Search found 568 matches: Keyboard
Searched query: keyboard
- Fri Sep 05, 2014 7:08 am
- Forum: Frequently Suggested / Link Collections
- Topic: Mouse / Touchscreen / Keyboard only interface
- Replies: 14
- Views: 13367
Re: Mouse / Touchscreen / Keyboard only interface
... be redone. There are some problems. I would like to be able to play mouse only, so also walk around maybe like in Diablo. Then an option to play keyboard only, so keys to move windows and to move a selector in windows. And also important interesting for me, because I tend to play Factorio for ...
- Wed Aug 13, 2014 10:20 pm
- Forum: Ideas and Suggestions
- Topic: shift + right click = 1/2 craft all ..
- Replies: 10
- Views: 4729
Re: shift + right click = 1/2 craft all ..
Ok, let's say it like so: I would admit to have many more functions, if there is a screen or window I can blend in to see a (quite schematic) keyboard with all the shortcuts on it. When I press LMB in this screen, then it shows all the bounded functions to LMB plus all the possible modifier keys ...
- Wed Aug 13, 2014 10:03 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Mouse / Touchscreen / Keyboard only interface
- Replies: 14
- Views: 13367
- Wed Aug 13, 2014 5:48 pm
- Forum: Ideas and Suggestions
- Topic: Thoughts about circuit network (while I'm just on it)
- Replies: 36
- Views: 19668
Re: Thoughts about circuit network (while I'm just on it)
... with other signals I can create any signal I want. An AND-gate is just one of the most simple things. In Reason I can of course plug in many MIDI-keyboards, it also can use the computer keyboard to play music. That are the red and green wires (and logistic network) as input-sources. I can output ...
- Tue Aug 12, 2014 10:11 am
- Forum: Frequently Suggested / Link Collections
- Topic: Mouse / Touchscreen / Keyboard only interface
- Replies: 14
- Views: 13367
Re: Mouse / Touchscreen / Keyboard only interface
I have to add some ideas to this.
R - rotates item, shift+R rotates item in opposite direction
In vehicle - you drive normally -> shift + movement will get 1/3 of turning speed so you can do precise maneuvers when navigating long curves.
R - rotates item, shift+R rotates item in opposite direction
In vehicle - you drive normally -> shift + movement will get 1/3 of turning speed so you can do precise maneuvers when navigating long curves.
- Mon Jul 21, 2014 6:31 pm
- Forum: Ideas and Suggestions
- Topic: Left Handed Preset
- Replies: 3
- Views: 1976
- Mon Jul 14, 2014 10:34 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Mouse / Touchscreen / Keyboard only interface
- Replies: 14
- Views: 13367
Re: Mouse / Touchscreen / Keyboard only interface
I think mainly to secondary (tertiary) keys. I remember that from Battlefield, that for every action I could define two controls. Also - very cool - was the joystick-support, which could be linked to some specialized actions. Many, many games offer alternate keybind support. I was actually surprise...
- Mon Jul 14, 2014 9:52 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Mouse / Touchscreen / Keyboard only interface
- Replies: 14
- Views: 13367
Re: Mouse / Touchscreen / Keyboard only interface
... it makes the game like having 6 mouse buttons. But actually I play Factorio with a graphic tablet which is reat appart from having to use the keyboard to move and access some features. I originally added controller (idea based on XBox360 controller which has great support on Windows, Mac and ...
- Mon Jul 14, 2014 8:19 am
- Forum: Frequently Suggested / Link Collections
- Topic: Mouse / Touchscreen / Keyboard only interface
- Replies: 14
- Views: 13367
Re: Mouse / Touchscreen / Keyboard only interface
I think mainly to secondary (tertiary) keys. I remember that from Battlefield, that for every action I could define two controls.
Also - very cool - was the joystick-support, which could be linked to some specialized actions.
Also - very cool - was the joystick-support, which could be linked to some specialized actions.
- Mon Jul 14, 2014 2:37 am
- Forum: Frequently Suggested / Link Collections
- Topic: Mouse / Touchscreen / Keyboard only interface
- Replies: 14
- Views: 13367
Mouse / Touchscreen / Keyboard only interface
Factorio has really configurable controls, I think they are not sufficiently configurable because we can't play the game entirely with the keyboard or with Mouse / Touchscreen. This topic doesn't treat already changeable controls. Here the main common problem I've found : Mouse / Touchscreen ...
- Thu May 29, 2014 8:44 pm
- Forum: Ideas and Suggestions
- Topic: Power poles/ power lines
- Replies: 7
- Views: 4239
Re: Power poles/ power lines
This has changed with v0.9: you now need to place it first. Then click shift on a pole to remove all wires. See keyboard-settings! Now you can drag wires to that pole yourself.
- Mon May 26, 2014 1:48 pm
- Forum: Ideas and Suggestions
- Topic: Q and E Keys (mapping)
- Replies: 8
- Views: 7584
Re: Q and E Keys (mapping)
... on it (and the emulation isn't handled in Factorio, or I'm too stupid to get that managed). A list (4-6) of default key bindings for different keyboards, OS etc. would be my wish. For different keyboard layouts there is a better solution. Use scancodes instead of keycodes (for the programming) ...
- Mon May 26, 2014 1:17 pm
- Forum: Ideas and Suggestions
- Topic: Requests in chests and inventory should be additive
- Replies: 0
- Views: 1853
Requests in chests and inventory should be additive
... exact numbers for some things. Another possibility would be to enter some mode where you could additionally simply type the desired amount on your keyboard. That would be even better, but i guess the other system would be a lot easier to integrate into the game right now. What do you think?
- Sun May 25, 2014 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Convienience functions (Keys, shortcuts...)
- Replies: 2
- Views: 2156
Re: Keyboard shortcuts and convenience
I know but still it would be good to just click the tool belt shortcut item again.
- Sun May 25, 2014 11:52 am
- Forum: Ideas and Suggestions
- Topic: Convienience functions (Keys, shortcuts...)
- Replies: 2
- Views: 2156
Re: New keyboard shortcuts and conveniences
I love most of the ideas, but the last one is actually wrong...ish. You can press Q to "dismiss" any item you're currently holding.
- Sat May 24, 2014 4:11 pm
- Forum: Ideas and Suggestions
- Topic: Q and E Keys (mapping)
- Replies: 8
- Views: 7584
Re: Q and E Keys (mapping)
Thanks for the link by the way ! I'm using mac and my keyboard is not very well suited for gaming. My ctrl key is not placed in a right position for this use. I wanted to make some command like X+Left Clic but it didn't work. You have to select Ctrl, ...
- Mon May 12, 2014 2:20 pm
- Forum: Ideas and Suggestions
- Topic: My (controls) suggestions after player 37 hours freeplay
- Replies: 11
- Views: 6740
My (controls) suggestions after player 37 hours freeplay
... pretty personal I think, but I would like to have a mouse only mode . So moving around with the mouse and stuff like that. I know with mouse and keyboard I can do stuff faster, but this game is more about doing it right instead of fast and playing with only one hand at the computer lets me lean ...
- Fri May 02, 2014 4:44 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] The Logic Relay (Long Read Warning)
- Replies: 6
- Views: 4051
[Suggestion] The Logic Relay (Long Read Warning)
... art image. Darn, if I could, I'd be making my own games!) http://i.imgur.com/N93fRB8.jpg?1 (Turn your head away, it is bad to vomit on your keyboard.) (And yes, I know that this looks like a keyhole with ears, but that's MY keyhole with ears!) In size the "Logic Relay" is (almost) ...
- Tue Apr 29, 2014 7:58 am
- Forum: Ideas and Suggestions
- Topic: use powers of 2 for logistics
- Replies: 15
- Views: 5976
Re: use powers of 2 for logistics
We should even have sliders in circuits. There should be an input field to put any number into it (I'm already highly irritated by the lack of "0" on current sliders). Okay, perhaps WITH a slider, so that a lazy person could also make numbers without using keyboard.
- Fri Feb 21, 2014 7:21 pm
- Forum: Ideas and Suggestions
- Topic: hotkeys for rational zoom ratios
- Replies: 7
- Views: 4137
Re: hotkeys for rational zoom ratios
... zooming - shift + scroll wheel = incremental zooming This one would be easily implementable and you don't force players to learn a bunch of new keyboard shourtcuts. Also using of Page down and Page up keys might be dificult especially for some laptop users becouse some laptops have realy awkward ...