Search found 568 matches: Keyboard
Searched query: keyboard
- Mon May 11, 2015 12:44 am
- Forum: Frequently Suggested / Link Collections
- Topic: Improvement of crafting queue
- Replies: 19
- Views: 30380
Re: Improvement of crafting queue ☸
... or electronic circuits or gear wheels. I think the crafting system currently used is very good and transparent. I have nothing against adding some keyboard shortcuts (or other means) of altering the crafting system, but I think it is not necessary. New players will be overwhelmed by all the ways ...
- Thu May 07, 2015 8:48 pm
- Forum: Ideas and Suggestions
- Topic: Overlapping Logistic Network II
- Replies: 21
- Views: 25146
Re: Overlapping Logistic Network II
... creating/deleting/modifying of a network inside a Roboport because that's the first thing that comes to my mind. But I wouldn't mind if there's a keyboard shortcut as well as only a button in a roboport/chest that takes you the logistic network management window so you can basically set it up ...
- Thu May 07, 2015 8:43 am
- Forum: Ideas and Suggestions
- Topic: Placing pipes next to each other
- Replies: 13
- Views: 13108
Re: Placing pipes next to each other
... more so if one uses them to bridge 1-3 tile gaps instead of the maximum possible gap. :P But I like to think that there could be a way of using a Keyboard Shortcut to change between the default "connect-to-everything" -behavior and a more guided way of laying pipes. Like for example ...
- Tue May 05, 2015 1:18 pm
- Forum: Implemented Suggestions
- Topic: Give the Exoskeleton an "off" switch
- Replies: 10
- Views: 5127
Give the Exoskeleton an "off" switch
... 4 tiles to there, then 3 tiles elsewhere, and only when I need to move long distances (or to move a short distance but very fast) do I hit the keyboard button to enable the movement bonus. If my proposed Stealth module is implemented: https://forums.factorio.com/forum/viewtopic.php?f=6&t=10286 ...
- Wed Apr 22, 2015 7:43 am
- Forum: Frequently Suggested / Link Collections
- Topic: Gamepad/controller support (also keybinding)
- Replies: 20
- Views: 62520
Re: Gamepad/controller support ☸
... support for this game. Especially if the controller layout remains the same if/when this becomes an XBLA/PSN title. I actually prefer mouse/keyboard, but my son has a limb difference which makes that very hard for him to use - he does every well with gamepad. I'm not sure I can visualize ...
- Tue Apr 21, 2015 6:03 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Gamepad/controller support (also keybinding)
- Replies: 20
- Views: 62520
suggestionsummary
... Everything GUI Clickable/Touchable ☸ https://forums.factorio.com/forum/viewtopic.php?f=6&t=9279&hilit=keyboard Mouse / Touchscreen / Keyboard only interface https://forums.factorio.com/forum/viewtopic.php?f=6&t=4832 Wanted: Keypress to take "few" ...
- Tue Apr 21, 2015 2:06 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Gamepad/controller support (also keybinding)
- Replies: 20
- Views: 62520
Re: Gamepad/controller support
... shortcuts available, like CTRL+Click for entity transfer. However, I find myself missing some functionality on gamepad I also don't have on the keyboard, example: with the inventory open and a stack in hand, I always want to use B to first clear the cursor, and then B to close the inventory. ...
- Thu Mar 26, 2015 3:44 am
- Forum: Ideas and Suggestions
- Topic: Everything GUI Clickable/Touchable ☸
- Replies: 8
- Views: 17195
Re: Everything GUI Clickable/Touchable ✓
... which would also be cool for Factorio) and more especially, they are context-sensitive so that a gamer like me who prefers not to memorize keyboard commands can get appropriate visual cues as to what actions are available. You can leave the game for any length of time, and then come back ...
- Wed Mar 25, 2015 6:06 pm
- Forum: Ideas and Suggestions
- Topic: Everything GUI Clickable/Touchable ☸
- Replies: 8
- Views: 17195
suggestionsummary
Userstory: See top.
Prerequisites: complete.
Game-value: Easier learning of the keyboard shortcuts. Playing without keyboard. Pre-condition for working on tablets.
Developer-costs: High.
User-opinions: Obvious.
Prerequisites: complete.
Game-value: Easier learning of the keyboard shortcuts. Playing without keyboard. Pre-condition for working on tablets.
Developer-costs: High.
User-opinions: Obvious.
- Tue Mar 24, 2015 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Everything GUI Clickable/Touchable ☸
- Replies: 8
- Views: 17195
Everything GUI Clickable/Touchable ☸
... not possible, and I am Ok with that as long as you hear me out. Things like inventory windows can be opened and closed with mouseclicks instead of keyboard commands. The resource stack limiter, the Big Red X, looks like it should close the window, and it doesn`t. Why is that icon visible all the ...
- Wed Jan 21, 2015 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Mass insert/removal of modules
- Replies: 6
- Views: 7312
Mass insert/removal of modules
... used... Placing I want to put speed 1 and efficiency 1 in a line of assemblers. With speed 1 in hand, I press the module-ghost modifier on my keyboard and draw a rectangle over the assemblers as if I was making a blueprint of them. I do the same with efficiency 1. Following my previous suggestion ...
- Thu Nov 13, 2014 1:35 pm
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 40094
Re: lay repeating underground pipes like power lines
"not to easy" << What? Difficulty in the controls is bullshit. The game should be hard, not the keyboard input. (Well, okay, for games like QWOP that's okay.)
- Sat Nov 08, 2014 7:48 pm
- Forum: Ideas and Suggestions
- Topic: Crafting shortcuts
- Replies: 3
- Views: 1563
Re: Crafting shortcuts
so instead of clicking with the mouse you click a key on the keyboard? But what's the point if you are already hovering the mouse over the item you want to craft O_o
- Tue Nov 04, 2014 5:00 am
- Forum: Frequently Suggested / Link Collections
- Topic: Frequently Suggested Ideas
- Replies: 20
- Views: 39826
Re: FREQUENTLY SUGGESTED IDEAS
... the keys for console command ... maybe I forgot some. There is nothing about pausing the game or so, there is no general discussion about changing keyboard bindings.
- Mon Nov 03, 2014 3:10 am
- Forum: Ideas and Suggestions
- Topic: Factorio for smart phones/tablets? Mobile? Sync sav
- Replies: 9
- Views: 8002
Re: Factorio for smart phones/tablets? Mobile? Sync sav
For those of us who use touch screen devices i have finaly worked out how to play factorio with no keyboard and mouse. a steam program called gesture works. it took some fiddling with settings in game but now works like a treat. i'll do a how to post soon but first i want ...
- Wed Oct 22, 2014 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Acceleration behaviour when wearing multiple exoskeletons
- Replies: 7
- Views: 4624
Re: Acceleration behaviour when wearing multiple exoskeleton
... that would help would be if holding down shift made you walk at half speed. It's pretty common in a lot of 3rd/1st person games to get around a keyboard's inherent lack of velocity sensitivity. Accurate placement and picking up alien artifacts can be tricky too. I rebound picking up items to ...
- Thu Oct 02, 2014 4:21 pm
- Forum: Ideas and Suggestions
- Topic: Fine steering control for cars using the mouse
- Replies: 19
- Views: 7289
Re: Fine steering control for cars using the mouse
... the car less of an unstoppable death machine. Alternatively, have it possible to switch driving modes. This enables players to choose to have keyboard control when fighting, where people normally want to steer violently, and mouse controls when driving significant distances, where precision ...
- Sat Sep 20, 2014 7:30 am
- Forum: Ideas and Suggestions
- Topic: Hide Obsolete
- Replies: 6
- Views: 1715
Option to obsolete reciepes
... could obsolete reciepes we don't want/need anymore. In detail, in the crafting gui we may get the option to obsolete reciepes by a special mouse/keyboard combination which will simply hide them in the gui. On the lower right corner of the gui there will be a checker named "show/hide obsolete" ...
- Sat Sep 13, 2014 10:03 am
- Forum: Ideas and Suggestions
- Topic: Sorting key for any Inventory
- Replies: 16
- Views: 6848
Re: Sorting key for any Inventory
... many methods to move items from you inventory into a stack and from the stack into another inventory (combinations of CTRL, SHIFT etc. see the keyboard mapping options), you can really fast split items in that way to equally distribute them. - You can put items into your quick bar too, if you ...
- Wed Sep 10, 2014 12:45 am
- Forum: Frequently Suggested / Link Collections
- Topic: Mouse / Touchscreen / Keyboard only interface
- Replies: 14
- Views: 13367
Re: Mouse / Touchscreen / Keyboard only interface
... be redone. There are some problems. I would like to be able to play mouse only, so also walk around maybe like in Diablo. Then an option to play keyboard only, so keys to move windows and to move a selector in windows. And also important interesting for me, because I tend to play Factorio for ...