Search found 879 matches: Radar
Searched query: radar
- Sun Oct 09, 2022 1:27 pm
- Forum: Ideas and Suggestions
- Topic: Don't connect to deconstructed power / No auto connect wires when deconstruccting
- Replies: 10
- Views: 1841
Re: no auto connect wires when deconstructing
... feature forced. Imagine removing a pole with a bot at a distant outpost and not seeing that you just cut out half of that outpost, including a radar.
- Sat Sep 10, 2022 1:25 am
- Forum: Ideas and Suggestions
- Topic: Different Texture for Low Density Structure
- Replies: 7
- Views: 2989
Re: Different Texture for Low Density Structure
... https://wiki.factorio.com/images/Solar_panel.png Solars and https://wiki.factorio.com/images/Radar.png Comms clearly visible; https://wiki.factorio.com/images/Accumulator.png Batteries, https://wiki.factorio.com/images/Processing_unit.png CPUs ...
- Sat Aug 06, 2022 4:31 am
- Forum: Ideas and Suggestions
- Topic: Research Prerequisites include Use Cases
- Replies: 12
- Views: 2573
Re: Research Prerequisites include Use Cases
... which I had no plans to use for quite some time (and still haven't many hours later). Similarly, the research for sensor nodes (the equivalent of radar) is locked behind checkpoints for limestone production, freshwater utilisation and module demonstration. Again, I have only done the bare minimum ...
- Sat Jul 30, 2022 10:44 am
- Forum: Ideas and Suggestions
- Topic: Toggle Fog of War Rendering in Map View
- Replies: 4
- Views: 1161
Re: Toggle Fog of War Rendering in Map View
No, compare it with the train map overlay. I agree that the train map is so much better to look at. I don't see why fog of war can not be toggle-able.FuryoftheStars wrote: ↑Fri Jul 29, 2022 2:14 amThat kind of defeats the purpose of radar, doesn’t it?
I believe you can also achieve this with /editor.
- Fri Jul 29, 2022 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Toggle Fog of War Rendering in Map View
- Replies: 4
- Views: 1161
Re: Toggle Fog of War Rendering in Map View
The fog of war would still exist (so radar would still be relevant). I'd just like a way to disable rendering the grey overlay on the map view.
- Fri Jul 29, 2022 2:14 am
- Forum: Ideas and Suggestions
- Topic: Toggle Fog of War Rendering in Map View
- Replies: 4
- Views: 1161
Re: Toggle Fog of War Rendering in Map View
That kind of defeats the purpose of radar, doesn’t it?
I believe you can also achieve this with /editor.
I believe you can also achieve this with /editor.
- Fri Jul 29, 2022 12:19 am
- Forum: Ideas and Suggestions
- Topic: Toggle Fog of War Rendering in Map View
- Replies: 4
- Views: 1161
Toggle Fog of War Rendering in Map View
... map view, I'd also like to be able to enable/disable the "fog of war" rendering in the map view. Why ? I do not cover my base 100% with radar, and I'd like to be able to look at the base in map view without some areas appearing lighter/darker due to the fog-of-war rendering. The map ...
- Sun May 01, 2022 9:37 am
- Forum: Ideas and Suggestions
- Topic: Make the laser turret max consumption show the most it can consume
- Replies: 32
- Views: 5777
Re: Make the laser turret max consumption show the most it can consume
... 9.6 MW then stopping when it's full. you can test this yourself. just place 2 engines and connect it to a laser then also connect it to a light or radar or something. Hm. I admit I never had a deep look into that. I always built it so, that it will never have problems :) Ok, let’s assume I’m wrong ...
- Sun May 01, 2022 7:44 am
- Forum: Ideas and Suggestions
- Topic: Make the laser turret max consumption show the most it can consume
- Replies: 32
- Views: 5777
Re: Make the laser turret max consumption show the most it can consume
... 9.6 MW then stopping when it's full. you can test this yourself. just place 2 engines and connect it to a laser then also connect it to a light or radar or something. it really feels like people are saying "magic thing solve thing. why? just cause"
- Mon Apr 18, 2022 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Do not change "ALT mode" when pressing ALT+TAB
- Replies: 16
- Views: 3504
Re: Do not change "ALT mode" when pressing ALT+TAB
... preserves the Alt mode whenever I alt-tab out of a running game. I'm not sure when this changed I did notice the change but it was so far under my radar that I didn't care to note which release. I am using Windows 11 maybe that's it? I don't alt-tab out of the game as much as I used to, very rarely ...
- Mon Apr 04, 2022 6:45 pm
- Forum: Ideas and Suggestions
- Topic: Give construction bots the ability to 'throw' landmines
- Replies: 13
- Views: 2751
Re: Give construction bots the ability to 'throw' landmines
I agree, but alltogether I think what we need in fact is "danger" detection, a la "read from radar if enemies are present", "is fire present" and the ability to detect, if ghosts exist in the radius of a specific network/roboport, instead of minethrowing. ...
- Mon Apr 04, 2022 6:32 pm
- Forum: Ideas and Suggestions
- Topic: Give construction bots the ability to 'throw' landmines
- Replies: 13
- Views: 2751
Re: Give construction bots the ability to 'throw' landmines
I agree, but alltogether I think what we need in fact is "danger" detection, a la "read from radar if enemies are present", "is fire present" and the ability to detect, if ghosts exist in the radius of a specific network/roboport, instead of minethrowing. ...
- Mon Apr 04, 2022 5:16 pm
- Forum: Ideas and Suggestions
- Topic: Give construction bots the ability to 'throw' landmines
- Replies: 13
- Views: 2751
Re: Give construction bots the ability to 'throw' landmines
... that the devs don't prioritize at all. I agree, but alltogether I think what we need in fact is "danger" detection, a la "read from radar if enemies are present", "is fire present" and the ability to detect, if ghosts exist in the radius of a specific network/roboport, ...
- Fri Mar 18, 2022 6:33 am
- Forum: Ideas and Suggestions
- Topic: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
- Replies: 21
- Views: 7449
Re: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
Personally I just wish it were consistent. I could get behind "you need to go there in person, or have a construction robot dispatched to change stuff for you", and I could get behind "you can do it remotely at will" - both of those sound totally legit - but it's weird that you c...
- Sun Feb 27, 2022 8:18 pm
- Forum: Ideas and Suggestions
- Topic: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
- Replies: 21
- Views: 7449
Re: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
[Koub] Thx FuryoftheStars, merging into the older thread.
- Sat Feb 19, 2022 7:57 am
- Forum: Ideas and Suggestions
- Topic: fog-of-war indicate(-able) on minimap
- Replies: 6
- Views: 1750
Re: fog-of-war indicate(-able) on minimap
... It’s an option for the routine that prints a map. It’s just the GUI-switch that’s missing. And for the GUI: how about just hovering over a radar in the minimap turns this feature on (as long as you hover over the radar)? This mechanism could be useful for other things like highlighting ...
- Fri Feb 18, 2022 5:45 am
- Forum: Ideas and Suggestions
- Topic: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
- Replies: 21
- Views: 7449
Re: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
Yes, exactly. The only reason this topic arises is that in a game about "automating everything", when you have reached the pinnacle of technology, it feels discontinuous that you cannot automate a few very specific things. Agreed. But I think it would be too simple — much too simple — to ...
- Fri Feb 18, 2022 3:18 am
- Forum: Ideas and Suggestions
- Topic: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
- Replies: 21
- Views: 7449
Re: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
I like both the ideas of changing a distant buildings settings with allowing robots to collect unused items, and expanding blueprint options to allow recipe changes.
The robot idea especially feels very inline with other robot construction functionality.
The robot idea especially feels very inline with other robot construction functionality.
- Thu Feb 17, 2022 2:30 pm
- Forum: Ideas and Suggestions
- Topic: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
- Replies: 21
- Views: 7449
Re: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
Yes, exactly. The only reason this topic arises is that in a game about "automating everything", when you have reached the pinnacle of technology, it feels discontinuous that you cannot automate a few very specific things.
- Thu Feb 17, 2022 2:27 pm
- Forum: Ideas and Suggestions
- Topic: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
- Replies: 21
- Views: 7449
Re: Allow changing entity settings from radar remote view / Access Building Configurations from Map View
I like the idea of robots getting the orders to change recipes and combinator settings. For assembler recipes, this would allow the robots to pull any excess input/output ingredients in the case of a running assembler before changing the recipe. Edit: Many hours later, I realize I misspelled "c...