Search found 683 matches: house
Searched query: house
- Sat Feb 06, 2021 1:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.21] Crash after error when saving (ServerMultiplayerManager::startSavingMap)
- Replies: 1
- Views: 1981
[Oxyd] [1.1.21] Crash after error when saving (ServerMultiplayerManager::startSavingMap)
... like 30 seconds after. Any mods? No mods, plain vanilla Factorio with a scenario. I will include a log file and a screenshot. The internet on my house was pretty bad, the latency of each player were 8 23 45 58 48 49 45 32 Was this my problem, or the game? Thanks! 스크린샷(773).png 스크린샷(772).png
- Fri Feb 05, 2021 11:42 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 166278
Re: Friday Facts #365 - Future plans
... big DLCs, which both make it absolutely clear what they add to the game (large new storyline additions) It's a great way for a small production house to drive more sales and also keep the hype up ;-) --- As for Factorio, since this is a SciFi game after all, I would love for it to expand into ...
- Mon Jan 11, 2021 8:41 am
- Forum: Off topic
- Topic: About Computer Science
- Replies: 6
- Views: 6416
Re: About Computer Science
... that have the market shares. In most cases if you need some not-so-cutting-edge code (like the most of the code is) you either: * do it in-house with your team (or hire some new pros or newbs) or * buy the service to do the job and maintenance for you or * outsource anything (and everything ...
- Thu Jan 07, 2021 2:33 pm
- Forum: Mod portal Discussion
- Topic: Mods must have a banner-picture
- Replies: 53
- Views: 13445
Re: Mods must have a banner-picture
... ui-research" is given a source, won't we. I mean, I fully expect it to either not exist or turn out to be some completely subjective in-house style guide from years ago, but maybe I'm wrong and it turns out that there was a ton of peer-reviewed research on the many serious problems created ...
- Thu Jan 07, 2021 1:39 pm
- Forum: Mod portal Discussion
- Topic: Mods must have a banner-picture
- Replies: 53
- Views: 13445
Re: Mods must have a banner-picture
... ui-research" is given a source, won't we. I mean, I fully expect it to either not exist or turn out to be some completely subjective in-house style guide from years ago, but maybe I'm wrong and it turns out that there was a ton of peer-reviewed research on the many serious problems created ...
- Wed Jan 06, 2021 8:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388775
Re: Development and Discussion
... automation, I do use a considerable a mount of splitter and underground. Considering what you said about tress, I thinking, changing the green house tech and recipe to make it super early, same level as basic automation? But that comes with the recipe that require glass, and also saplings, ...
- Mon Jan 04, 2021 1:18 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388775
Re: Development and Discussion
... automation, I do use a considerable a mount of splitter and underground. Considering what you said about tress, I thinking, changing the green house tech and recipe to make it super early, same level as basic automation? But that comes with the recipe that require glass, and also saplings, ...
- Mon Dec 21, 2020 3:13 am
- Forum: Won't fix.
- Topic: [1.1.6] Rendering on edge of chunk/void
- Replies: 2
- Views: 1413
Re: [1.1.6] Rendering on edge of chunk/void
... Inserter! No tax! No pollution! No worries! Pick the burner inserter! Vote for the burner inserter! Use the burner inserter! Avalable to any house! Available any time! Costs almost no res! You need no uni grade to make a burner inserter urself! Since ideas are known for being the game dev ...
- Tue Nov 24, 2020 1:19 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Desync by spidertron logistics (no mods)
- Replies: 2
- Views: 2046
[1.1.0] Desync by spidertron logistics (no mods)
I was playing around with my main save game which is hosted on an Ubuntu box in my house. I was the only one logged in: I was in a spidertron 5x spidertrons following mine in a chain 1->2->3->4->5 Logistics in my spidertron was requesting 3.2k red rockets and 3.2k ...
- Tue Nov 17, 2020 9:29 pm
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 27399
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
... using should be removed because it offends their personal sensibilities when they have a terribly, terribly built power supply and their intricate house of cards falls down. Then I cared, for a millisecond. Ooh, you’re so cool and punk/s. If you care so little, don’t “participate” in the discussion. ...
- Tue Nov 17, 2020 8:50 pm
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 27399
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.
... using should be removed because it offends their personal sensibilities when they have a terribly, terribly built power supply and their intricate house of cards falls down. Then I cared, for a millisecond. Nonsense. You were spouting this same routine in a prior thread that made no mention of ...
- Tue Nov 17, 2020 4:18 pm
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 27399
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
... using should be removed because it offends their personal sensibilities when they have a terribly, terribly built power supply and their intricate house of cards falls down. Then I cared, for a millisecond. deadlock and I hardly ever agree on anything. that should tell OP something.
- Tue Nov 17, 2020 4:12 pm
- Forum: Outdated/Not implemented
- Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
- Replies: 113
- Views: 27399
Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap. Please remove if unfixa
... using should be removed because it offends their personal sensibilities when they have a terribly, terribly built power supply and their intricate house of cards falls down. Then I cared, for a millisecond.
- Fri Nov 06, 2020 9:11 am
- Forum: Ideas and Suggestions
- Topic: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator
- Replies: 13
- Views: 4353
Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator
... parking trains. Storage: 50,000 ore units = 1,000 slots (equals 25 cargo wagons). Yes, it's absurd. It's also a behemoth machine larger than a house, and it digs like nobody's business. Weight: around 5,000,000. It appears that Factorio's weight is measured (unofficially) in kilograms--which ...
- Wed Nov 04, 2020 2:43 pm
- Forum: Gameplay Help
- Topic: problem with logistic network and storage looping
- Replies: 11
- Views: 4211
Re: problem with logistic network and storage looping
... and 60 seconds per single process to research - its a little to expensive for me now *gasp* (what you see at the zoomed out picture are - (per house line from left to right) only to get one single full red belt for iron, copper... smile - more than 200 buildings per metal) - so i think i could ...
- Tue Nov 03, 2020 9:03 pm
- Forum: Ideas and Suggestions
- Topic: Train Filter Signs
- Replies: 28
- Views: 6336
Re: Train Filter Signs
... it correctly) I can also set a negative penalty. Endless possibilies, like prefered paths etc. Driver: "I like to move near my beloved girl's house so much, I would drive here again and again. In circles." ;) Or in Scientific words... Negative penalties are problematic. They might break ...
- Mon Nov 02, 2020 2:31 pm
- Forum: Gameplay Help
- Topic: problem with logistic network and storage looping
- Replies: 11
- Views: 4211
problem with logistic network and storage looping
... are not the 10 factories who come salt water as an byproduct NO! the shortest way to get salt water are the OUTPUT from the same mass Storrage house. And so i have a verry bad loop. (There are no active/passive tanks. The Mass Storrage Output should be alsways 100% full if enougt in the Storrage ...
- Sun Oct 25, 2020 9:06 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590980
Re: pY Coal Processing - Discussion
... effectively self sustain once the system is charged with water. The same system can be used on a number of other buildings including the power house. [EDIT] This will form a closed system, so once you have filled it with water, remove the supply. Otherwise the water side of the cooling tower ...
- Sun Sep 27, 2020 2:52 am
- Forum: Technical Help
- Topic: Huge amounts of lag in multiplayer
- Replies: 6
- Views: 10346
Re: Huge amounts of lag in multiplayer
... issue persists at 6pm, 3am, and everywhere in between. I have the issue during periods of heavy network usage, and when I'm the only one in the house. - The only thing I HAVEN'T tried is bypassing my router entirely... If it's an ISP issue, what sort of information do they need from me in order ...
- Thu Sep 10, 2020 7:30 am
- Forum: Technical Help
- Topic: Problems hosting LAN game when offline
- Replies: 1
- Views: 1179
Problems hosting LAN game when offline
... a LAN Party going this weekend and played Factorio and had a ton of fun and giggles. But, at one point the internet connection went bust in the house. This was not a problem until I tried to leave the game to enter one of my own local savefiles to fetch a design/blueprint and then hop back in, ...